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some cleanup pre CR
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@ -113,9 +113,6 @@ VoxelNode* VoxelTree::createMissingNode(VoxelNode* lastParentNode, unsigned char
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}
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}
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// BHG Notes: We appear to call this function for every Voxel Node getting created.
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// This is recursive in nature. So, for example, if we are given an octal code for
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// a 1/256th size voxel, we appear to call this function NUMBER_OF_CHILDREN times. Maybe??
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int VoxelTree::readNodeData(VoxelNode* destinationNode,
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unsigned char* nodeData,
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int bytesLeftToRead) {
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