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fix syntax
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9adfdb06fe
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b0f5990bd7
1 changed files with 4 additions and 4 deletions
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@ -506,7 +506,7 @@ FBXNode parseFBX(QIODevice* device) {
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QVector<glm::vec4> createVec4Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec4> createVec4Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec4> values;
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QVector<glm::vec4> values;
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for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 4 * 4); it != end; ) {
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for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 4) * 4); it != end; ) {
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float x = *it++;
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float x = *it++;
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float y = *it++;
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float y = *it++;
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float z = *it++;
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float z = *it++;
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@ -519,7 +519,7 @@ QVector<glm::vec4> createVec4Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec4> createVec4VectorRGBA(const QVector<double>& doubleVector, glm::vec4& average) {
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QVector<glm::vec4> createVec4VectorRGBA(const QVector<double>& doubleVector, glm::vec4& average) {
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QVector<glm::vec4> values;
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QVector<glm::vec4> values;
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for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 4 * 4); it != end; ) {
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for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 4) * 4); it != end; ) {
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float x = *it++;
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float x = *it++;
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float y = *it++;
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float y = *it++;
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float z = *it++;
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float z = *it++;
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@ -536,7 +536,7 @@ QVector<glm::vec4> createVec4VectorRGBA(const QVector<double>& doubleVector, glm
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QVector<glm::vec3> createVec3Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec3> createVec3Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec3> values;
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QVector<glm::vec3> values;
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for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 3 * 3); it != end; ) {
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for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 3) * 3); it != end; ) {
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float x = *it++;
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float x = *it++;
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float y = *it++;
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float y = *it++;
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float z = *it++;
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float z = *it++;
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@ -547,7 +547,7 @@ QVector<glm::vec3> createVec3Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec2> createVec2Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec2> createVec2Vector(const QVector<double>& doubleVector) {
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QVector<glm::vec2> values;
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QVector<glm::vec2> values;
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for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 2 * 2); it != end; ) {
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for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 2) * 2); it != end; ) {
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float s = *it++;
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float s = *it++;
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float t = *it++;
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float t = *it++;
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values.append(glm::vec2(s, -t));
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values.append(glm::vec2(s, -t));
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