From bfd7f3a6c9738e087afa554415a05f653569cf80 Mon Sep 17 00:00:00 2001 From: Mark Peng Date: Mon, 29 Jul 2013 12:25:01 -0700 Subject: [PATCH] Remove rendering of your own avatar's lookatVectors. This fixes the behavior where if you are moving and jumping, you will occasionally see your own lookatVectors on your screen. --- interface/src/Application.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c8be70b0e4..f331ee9407 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2709,7 +2709,6 @@ void Application::displaySide(Camera& whichCamera) { _myAvatar.getHead().setLookAtPosition(_myCamera.getPosition()); } _myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked()); - _myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked()); if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) { renderLookatIndicator(_lookatOtherPosition, whichCamera);