findPlaneCollisions() works in theory, not used

This commit is contained in:
Andrew Meadows 2014-06-23 10:39:50 -07:00
parent 8986be5f1c
commit b50bf09c93

View file

@ -128,7 +128,6 @@ bool PhysicsEntity::findSphereCollisions(const glm::vec3& sphereCenter, float sp
}
bool PhysicsEntity::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) {
// TODO: Andrew to reimplement this or make it unecessary
bool collided = false;
PlaneShape planeShape(plane);
for (int i = 0; i < _shapes.size(); i++) {