From c97b4f5e1d481a7cd05035d90d35967bfb966adf Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Wed, 22 May 2013 15:22:05 -0700 Subject: [PATCH] Fix the spacing, and while we're at it, change tabs to spaces. --- libraries/avatars/src/Orientation.h | 34 ++++++++++++++--------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/libraries/avatars/src/Orientation.h b/libraries/avatars/src/Orientation.h index ecf5f47638..e546a95d60 100755 --- a/libraries/avatars/src/Orientation.h +++ b/libraries/avatars/src/Orientation.h @@ -19,36 +19,36 @@ const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f, 1.0f); class Orientation { public: - Orientation(); - - void set(Orientation); - void setToPitchYawRoll(float pitch_change, float yaw_change, float roll_change); - void setToIdentity(); + Orientation(); + + void set(Orientation); + void setToPitchYawRoll(float pitch_change, float yaw_change, float roll_change); + void setToIdentity(); - void pitch(float pitch_change); - void yaw (float yaw_change); - void roll (float roll_change); + void pitch(float pitch_change); + void yaw (float yaw_change); + void roll (float roll_change); void rotate(float pitch, float yaw, float roll); void rotate(glm::vec3 EulerAngles); void rotate(glm::quat quaternion); - const glm::quat & getQuat() const {return quat;} + const glm::quat& getQuat() const {return quat;} - const glm::vec3 & getRight() const {return right;} - const glm::vec3 & getUp () const {return up; } - const glm::vec3 & getFront() const {return front;} + const glm::vec3& getRight() const {return right;} + const glm::vec3& getUp () const {return up; } + const glm::vec3& getFront() const {return front;} - const glm::vec3 & getIdentityRight() const {return IDENTITY_RIGHT;} - const glm::vec3 & getIdentityUp () const {return IDENTITY_UP;} - const glm::vec3 & getIdentityFront() const {return IDENTITY_FRONT;} + const glm::vec3& getIdentityRight() const {return IDENTITY_RIGHT;} + const glm::vec3& getIdentityUp () const {return IDENTITY_UP;} + const glm::vec3& getIdentityFront() const {return IDENTITY_FRONT;} private: glm::quat quat; glm::vec3 right; - glm::vec3 up; - glm::vec3 front; + glm::vec3 up; + glm::vec3 front; void rotateAndGenerateDirections(glm::quat rotation); };