Remove eyes' hovering on mouse avatar, voxels. Closes #1643.

This commit is contained in:
Andrzej Kapolka 2014-01-23 11:49:34 -08:00
parent 5e77f5643d
commit b32b0a495a

View file

@ -2008,15 +2008,9 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3&
_viewFrustum.computePickRay(0.5f, 0.5f, rayOrigin, rayDirection);
lookAtSpot = rayOrigin + rayDirection * FAR_AWAY_STARE;
} else if (!_lookatTargetAvatar) {
if (_isHoverVoxel) {
// Look at the hovered voxel
lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel);
} else {
// Just look in direction of the mouse ray
lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE;
}
} else {
// just look in direction of the mouse ray
lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE;
}
if (_faceshift.isActive()) {
// deflect using Faceshift gaze data