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stop avatar controller while playing back a recording, which makes it not collide anymore
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2 changed files with 4 additions and 0 deletions
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@ -154,9 +154,12 @@ MyAvatar::MyAvatar(RigPointer rig) :
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if (recordingInterface->getPlayFromCurrentLocation()) {
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if (recordingInterface->getPlayFromCurrentLocation()) {
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setRecordingBasis();
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setRecordingBasis();
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}
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}
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_wasCharacterControllerEnabled = _characterController.isEnabled();
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_characterController.setEnabled(false);
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} else {
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} else {
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clearRecordingBasis();
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clearRecordingBasis();
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useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
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useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
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_characterController.setEnabled(_wasCharacterControllerEnabled);
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}
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}
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auto audioIO = DependencyManager::get<AudioClient>();
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auto audioIO = DependencyManager::get<AudioClient>();
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@ -411,6 +411,7 @@ private:
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SharedSoundPointer _collisionSound;
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SharedSoundPointer _collisionSound;
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MyCharacterController _characterController;
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MyCharacterController _characterController;
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bool _wasCharacterControllerEnabled { true };
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AvatarWeakPointer _lookAtTargetAvatar;
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AvatarWeakPointer _lookAtTargetAvatar;
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glm::vec3 _targetAvatarPosition;
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glm::vec3 _targetAvatarPosition;
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