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findPlaneCollisions() works in theory, not used
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@ -128,7 +128,6 @@ bool PhysicsEntity::findSphereCollisions(const glm::vec3& sphereCenter, float sp
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}
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bool PhysicsEntity::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) {
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// TODO: Andrew to reimplement this or make it unecessary
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bool collided = false;
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PlaneShape planeShape(plane);
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for (int i = 0; i < _shapes.size(); i++) {
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