use 20 degrees of OVERSEND

This commit is contained in:
Andrew Meadows 2017-09-11 12:50:52 -07:00
parent c39ac93fc8
commit b1b7764056

View file

@ -37,7 +37,7 @@ const int NUMBER_OF_CHILDREN = 8;
const int MAX_TREE_SLICE_BYTES = 26;
const float VIEW_FRUSTUM_FOV_OVERSEND = 0.0f;
const float VIEW_FRUSTUM_FOV_OVERSEND = 20.0f;
// These are guards to prevent our voxel tree recursive routines from spinning out of control
const int UNREASONABLY_DEEP_RECURSION = 29; // use this for something that you want to be shallow, but not spin out