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Merge pull request #1035 from ey6es/master
Fix for non-Faceshift eye and mouth movement.
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commit
cbd9dae886
1 changed files with 5 additions and 3 deletions
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@ -142,8 +142,10 @@ void Head::simulate(float deltaTime, bool isMine) {
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// Update audio trailing average for rendering facial animations
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Faceshift* faceshift = Application::getInstance()->getFaceshift();
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_isFaceshiftConnected = faceshift != NULL;
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if (isMine) {
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_isFaceshiftConnected = faceshift->isActive();
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}
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if (isMine && faceshift->isActive()) {
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const float EYE_OPEN_SCALE = 0.5f;
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_leftEyeBlink = faceshift->getLeftBlink() - EYE_OPEN_SCALE * faceshift->getLeftEyeOpen();
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@ -157,7 +159,7 @@ void Head::simulate(float deltaTime, bool isMine) {
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_browAudioLift = faceshift->getBrowUpCenter() * BROW_HEIGHT_SCALE;
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_blendshapeCoefficients = faceshift->getBlendshapeCoefficients();
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} else if (!_isFaceshiftConnected) {
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} else if (!_isFaceshiftConnected) {
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// Update eye saccades
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const float AVERAGE_MICROSACCADE_INTERVAL = 0.50f;
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const float AVERAGE_SACCADE_INTERVAL = 4.0f;
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