Bump the maximum voxels up to 10000.

This commit is contained in:
Andrzej Kapolka 2013-06-11 18:11:42 -07:00
parent 7ef2a2c5d9
commit c58eb0d584

View file

@ -17,7 +17,7 @@
#include "renderer/ProgramObject.h"
const float AVATAR_TREE_SCALE = 1.0f;
const int MAX_VOXELS_PER_AVATAR = 2000;
const int MAX_VOXELS_PER_AVATAR = 10000;
const int BONE_ELEMENTS_PER_VOXEL = BONE_ELEMENTS_PER_VERTEX * VERTICES_PER_VOXEL;
AvatarVoxelSystem::AvatarVoxelSystem(Avatar* avatar) :