diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index d78aebe0c1..b02ff0d805 100755 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -265,6 +265,8 @@ class MyAvatar : public Avatar { * @property {number} sprintSpeed - The sprint (run) speed of your avatar for the current control scheme (see * {@link MyAvatar.getControlScheme|getControlScheme}). * @property {number} analogPlusWalkSpeed - The walk speed of your avatar for the "AnalogPlus" control scheme. + *
Warning: Setting this value also sets the value of analogPlusSprintSpeed
to twice
+ * the value.
true
if your avatar is sitting (avatar leaning is disabled,
@@ -664,7 +666,7 @@ public:
* Restores the default hand animation state machine that is driven by the state machine in the avatar-animation JSON.
* The avatar animation system includes a set of default animations along with rules for how those animations are blended
* together with procedural data (such as look at vectors, hand sensors etc.). Playing your own custom animations will
- * override the default animations. restoreHandAnimation()
is used to restore the default hand poses
+ * override the default animations. restoreHandAnimation()
is used to restore the default hand poses.
* If you aren't currently playing an override hand animation, this function has no effect.