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remove debug spam
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1 changed files with 0 additions and 6 deletions
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@ -3977,17 +3977,11 @@ void Application::update(float deltaTime) {
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controller::Pose leftHandPose = userInputMapper->getPoseState(controller::Action::LEFT_HAND);
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controller::Pose leftHandPose = userInputMapper->getPoseState(controller::Action::LEFT_HAND);
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controller::Pose rightHandPose = userInputMapper->getPoseState(controller::Action::RIGHT_HAND);
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controller::Pose rightHandPose = userInputMapper->getPoseState(controller::Action::RIGHT_HAND);
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qDebug() << __FUNCTION__ << "...............leftHandPose:" << leftHandPose.translation;
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auto myAvatarMatrix = createMatFromQuatAndPos(myAvatar->getOrientation(), myAvatar->getPosition());
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auto myAvatarMatrix = createMatFromQuatAndPos(myAvatar->getOrientation(), myAvatar->getPosition());
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auto worldToSensorMatrix = glm::inverse(myAvatar->getSensorToWorldMatrix());
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auto worldToSensorMatrix = glm::inverse(myAvatar->getSensorToWorldMatrix());
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auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix;
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auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix;
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myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix));
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myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix));
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qDebug() << __FUNCTION__ << "POST transform leftHandPose:" << leftHandPose.translation;
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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updateDialogs(deltaTime); // update various stats dialogs if present
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updateDialogs(deltaTime); // update various stats dialogs if present
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