mirror of
https://github.com/overte-org/overte.git
synced 2025-04-13 22:09:06 +02:00
stop avatar controller while playing back a recording, which makes it not collide anymore
This commit is contained in:
parent
2f51e63554
commit
b54d6cb0e1
2 changed files with 4 additions and 0 deletions
|
@ -154,9 +154,12 @@ MyAvatar::MyAvatar(RigPointer rig) :
|
|||
if (recordingInterface->getPlayFromCurrentLocation()) {
|
||||
setRecordingBasis();
|
||||
}
|
||||
_wasCharacterControllerEnabled = _characterController.isEnabled();
|
||||
_characterController.setEnabled(false);
|
||||
} else {
|
||||
clearRecordingBasis();
|
||||
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
|
||||
_characterController.setEnabled(_wasCharacterControllerEnabled);
|
||||
}
|
||||
|
||||
auto audioIO = DependencyManager::get<AudioClient>();
|
||||
|
|
|
@ -411,6 +411,7 @@ private:
|
|||
SharedSoundPointer _collisionSound;
|
||||
|
||||
MyCharacterController _characterController;
|
||||
bool _wasCharacterControllerEnabled { true };
|
||||
|
||||
AvatarWeakPointer _lookAtTargetAvatar;
|
||||
glm::vec3 _targetAvatarPosition;
|
||||
|
|
Loading…
Reference in a new issue