From b1b77640561726e70695fe82522520fdc169a381 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 11 Sep 2017 12:50:52 -0700 Subject: [PATCH] use 20 degrees of OVERSEND --- libraries/octree/src/OctreeConstants.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/octree/src/OctreeConstants.h b/libraries/octree/src/OctreeConstants.h index b839b90fce..06b4748f51 100644 --- a/libraries/octree/src/OctreeConstants.h +++ b/libraries/octree/src/OctreeConstants.h @@ -37,7 +37,7 @@ const int NUMBER_OF_CHILDREN = 8; const int MAX_TREE_SLICE_BYTES = 26; -const float VIEW_FRUSTUM_FOV_OVERSEND = 0.0f; +const float VIEW_FRUSTUM_FOV_OVERSEND = 20.0f; // These are guards to prevent our voxel tree recursive routines from spinning out of control const int UNREASONABLY_DEEP_RECURSION = 29; // use this for something that you want to be shallow, but not spin out