Merge pull request #1034 from ey6es/master

Try reversing the eye offset z component so that leaning forward makes things bigger.
This commit is contained in:
Andrzej Kapolka 2013-10-09 14:50:32 -07:00
commit 8949cb595c

View file

@ -2044,7 +2044,7 @@ void Application::update(float deltaTime) {
if (_faceshift.isActive()) {
const float EYE_OFFSET_SCALE = 0.025f;
glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
_myCamera.setEyeOffsetPosition(glm::vec3(position.x * xSign, position.y, position.z));
_myCamera.setEyeOffsetPosition(glm::vec3(position.x * xSign, position.y, -position.z));
updateProjectionMatrix();
} else if (_webcam.isActive()) {