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cleanup
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ac693c703a
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2 changed files with 8 additions and 7 deletions
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@ -31,11 +31,11 @@
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#endif
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bool shouldShowPacketsPerSecond = false; // do we want to debug packets per second
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bool includeBillboard = false;
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bool includeBorderTracer = false;
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bool includeMovingBug = false;
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bool includeBillboard = true;
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bool includeBorderTracer = true;
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bool includeMovingBug = true;
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bool includeBlinkingVoxel = false;
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bool includeDanceFloor = false;
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bool includeDanceFloor = true;
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bool buildStreet = false;
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@ -624,7 +624,6 @@ const float ROAD_BRICK_SIZE = 0.125f/TREE_SCALE; //(ROAD_WIDTH_METERS / TREE_SCA
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const int ROAD_LENGTH = 1.0f / ROAD_BRICK_SIZE; // in bricks
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const int ROAD_WIDTH = BRICKS_ACROSS_ROAD; // in bricks
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glm::vec3 roadPosition(0.5f - (ROAD_BRICK_SIZE * BRICKS_ACROSS_ROAD), 0.0f, 0.0f);
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//glm::vec3 roadPosition(0.0f, 0.0f, 0.0f);
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const int BRICKS_PER_PACKET = 32; // guessing
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const int PACKETS_PER_ROAD = VOXELS_PER_PACKET / (ROAD_LENGTH * ROAD_WIDTH);
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@ -77,8 +77,10 @@ static char STAR_CACHE_FILE[] = "cachedStars.txt";
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static const int BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH = 6; // farther dragged clicks are ignored
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const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE); // Where one's own node begins in the world
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// (will be overwritten if avatar data file is found)
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// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
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// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
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// Grayson as he's building a street around here for demo dinner 2
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const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE);
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const int IDLE_SIMULATE_MSECS = 16; // How often should call simulate and other stuff
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// in the idle loop? (60 FPS is default)
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