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Bump the maximum voxels up to 10000.
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@ -17,7 +17,7 @@
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#include "renderer/ProgramObject.h"
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const float AVATAR_TREE_SCALE = 1.0f;
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const int MAX_VOXELS_PER_AVATAR = 2000;
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const int MAX_VOXELS_PER_AVATAR = 10000;
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const int BONE_ELEMENTS_PER_VOXEL = BONE_ELEMENTS_PER_VERTEX * VERTICES_PER_VOXEL;
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AvatarVoxelSystem::AvatarVoxelSystem(Avatar* avatar) :
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