Merge pull request #1035 from ey6es/master

Fix for non-Faceshift eye and mouth movement.
This commit is contained in:
Andrzej Kapolka 2013-10-09 15:13:34 -07:00
commit cbd9dae886

View file

@ -142,8 +142,10 @@ void Head::simulate(float deltaTime, bool isMine) {
// Update audio trailing average for rendering facial animations
Faceshift* faceshift = Application::getInstance()->getFaceshift();
_isFaceshiftConnected = faceshift != NULL;
if (isMine) {
_isFaceshiftConnected = faceshift->isActive();
}
if (isMine && faceshift->isActive()) {
const float EYE_OPEN_SCALE = 0.5f;
_leftEyeBlink = faceshift->getLeftBlink() - EYE_OPEN_SCALE * faceshift->getLeftEyeOpen();
@ -157,7 +159,7 @@ void Head::simulate(float deltaTime, bool isMine) {
_browAudioLift = faceshift->getBrowUpCenter() * BROW_HEIGHT_SCALE;
_blendshapeCoefficients = faceshift->getBlendshapeCoefficients();
} else if (!_isFaceshiftConnected) {
} else if (!_isFaceshiftConnected) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 0.50f;
const float AVERAGE_SACCADE_INTERVAL = 4.0f;