header re-arranging and changing

This commit is contained in:
Stephen Birarda 2013-07-11 09:30:45 -07:00
parent 211204e878
commit ca0f6a4d10
3 changed files with 17 additions and 9 deletions

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@ -10,14 +10,16 @@
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <OctalCode.h>
#include <iostream>
#include <EnvironmentData.h>
#include <NodeList.h>
#include <NodeTypes.h>
#include <EnvironmentData.h>
#include <VoxelTree.h>
#include <SharedUtil.h>
#include <OctalCode.h>
#include <PacketHeaders.h>
#include <SceneUtils.h>
#include <SharedUtil.h>
#include <VoxelTree.h>
#ifdef _WIN32
#include "Syssocket.h"

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@ -3,12 +3,15 @@
// hifi
//
// Created by Brad Hefta-Gaub on 5/7/2013.
//
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include "SceneUtils.h"
#include <algorithm>
#include <glm/gtc/noise.hpp>
#include "SceneUtils.h"
void addCornersAndAxisLines(VoxelTree* tree) {
// We want our corner voxels to be about 1/2 meter high, and our TREE_SCALE is in meters, so...
float voxelSize = 0.5f / TREE_SCALE;

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@ -3,12 +3,15 @@
// hifi
//
// Created by Tomáš Horáček on 6/25/13.
//
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include "SquarePixelMap.h"
#include <string.h>
#include <algorithm>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "SquarePixelMap.h"
#define CHILD_COORD_X_IS_1 0x1
#define CHILD_COORD_Y_IS_1 0x2