From b8a3c856be0e697ef34f8d01731a2ed0855c4cd3 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 11 Apr 2017 15:03:11 -0700 Subject: [PATCH] update model transform even when out of view --- interface/src/avatar/SkeletonModel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index d7dd93cedf..0c11fa456d 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -240,8 +240,8 @@ void SkeletonModel::updateAttitude() { // Called by Avatar::simulate after it has set the joint states (fullUpdate true if changed), // but just before head has been simulated. void SkeletonModel::simulate(float deltaTime, bool fullUpdate) { + updateAttitude(); if (fullUpdate) { - updateAttitude(); setBlendshapeCoefficients(_owningAvatar->getHead()->getBlendshapeCoefficients()); Model::simulate(deltaTime, fullUpdate);