From b32b0a495a175392266c551838a5712a5068c407 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Thu, 23 Jan 2014 11:49:34 -0800 Subject: [PATCH] Remove eyes' hovering on mouse avatar, voxels. Closes #1643. --- interface/src/Application.cpp | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index f85f375118..178bbd0615 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -2008,15 +2008,9 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3& _viewFrustum.computePickRay(0.5f, 0.5f, rayOrigin, rayDirection); lookAtSpot = rayOrigin + rayDirection * FAR_AWAY_STARE; - } else if (!_lookatTargetAvatar) { - if (_isHoverVoxel) { - // Look at the hovered voxel - lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel); - - } else { - // Just look in direction of the mouse ray - lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE; - } + } else { + // just look in direction of the mouse ray + lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE; } if (_faceshift.isActive()) { // deflect using Faceshift gaze data