diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index e4189b8bf2..4694df155e 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -68,6 +68,8 @@ #include "MovingEntitiesOperator.h" #include "SceneScriptingInterface.h" +#pragma optimize("", off) + using namespace std; const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f; diff --git a/interface/src/avatar/MySkeletonModel.cpp b/interface/src/avatar/MySkeletonModel.cpp index 2d33ee35ca..06aaf1f85c 100755 --- a/interface/src/avatar/MySkeletonModel.cpp +++ b/interface/src/avatar/MySkeletonModel.cpp @@ -16,7 +16,7 @@ #include "InterfaceLogging.h" #include "AnimUtil.h" - +#pragma optimize("", off) MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent) : SkeletonModel(owningAvatar, parent) { } diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp index 12615426f1..817eb2500f 100644 --- a/interface/src/ui/PreferencesDialog.cpp +++ b/interface/src/ui/PreferencesDialog.cpp @@ -26,6 +26,8 @@ #include "UserActivityLogger.h" #include "ui/Keyboard.h" +#pragma optimize("", off) + void setupPreferences() { auto preferences = DependencyManager::get(); auto myAvatar = DependencyManager::get()->getMyAvatar(); diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 8b49334925..b5bda4f0db 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -35,6 +35,8 @@ #include "IKTarget.h" #include "PathUtils.h" +#pragma optimize("", off) + static int nextRigId = 1; static std::map rigRegistry; static std::mutex rigRegistryMutex; diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp index 04ccd9e547..1251dd4512 100755 --- a/libraries/physics/src/CharacterController.cpp +++ b/libraries/physics/src/CharacterController.cpp @@ -20,6 +20,8 @@ #include "PhysicsLogging.h" #include "TemporaryPairwiseCollisionFilter.h" +#pragma optimize("", off) + const float STUCK_PENETRATION = -0.05f; // always negative into the object. const float STUCK_IMPULSE = 500.0f;