Merge branch 'fix/vr-recenter-PRAGMAS' into fix/vr-recenter

This commit is contained in:
Phil Palmer 2020-12-26 23:22:16 -05:00
commit c9cf7eb75d
5 changed files with 9 additions and 1 deletions

View file

@ -68,6 +68,8 @@
#include "MovingEntitiesOperator.h" #include "MovingEntitiesOperator.h"
#include "SceneScriptingInterface.h" #include "SceneScriptingInterface.h"
#pragma optimize("", off)
using namespace std; using namespace std;
const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f; const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f;

View file

@ -16,7 +16,7 @@
#include "InterfaceLogging.h" #include "InterfaceLogging.h"
#include "AnimUtil.h" #include "AnimUtil.h"
#pragma optimize("", off)
MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent) : SkeletonModel(owningAvatar, parent) { MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent) : SkeletonModel(owningAvatar, parent) {
} }

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@ -26,6 +26,8 @@
#include "UserActivityLogger.h" #include "UserActivityLogger.h"
#include "ui/Keyboard.h" #include "ui/Keyboard.h"
#pragma optimize("", off)
void setupPreferences() { void setupPreferences() {
auto preferences = DependencyManager::get<Preferences>(); auto preferences = DependencyManager::get<Preferences>();
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();

View file

@ -35,6 +35,8 @@
#include "IKTarget.h" #include "IKTarget.h"
#include "PathUtils.h" #include "PathUtils.h"
#pragma optimize("", off)
static int nextRigId = 1; static int nextRigId = 1;
static std::map<int, Rig*> rigRegistry; static std::map<int, Rig*> rigRegistry;
static std::mutex rigRegistryMutex; static std::mutex rigRegistryMutex;

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@ -20,6 +20,8 @@
#include "PhysicsLogging.h" #include "PhysicsLogging.h"
#include "TemporaryPairwiseCollisionFilter.h" #include "TemporaryPairwiseCollisionFilter.h"
#pragma optimize("", off)
const float STUCK_PENETRATION = -0.05f; // always negative into the object. const float STUCK_PENETRATION = -0.05f; // always negative into the object.
const float STUCK_IMPULSE = 500.0f; const float STUCK_IMPULSE = 500.0f;