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remove crufty comment
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1 changed files with 1 additions and 3 deletions
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@ -137,9 +137,6 @@ public:
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// And so that getGeometry() isn't chained everywhere
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// And so that getGeometry() isn't chained everywhere
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const FBXGeometry& getFBXGeometry() const { assert(isLoaded()); return _renderGeometry->getFBXGeometry(); }
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const FBXGeometry& getFBXGeometry() const { assert(isLoaded()); return _renderGeometry->getFBXGeometry(); }
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// Set the model to use for collisions.
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// Should only be called from the model's rendering thread to avoid access violations of changed geometry.
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bool isActive() const { return isLoaded(); }
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bool isActive() const { return isLoaded(); }
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bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
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bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
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@ -176,6 +173,7 @@ public:
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bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
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bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
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bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
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bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
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bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
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bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
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/// \param jointIndex index of joint in model structure
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/// \param jointIndex index of joint in model structure
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/// \param rotation[out] rotation of joint in model-frame
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/// \param rotation[out] rotation of joint in model-frame
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/// \return true if joint exists
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/// \return true if joint exists
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