debug cleanup

This commit is contained in:
ZappoMan 2015-05-27 16:55:02 -07:00
parent 37a291275d
commit b0cc536f53
3 changed files with 3 additions and 18 deletions

View file

@ -95,8 +95,9 @@ void EntityTreeRenderer::clear() {
}
OctreeRenderer::clear();
_entityScripts.clear();
qDebug() << "EntityTreeRenderer::clear() need to clear the scene... _viewState->getMain3DScene():" << _viewState->getMain3DScene().get();
// TODO/FIXME - this needs to be fixed... we need to clear all items out of the scene in this case.
qDebug() << "EntityTreeRenderer::clear() need to clear the scene... ";
}
@ -1062,7 +1063,6 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
_entityScripts.remove(entityID);
// here's where we remove the entity payload from the scene
qDebug() << "deletingEntity() entityID:" << entityID << "_viewState->getMain3DScene():" << _viewState->getMain3DScene().get();
render::Scene::PendingChanges pendingChanges;
if (_entityToSceneItems.contains(entityID)) {
@ -1076,7 +1076,6 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
checkAndCallPreload(entityID);
// here's where we add the entity payload to the scene
qDebug() << "addingEntity() entityID:" << entityID << "_viewState->getMain3DScene():" << _viewState->getMain3DScene().get();
render::Scene::PendingChanges pendingChanges;
render::ItemID renderItem = _viewState->getMain3DScene()->allocateID();
@ -1086,9 +1085,6 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
auto renderData = RenderableEntityItem::Pointer(new RenderableEntityItem(entity));
auto renderPayload = render::PayloadPointer(new RenderableEntityItem::Payload(renderData));
qDebug() << " renderItem:" << renderItem;
qDebug() << " renderPayload:" << renderPayload.get();
pendingChanges.resetItem(renderItem, renderPayload);
_viewState->getMain3DScene()->enqueuePendingChanges(pendingChanges);

View file

@ -34,9 +34,6 @@ void DrawSceneTask::run(const SceneContextPointer& sceneContext, const RenderCon
auto& itemBucketMap = scene->getMasterBucket();
RenderArgs* args = renderContext->args;
PerformanceTimer perfTimer("DrawSceneTask::run");
gpu::Batch theBatch;
args->_batch = &theBatch;
@ -45,12 +42,8 @@ void DrawSceneTask::run(const SceneContextPointer& sceneContext, const RenderCon
auto filter = ItemFilter::Builder::opaqueShape();
auto& opaqueShapeItems = itemBucketMap.at(filter);
qDebug() << "DrawSceneTask::run()";
for (auto id : opaqueShapeItems) {
auto item = scene->getItem(id);
qDebug() << " id:" << id;
qDebug() << " item:" << item;
item.render(args);
}

View file

@ -115,7 +115,6 @@ void consolidateChangeQueue(Scene::PendingChangesQueue& queue, Scene::PendingCha
}
void Scene::processPendingChangesQueue() {
qDebug() << "Scene::processPendingChangesQueue()...";
_changeQueueMutex.lock();
PendingChanges consolidatedPendingChanges;
consolidateChangeQueue(_changeQueue, consolidatedPendingChanges);
@ -139,12 +138,9 @@ void Scene::processPendingChangesQueue() {
}
void Scene::resetItems(const ItemIDs& ids, Payloads& payloads) {
qDebug() << "Scene::resetItems()...";
auto resetID = ids.begin();
auto resetPayload = payloads.begin();
for (;resetID != ids.end(); resetID++, resetPayload++) {
qDebug() << " resetID:" << *resetID;
auto& item = _items[(*resetID)];
auto oldKey = item.getKey();
item.resetPayload(*resetPayload);