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header re-arranging and changing
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211204e878
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3 changed files with 17 additions and 9 deletions
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@ -10,14 +10,16 @@
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <OctalCode.h>
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#include <iostream>
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#include <EnvironmentData.h>
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#include <NodeList.h>
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#include <NodeTypes.h>
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#include <EnvironmentData.h>
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#include <VoxelTree.h>
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#include <SharedUtil.h>
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#include <OctalCode.h>
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#include <PacketHeaders.h>
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#include <SceneUtils.h>
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#include <SharedUtil.h>
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#include <VoxelTree.h>
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#ifdef _WIN32
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#include "Syssocket.h"
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// hifi
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//
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// Created by Brad Hefta-Gaub on 5/7/2013.
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//
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#include "SceneUtils.h"
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#include <algorithm>
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#include <glm/gtc/noise.hpp>
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#include "SceneUtils.h"
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void addCornersAndAxisLines(VoxelTree* tree) {
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// We want our corner voxels to be about 1/2 meter high, and our TREE_SCALE is in meters, so...
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float voxelSize = 0.5f / TREE_SCALE;
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@ -3,12 +3,15 @@
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// hifi
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//
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// Created by Tomáš Horáček on 6/25/13.
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//
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#include "SquarePixelMap.h"
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#include <string.h>
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#include <algorithm>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SquarePixelMap.h"
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#define CHILD_COORD_X_IS_1 0x1
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#define CHILD_COORD_Y_IS_1 0x2
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