From b0cc536f53d8410faa354d027523750dba63dc2f Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Wed, 27 May 2015 16:55:02 -0700 Subject: [PATCH] debug cleanup --- libraries/entities-renderer/src/EntityTreeRenderer.cpp | 10 +++------- libraries/render/src/render/DrawTask.cpp | 7 ------- libraries/render/src/render/Scene.cpp | 4 ---- 3 files changed, 3 insertions(+), 18 deletions(-) diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index 28a913d6eb..b59ea7e7af 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -95,8 +95,9 @@ void EntityTreeRenderer::clear() { } OctreeRenderer::clear(); _entityScripts.clear(); - - qDebug() << "EntityTreeRenderer::clear() need to clear the scene... _viewState->getMain3DScene():" << _viewState->getMain3DScene().get(); + + // TODO/FIXME - this needs to be fixed... we need to clear all items out of the scene in this case. + qDebug() << "EntityTreeRenderer::clear() need to clear the scene... "; } @@ -1062,7 +1063,6 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) { _entityScripts.remove(entityID); // here's where we remove the entity payload from the scene - qDebug() << "deletingEntity() entityID:" << entityID << "_viewState->getMain3DScene():" << _viewState->getMain3DScene().get(); render::Scene::PendingChanges pendingChanges; if (_entityToSceneItems.contains(entityID)) { @@ -1076,7 +1076,6 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) { checkAndCallPreload(entityID); // here's where we add the entity payload to the scene - qDebug() << "addingEntity() entityID:" << entityID << "_viewState->getMain3DScene():" << _viewState->getMain3DScene().get(); render::Scene::PendingChanges pendingChanges; render::ItemID renderItem = _viewState->getMain3DScene()->allocateID(); @@ -1086,9 +1085,6 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) { auto renderData = RenderableEntityItem::Pointer(new RenderableEntityItem(entity)); auto renderPayload = render::PayloadPointer(new RenderableEntityItem::Payload(renderData)); - qDebug() << " renderItem:" << renderItem; - qDebug() << " renderPayload:" << renderPayload.get(); - pendingChanges.resetItem(renderItem, renderPayload); _viewState->getMain3DScene()->enqueuePendingChanges(pendingChanges); diff --git a/libraries/render/src/render/DrawTask.cpp b/libraries/render/src/render/DrawTask.cpp index 3f56363b15..2c30d0e2f8 100755 --- a/libraries/render/src/render/DrawTask.cpp +++ b/libraries/render/src/render/DrawTask.cpp @@ -34,9 +34,6 @@ void DrawSceneTask::run(const SceneContextPointer& sceneContext, const RenderCon auto& itemBucketMap = scene->getMasterBucket(); RenderArgs* args = renderContext->args; - - PerformanceTimer perfTimer("DrawSceneTask::run"); - gpu::Batch theBatch; args->_batch = &theBatch; @@ -45,12 +42,8 @@ void DrawSceneTask::run(const SceneContextPointer& sceneContext, const RenderCon auto filter = ItemFilter::Builder::opaqueShape(); auto& opaqueShapeItems = itemBucketMap.at(filter); - qDebug() << "DrawSceneTask::run()"; - for (auto id : opaqueShapeItems) { auto item = scene->getItem(id); - qDebug() << " id:" << id; - qDebug() << " item:" << item; item.render(args); } diff --git a/libraries/render/src/render/Scene.cpp b/libraries/render/src/render/Scene.cpp index 8da3119de1..8f9c5906ca 100644 --- a/libraries/render/src/render/Scene.cpp +++ b/libraries/render/src/render/Scene.cpp @@ -115,7 +115,6 @@ void consolidateChangeQueue(Scene::PendingChangesQueue& queue, Scene::PendingCha } void Scene::processPendingChangesQueue() { - qDebug() << "Scene::processPendingChangesQueue()..."; _changeQueueMutex.lock(); PendingChanges consolidatedPendingChanges; consolidateChangeQueue(_changeQueue, consolidatedPendingChanges); @@ -139,12 +138,9 @@ void Scene::processPendingChangesQueue() { } void Scene::resetItems(const ItemIDs& ids, Payloads& payloads) { - qDebug() << "Scene::resetItems()..."; auto resetID = ids.begin(); auto resetPayload = payloads.begin(); for (;resetID != ids.end(); resetID++, resetPayload++) { - qDebug() << " resetID:" << *resetID; - auto& item = _items[(*resetID)]; auto oldKey = item.getKey(); item.resetPayload(*resetPayload);