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Remove rendering of your own avatar's lookatVectors. This fixes the
behavior where if you are moving and jumping, you will occasionally see your own lookatVectors on your screen.
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@ -2709,7 +2709,6 @@ void Application::displaySide(Camera& whichCamera) {
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_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
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}
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_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
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_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
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if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) {
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renderLookatIndicator(_lookatOtherPosition, whichCamera);
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