Fix the spacing, and while we're at it, change tabs to spaces.

This commit is contained in:
Andrzej Kapolka 2013-05-22 15:22:05 -07:00
parent d89939e0bd
commit c97b4f5e1d

View file

@ -19,36 +19,36 @@ const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f, 1.0f);
class Orientation
{
public:
Orientation();
void set(Orientation);
void setToPitchYawRoll(float pitch_change, float yaw_change, float roll_change);
void setToIdentity();
Orientation();
void set(Orientation);
void setToPitchYawRoll(float pitch_change, float yaw_change, float roll_change);
void setToIdentity();
void pitch(float pitch_change);
void yaw (float yaw_change);
void roll (float roll_change);
void pitch(float pitch_change);
void yaw (float yaw_change);
void roll (float roll_change);
void rotate(float pitch, float yaw, float roll);
void rotate(glm::vec3 EulerAngles);
void rotate(glm::quat quaternion);
const glm::quat & getQuat() const {return quat;}
const glm::quat& getQuat() const {return quat;}
const glm::vec3 & getRight() const {return right;}
const glm::vec3 & getUp () const {return up; }
const glm::vec3 & getFront() const {return front;}
const glm::vec3& getRight() const {return right;}
const glm::vec3& getUp () const {return up; }
const glm::vec3& getFront() const {return front;}
const glm::vec3 & getIdentityRight() const {return IDENTITY_RIGHT;}
const glm::vec3 & getIdentityUp () const {return IDENTITY_UP;}
const glm::vec3 & getIdentityFront() const {return IDENTITY_FRONT;}
const glm::vec3& getIdentityRight() const {return IDENTITY_RIGHT;}
const glm::vec3& getIdentityUp () const {return IDENTITY_UP;}
const glm::vec3& getIdentityFront() const {return IDENTITY_FRONT;}
private:
glm::quat quat;
glm::vec3 right;
glm::vec3 up;
glm::vec3 front;
glm::vec3 up;
glm::vec3 front;
void rotateAndGenerateDirections(glm::quat rotation);
};