Doc review

This commit is contained in:
David Rowe 2019-06-06 11:24:10 +12:00
parent f91c6dec3a
commit caf29dc45a

View file

@ -265,6 +265,8 @@ class MyAvatar : public Avatar {
* @property {number} sprintSpeed - The sprint (run) speed of your avatar for the current control scheme (see
* {@link MyAvatar.getControlScheme|getControlScheme}).
* @property {number} analogPlusWalkSpeed - The walk speed of your avatar for the "AnalogPlus" control scheme.
* <p><strong>Warning:</strong> Setting this value also sets the value of <code>analogPlusSprintSpeed</code> to twice
* the value.</p>
* @property {number} analogPlusSprintSpeed - The sprint speed of your avatar for the "AnalogPlus" control scheme.
* @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior.
* @property {number} isInSittingState - <code>true</code> if your avatar is sitting (avatar leaning is disabled,
@ -664,7 +666,7 @@ public:
* Restores the default hand animation state machine that is driven by the state machine in the avatar-animation JSON.
* <p>The avatar animation system includes a set of default animations along with rules for how those animations are blended
* together with procedural data (such as look at vectors, hand sensors etc.). Playing your own custom animations will
* override the default animations. <code>restoreHandAnimation()</code> is used to restore the default hand poses
* override the default animations. <code>restoreHandAnimation()</code> is used to restore the default hand poses.
* If you aren't currently playing an override hand animation, this function has no effect.</p>
* @function MyAvatar.restoreHandAnimation
* @param isLeft {boolean} Set to true if using the left hand