increased range and intensity of light

This commit is contained in:
ericrius1 2015-10-29 16:40:50 -07:00
parent 020566b76a
commit b6b71e7e76

View file

@ -79,11 +79,13 @@ var drawingSurface = Entities.addEntity({
});
var lightPosition = Vec3.sum(center, Vec3.multiply(-2, Quat.getFront(rotation)));
var lightPosition = Vec3.sum(center, Vec3.multiply(-4, Quat.getFront(rotation)));
var light = Entities.addEntity({
type: 'Light',
name: 'whiteboard light',
position: lightPosition,
dimensions: {x: 5, y: 5, z: 5},
dimensions: {x: 10, y: 10, z: 10},
intensity: 2,
color: {red: 255, green: 255, blue: 255}
});