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Merge branch 'master' of https://github.com/worklist/hifi into kinected
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commit
c0b5bc5922
3 changed files with 20 additions and 6 deletions
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@ -76,7 +76,8 @@ Head::Head(Avatar* owningAvatar) :
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_leftEyeBlink(0.0f),
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_rightEyeBlink(0.0f),
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_leftEyeBlinkVelocity(0.0f),
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_rightEyeBlinkVelocity(0.0f)
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_rightEyeBlinkVelocity(0.0f),
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_timeWithoutTalking(0.0f)
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{
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if (USING_PHYSICAL_MOHAWK) {
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resetHairPhysics();
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@ -147,12 +148,22 @@ void Head::simulate(float deltaTime, bool isMine) {
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_saccadeTarget = SACCADE_MAGNITUDE * randVector();
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}
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_saccade += (_saccadeTarget - _saccade) * 0.50f;
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// Update audio trailing average for rendering facial animations
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const float AUDIO_AVERAGING_SECS = 0.05;
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_averageLoudness = (1.f - deltaTime / AUDIO_AVERAGING_SECS) * _averageLoudness +
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(deltaTime / AUDIO_AVERAGING_SECS) * _audioLoudness;
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// Detect transition from talking to not; force blink after that and a delay
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bool forceBlink = false;
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const float TALKING_LOUDNESS = 100.0f;
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const float BLINK_AFTER_TALKING = 0.25f;
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if (_averageLoudness > TALKING_LOUDNESS) {
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_timeWithoutTalking = 0.0f;
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} else if (_timeWithoutTalking < BLINK_AFTER_TALKING && (_timeWithoutTalking += deltaTime) >= BLINK_AFTER_TALKING) {
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forceBlink = true;
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}
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// Update audio attack data for facial animation (eyebrows and mouth)
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_audioAttack = 0.9 * _audioAttack + 0.1 * fabs(_audioLoudness - _lastLoudness);
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@ -172,8 +183,10 @@ void Head::simulate(float deltaTime, bool isMine) {
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const float FULLY_OPEN = 0.0f;
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const float FULLY_CLOSED = 1.0f;
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if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
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const float BLINK_INTERVAL = 4.0f;
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if (shouldDo(BLINK_INTERVAL, deltaTime)) {
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// no blinking when brows are raised; blink less with increasing loudness
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const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.75f;
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if (forceBlink || (_browAudioLift < EPSILON && shouldDo(
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sqrtf(_averageLoudness) * ROOT_LOUDNESS_TO_BLINK_INTERVAL, deltaTime))) {
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_leftEyeBlinkVelocity = BLINK_SPEED;
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_rightEyeBlinkVelocity = BLINK_SPEED;
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}
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@ -110,6 +110,7 @@ private:
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float _rightEyeBlink;
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float _leftEyeBlinkVelocity;
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float _rightEyeBlinkVelocity;
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float _timeWithoutTalking;
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static ProgramObject* _irisProgram;
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static GLuint _irisTextureID;
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@ -62,7 +62,7 @@ def hifiJob(String targetName, Boolean deploy) {
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}
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EscalateStatus true
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RunIfJobSuccessful true
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script "curl -d 'action=deploy&role=highfidelity-live&revision=${targetName}' https://${ARTIFACT_DESTINATION}"
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script "curl -d action=deploy-dev -d role=highfidelity_dev-grid -d \"revision=${targetName}\" https://${ARTIFACT_DESTINATION}"
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}
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}
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}
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