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Doc review
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@ -265,6 +265,8 @@ class MyAvatar : public Avatar {
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* @property {number} sprintSpeed - The sprint (run) speed of your avatar for the current control scheme (see
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* {@link MyAvatar.getControlScheme|getControlScheme}).
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* @property {number} analogPlusWalkSpeed - The walk speed of your avatar for the "AnalogPlus" control scheme.
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* <p><strong>Warning:</strong> Setting this value also sets the value of <code>analogPlusSprintSpeed</code> to twice
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* the value.</p>
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* @property {number} analogPlusSprintSpeed - The sprint speed of your avatar for the "AnalogPlus" control scheme.
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* @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior.
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* @property {number} isInSittingState - <code>true</code> if your avatar is sitting (avatar leaning is disabled,
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@ -664,7 +666,7 @@ public:
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* Restores the default hand animation state machine that is driven by the state machine in the avatar-animation JSON.
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* <p>The avatar animation system includes a set of default animations along with rules for how those animations are blended
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* together with procedural data (such as look at vectors, hand sensors etc.). Playing your own custom animations will
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* override the default animations. <code>restoreHandAnimation()</code> is used to restore the default hand poses
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* override the default animations. <code>restoreHandAnimation()</code> is used to restore the default hand poses.
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* If you aren't currently playing an override hand animation, this function has no effect.</p>
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* @function MyAvatar.restoreHandAnimation
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* @param isLeft {boolean} Set to true if using the left hand
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