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update model transform even when out of view
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1 changed files with 1 additions and 1 deletions
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@ -240,8 +240,8 @@ void SkeletonModel::updateAttitude() {
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// Called by Avatar::simulate after it has set the joint states (fullUpdate true if changed),
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// Called by Avatar::simulate after it has set the joint states (fullUpdate true if changed),
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// but just before head has been simulated.
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// but just before head has been simulated.
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void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
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void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
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if (fullUpdate) {
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updateAttitude();
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updateAttitude();
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if (fullUpdate) {
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setBlendshapeCoefficients(_owningAvatar->getHead()->getBlendshapeCoefficients());
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setBlendshapeCoefficients(_owningAvatar->getHead()->getBlendshapeCoefficients());
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Model::simulate(deltaTime, fullUpdate);
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Model::simulate(deltaTime, fullUpdate);
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