From b0f5990bd73d20013f8dc3da82a5a6f53be16ba7 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Fri, 19 Jun 2015 17:13:29 +0200 Subject: [PATCH] fix syntax --- libraries/fbx/src/FBXReader.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libraries/fbx/src/FBXReader.cpp b/libraries/fbx/src/FBXReader.cpp index fd207dc773..236e2979f5 100644 --- a/libraries/fbx/src/FBXReader.cpp +++ b/libraries/fbx/src/FBXReader.cpp @@ -506,7 +506,7 @@ FBXNode parseFBX(QIODevice* device) { QVector createVec4Vector(const QVector& doubleVector) { QVector values; - for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 4 * 4); it != end; ) { + for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 4) * 4); it != end; ) { float x = *it++; float y = *it++; float z = *it++; @@ -519,7 +519,7 @@ QVector createVec4Vector(const QVector& doubleVector) { QVector createVec4VectorRGBA(const QVector& doubleVector, glm::vec4& average) { QVector values; - for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 4 * 4); it != end; ) { + for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 4) * 4); it != end; ) { float x = *it++; float y = *it++; float z = *it++; @@ -536,7 +536,7 @@ QVector createVec4VectorRGBA(const QVector& doubleVector, glm QVector createVec3Vector(const QVector& doubleVector) { QVector values; - for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 3 * 3); it != end; ) { + for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 3) * 3); it != end; ) { float x = *it++; float y = *it++; float z = *it++; @@ -547,7 +547,7 @@ QVector createVec3Vector(const QVector& doubleVector) { QVector createVec2Vector(const QVector& doubleVector) { QVector values; - for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 2 * 2); it != end; ) { + for (const double* it = doubleVector.constData(), *end = it + ((doubleVector.size() / 2) * 2); it != end; ) { float s = *it++; float t = *it++; values.append(glm::vec2(s, -t));