From b50bf09c93be6f843c20beade3aa6ad36c95e8cb Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 23 Jun 2014 10:39:50 -0700 Subject: [PATCH] findPlaneCollisions() works in theory, not used --- libraries/shared/src/PhysicsEntity.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/libraries/shared/src/PhysicsEntity.cpp b/libraries/shared/src/PhysicsEntity.cpp index 76817591ad..37d1a88d67 100644 --- a/libraries/shared/src/PhysicsEntity.cpp +++ b/libraries/shared/src/PhysicsEntity.cpp @@ -128,7 +128,6 @@ bool PhysicsEntity::findSphereCollisions(const glm::vec3& sphereCenter, float sp } bool PhysicsEntity::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) { - // TODO: Andrew to reimplement this or make it unecessary bool collided = false; PlaneShape planeShape(plane); for (int i = 0; i < _shapes.size(); i++) {