From c58eb0d5841ebf0f0b7548b29ef3f51cfdc3d717 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Tue, 11 Jun 2013 18:11:42 -0700 Subject: [PATCH] Bump the maximum voxels up to 10000. --- interface/src/AvatarVoxelSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/AvatarVoxelSystem.cpp b/interface/src/AvatarVoxelSystem.cpp index 8a7708587f..dc3b937da9 100644 --- a/interface/src/AvatarVoxelSystem.cpp +++ b/interface/src/AvatarVoxelSystem.cpp @@ -17,7 +17,7 @@ #include "renderer/ProgramObject.h" const float AVATAR_TREE_SCALE = 1.0f; -const int MAX_VOXELS_PER_AVATAR = 2000; +const int MAX_VOXELS_PER_AVATAR = 10000; const int BONE_ELEMENTS_PER_VOXEL = BONE_ELEMENTS_PER_VERTEX * VERTICES_PER_VOXEL; AvatarVoxelSystem::AvatarVoxelSystem(Avatar* avatar) :