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https://github.com/overte-org/overte.git
synced 2025-04-22 09:33:36 +02:00
commit
cdfabd7647
3 changed files with 75 additions and 5 deletions
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@ -36,6 +36,7 @@ bool includeBorderTracer = true;
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bool includeMovingBug = true;
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bool includeBlinkingVoxel = false;
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bool includeDanceFloor = true;
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bool buildStreet = false;
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const int ANIMATION_LISTEN_PORT = 40107;
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@ -616,6 +617,61 @@ static void sendBillboard() {
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}
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}
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bool roadInitialized = false;
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const int ROAD_WIDTH_METERS = 3.0f;
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const int BRICKS_ACROSS_ROAD = 32;
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const float ROAD_BRICK_SIZE = 0.125f/TREE_SCALE; //(ROAD_WIDTH_METERS / TREE_SCALE) / BRICKS_ACROSS_ROAD; // in voxel units
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const int ROAD_LENGTH = 1.0f / ROAD_BRICK_SIZE; // in bricks
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const int ROAD_WIDTH = BRICKS_ACROSS_ROAD; // in bricks
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glm::vec3 roadPosition(0.5f - (ROAD_BRICK_SIZE * BRICKS_ACROSS_ROAD), 0.0f, 0.0f);
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const int BRICKS_PER_PACKET = 32; // guessing
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const int PACKETS_PER_ROAD = VOXELS_PER_PACKET / (ROAD_LENGTH * ROAD_WIDTH);
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void doBuildStreet() {
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if (roadInitialized) {
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return;
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}
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PACKET_TYPE message = PACKET_TYPE_SET_VOXEL_DESTRUCTIVE; // we're a bully!
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static VoxelDetail details[BRICKS_PER_PACKET];
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unsigned char* bufferOut;
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int sizeOut;
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for (int z = 0; z < ROAD_LENGTH; z++) {
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for (int x = 0; x < ROAD_WIDTH; x++) {
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int nthVoxel = ((z * ROAD_WIDTH) + x);
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int item = nthVoxel % BRICKS_PER_PACKET;
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glm::vec3 brick = roadPosition + glm::vec3(x * ROAD_BRICK_SIZE, 0, z * ROAD_BRICK_SIZE);
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details[item].s = ROAD_BRICK_SIZE;
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details[item].x = brick.x;
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details[item].y = brick.y;
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details[item].z = brick.z;
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unsigned char randomTone = randIntInRange(118,138);
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details[item].red = randomTone;
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details[item].green = randomTone;
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details[item].blue = randomTone;
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if (item == BRICKS_PER_PACKET - 1) {
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if (createVoxelEditMessage(message, 0, BRICKS_PER_PACKET, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (true || ::shouldShowPacketsPerSecond) {
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printf("building road sending packet of size=%d\n", sizeOut);
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}
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NodeList::getInstance()->broadcastToNodes(bufferOut, sizeOut, &NODE_TYPE_VOXEL_SERVER, 1);
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delete[] bufferOut;
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}
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}
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}
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}
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roadInitialized = true;
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}
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double start = 0;
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@ -645,6 +701,10 @@ void* animateVoxels(void* args) {
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sendDanceFloor();
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}
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if (::buildStreet) {
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doBuildStreet();
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}
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uint64_t end = usecTimestampNow();
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uint64_t elapsedSeconds = (end - ::start) / 1000000;
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if (::shouldShowPacketsPerSecond) {
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@ -688,6 +748,9 @@ int main(int argc, const char * argv[])
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const char* NO_DANCE_FLOOR = "--NoDanceFloor";
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::includeDanceFloor = !cmdOptionExists(argc, argv, NO_DANCE_FLOOR);
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const char* BUILD_STREET = "--BuildStreet";
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::buildStreet = cmdOptionExists(argc, argv, BUILD_STREET);
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// Handle Local Domain testing with the --local command line
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const char* showPPS = "--showPPS";
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::shouldShowPacketsPerSecond = cmdOptionExists(argc, argv, showPPS);
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@ -700,6 +763,11 @@ int main(int argc, const char * argv[])
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nodeList->setDomainIPToLocalhost();
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}
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const char* domainIP = getCmdOption(argc, argv, "--domain");
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if (domainIP) {
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NodeList::getInstance()->setDomainIP(domainIP);
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}
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nodeList->linkedDataCreateCallback = NULL; // do we need a callback?
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nodeList->startSilentNodeRemovalThread();
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@ -77,8 +77,10 @@ static char STAR_CACHE_FILE[] = "cachedStars.txt";
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static const int BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH = 6; // farther dragged clicks are ignored
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const glm::vec3 START_LOCATION(4.f, 0.f, 5.f); // Where one's own node begins in the world
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// (will be overwritten if avatar data file is found)
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// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
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// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
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// Grayson as he's building a street around here for demo dinner 2
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const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE);
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const int IDLE_SIMULATE_MSECS = 16; // How often should call simulate and other stuff
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// in the idle loop? (60 FPS is default)
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@ -3052,7 +3054,7 @@ void Application::displaySide(Camera& whichCamera) {
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glDisable(GL_FOG);
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glDisable(GL_NORMALIZE);
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renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
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//renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
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}
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// Draw voxels
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if (_renderVoxels->isChecked()) {
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@ -215,7 +215,6 @@ bool createVoxelEditMessage(unsigned char command, short int sequence,
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bool success = true; // assume the best
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int messageSize = MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE; // just a guess for now
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int actualMessageSize = 3;
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unsigned char* messageBuffer = new unsigned char[messageSize];
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int numBytesPacketHeader = populateTypeAndVersion(messageBuffer, command);
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@ -223,6 +222,7 @@ bool createVoxelEditMessage(unsigned char command, short int sequence,
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*sequenceAt = sequence;
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unsigned char* copyAt = &messageBuffer[numBytesPacketHeader + sizeof(sequence)];
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int actualMessageSize = numBytesPacketHeader + sizeof(sequence);
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for (int i = 0; i < voxelCount && success; i++) {
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// get the coded voxel
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@ -232,7 +232,7 @@ bool createVoxelEditMessage(unsigned char command, short int sequence,
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int lengthOfVoxelData = bytesRequiredForCodeLength(*voxelData)+SIZE_OF_COLOR_DATA;
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// make sure we have room to copy this voxel
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if (actualMessageSize+lengthOfVoxelData > MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE) {
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if (actualMessageSize + lengthOfVoxelData > MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE) {
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success = false;
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} else {
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// add it to our message
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