Remove rendering of your own avatar's lookatVectors. This fixes the

behavior where if you are moving and jumping, you will occasionally see
your own lookatVectors on your screen.
This commit is contained in:
Mark Peng 2013-07-29 12:25:01 -07:00
parent bd663a8c22
commit bfd7f3a6c9

View file

@ -2709,7 +2709,6 @@ void Application::displaySide(Camera& whichCamera) {
_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
}
_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) {
renderLookatIndicator(_lookatOtherPosition, whichCamera);