Merge branch 'master' of github.com:highfidelity/hifi into set-model-entity-joints

This commit is contained in:
Seth Alves 2016-01-04 19:17:45 -08:00
commit afc1757adf
29 changed files with 598 additions and 309 deletions

View file

@ -23,14 +23,14 @@ var WANT_DEBUG = false;
// these tune time-averaging and "on" value for analog trigger
//
var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
var TRIGGER_OFF_VALUE = 0.15;
var BUMPER_ON_VALUE = 0.5;
var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
//
// distant manipulation
@ -421,7 +421,7 @@ function MyController(hand) {
this.searchSphereOn = function(location, size, color) {
if (this.searchSphere === null) {
var sphereProperties = {
position: location,
position: location,
size: size,
color: color,
alpha: SEARCH_SPHERE_ALPHA,
@ -429,10 +429,15 @@ function MyController(hand) {
visible: true
}
this.searchSphere = Overlays.addOverlay("sphere", sphereProperties);
} else {
Overlays.editOverlay(this.searchSphere, { position: location, size: size, color: color, visible: true });
} else {
Overlays.editOverlay(this.searchSphere, {
position: location,
size: size,
color: color,
visible: true
});
}
}
}
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
@ -765,7 +770,7 @@ function MyController(hand) {
if (this.triggerSmoothedSqueezed() || this.bumperSqueezed()) {
this.lastPickTime = 0;
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
this.startingHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
this.startingHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
if (this.triggerSmoothedSqueezed()) {
this.setState(STATE_SEARCHING);
} else {
@ -788,13 +793,19 @@ function MyController(hand) {
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var currentHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
var handDeltaRotation = Quat.multiply(currentHandRotation, Quat.inverse(this.startingHandRotation));
var distantPickRay = {
origin: Camera.position,
origin: Camera.position,
direction: Vec3.mix(Quat.getUp(this.getHandRotation()), Quat.getFront(Camera.orientation), HAND_HEAD_MIX_RATIO),
length: PICK_MAX_DISTANCE
};
var searchVisualizationPickRay = {
origin: handPosition,
direction: Quat.getUp(this.getHandRotation()),
length: PICK_MAX_DISTANCE
};
// Pick at some maximum rate, not always
var pickRays = [];
var now = Date.now();
@ -1015,6 +1026,11 @@ function MyController(hand) {
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true) {
this.handleParticleBeam(distantPickRay.origin, this.getHandRotation(), NO_INTERSECT_COLOR);
}
if (USE_OVERLAY_LINES_FOR_SEARCHING === true) {
this.overlayLineOn(searchVisualizationPickRay.origin, Vec3.sum(searchVisualizationPickRay.origin, Vec3.multiply(searchVisualizationPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
}
if (this.intersectionDistance > 0) {
var SPHERE_INTERSECTION_SIZE = 0.011;
var SEARCH_SPHERE_FOLLOW_RATE = 0.50;

View file

@ -24,6 +24,9 @@ RaveStick = function(spawnPosition) {
green: 10,
blue: 40
}];
var stick = Entities.addEntity({
type: "Model",
name: "raveStick",
@ -40,23 +43,25 @@ RaveStick = function(spawnPosition) {
userData: JSON.stringify({
grabbableKey: {
spatialKey: {
rightRelativePosition: {
x: 0.02,
y: 0,
z: 0
},
leftRelativePosition: {
x: -0.02,
y: 0,
z: 0
},
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
rightRelativePosition: {
x: 0.02,
y: 0,
z: 0
},
leftRelativePosition: {
x: -0.02,
y: 0,
z: 0
},
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
},
invertSolidWhileHeld: true
}
})
});
var glowEmitter = createGlowEmitter();
var light = Entities.addEntity({
type: 'Light',
name: "raveLight",
@ -82,14 +87,76 @@ RaveStick = function(spawnPosition) {
green: 200,
blue: 40
};
function cleanup() {
Entities.deleteEntity(stick);
Entities.deleteEntity(light);
Entities.deleteEntity(glowEmitter);
}
this.cleanup = cleanup;
}
function createGlowEmitter() {
var props = Entities.getEntityProperties(stick, ["position", "rotation"]);
var forwardVec = Quat.getFront(props.rotation);
var forwardQuat = Quat.rotationBetween(Vec3.UNIT_Z, forwardVec);
var position = props.position;
var color = {
red: 150,
green: 20,
blue: 100
}
var props = {
type: "ParticleEffect",
name: "Rave Stick Glow Emitter",
position: position,
parentID: stick,
isEmitting: true,
colorStart: color,
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 0.8,
emitRate: 1000,
emitOrientation: forwardQuat,
emitSpeed: 0.2,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: 0,
azimuthStart: 0.1,
azimuthFinish: 0.01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0.00,
y: 0.00,
z: 0.00
},
radiusStart: 0.01,
radiusFinish: 0.005,
alpha: 0.7,
alphaSpread: 0.1,
alphaStart: 0.1,
alphaFinish: 0.1,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false
}
var glowEmitter = Entities.addEntity(props);
return glowEmitter;
}
}

View file

@ -37,6 +37,13 @@
this.bulletForce = 10;
this.showLaser = false;
this.laserOffsets = {
y: 0.095
};
this.firingOffsets = {
z: 0.16
}
};
Pistol.prototype = {
@ -272,46 +279,12 @@
});
}, 100);
Entities.editEntity(this.flash, {
isEmitting: true
});
Script.setTimeout(function() {
Entities.editEntity(_this.flash, {
isEmitting: false
});
}, 100)
},
preload: function(entityID) {
this.entityID = entityID;
this.laser = Overlays.addOverlay("line3d", {
start: ZERO_VECTOR,
end: ZERO_VECTOR,
color: COLORS.RED,
alpha: 1,
visible: true,
lineWidth: 2
});
this.laserOffsets = {
y: 0.095
};
this.firingOffsets = {
z: 0.16
}
var gunProps = Entities.getEntityProperties(this.entityID, ['position', 'rotation']);
var position = gunProps.position;
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
this.firingDirection = Quat.getFront(rotation);
var upVec = Quat.getUp(rotation);
this.barrelPoint = Vec3.sum(position, Vec3.multiply(upVec, this.laserOffsets.y));
this.barrelPoint = Vec3.sum(this.barrelPoint, Vec3.multiply(this.firingDirection, this.firingOffsets.z))
this.flash = Entities.addEntity({
var flash = Entities.addEntity({
type: "ParticleEffect",
position: this.barrelPoint,
"name": "Muzzle Flash",
isEmitting: false,
lifetime: 4,
parentID: this.entityID,
"color": {
red: 228,
green: 128,
@ -363,14 +336,27 @@
"additiveBlending": true,
"textures": "http://ericrius1.github.io/PartiArt/assets/star.png"
});
Script.setTimeout(function() {
Entities.editEntity(flash, {
isEmitting: false
});
}, 100)
Script.setTimeout(function() {
Entities.editEntity(_this.flash, {parentID: _this.entityID});
}, 500)
},
preload: function(entityID) {
this.entityID = entityID;
this.laser = Overlays.addOverlay("line3d", {
start: ZERO_VECTOR,
end: ZERO_VECTOR,
color: COLORS.RED,
alpha: 1,
visible: true,
lineWidth: 2
});
},
};
// entity scripts always need to return a newly constructed object of our type
return new Pistol();
});
});

View file

@ -84,6 +84,7 @@ Hifi.AvatarInputs {
Item {
width: root.mirrorWidth
height: 44
visible: !root.isHMD
x: root.mirrorLeftPad
y: root.mirrorVisible ? root.mirrorTopPad + root.mirrorHeight : 5

View file

@ -49,7 +49,7 @@ VrDialog {
onUrlChanged: {
var currentUrl = url.toString();
var newUrl = urlHandler.fixupUrl(currentUrl);
var newUrl = urlHandler.fixupUrl(currentUrl).toString();
if (newUrl != currentUrl) {
url = newUrl;
}

View file

@ -258,14 +258,14 @@ Item {
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
visible: root.expanded
visible: root.showAcuity
text: "LOD: " + root.lodStatus;
}
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
visible: root.expanded
text: "Renderable avatars: " + root.avatarRenderableCount + " w/in " + root.avatarRenderDistance + "m";
text: root.lodStatsRenderText;
}
}
}

View file

@ -1,7 +1,9 @@
import Hifi 1.0 as Hifi
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Controls.Styles 1.3
import "controls"
import "styles"
@ -21,15 +23,12 @@ Hifi.VrMenu {
property var models: []
property var columns: []
onEnabledChanged: {
if (enabled && columns.length == 0) {
pushColumn(rootMenu.items);
}
opacity = enabled ? 1.0 : 0.0
if (enabled) {
forceActiveFocus()
}
offscreenFlags.navigationFocused = enabled;
}
// The actual animator
@ -49,13 +48,12 @@ Hifi.VrMenu {
}
property var menuBuilder: Component {
Border {
HifiConstants { id: hifi }
property int menuDepth
VrMenuView {
property int menuDepth: root.models.length - 1
model: root.models[menuDepth]
Component.onCompleted: {
menuDepth = root.models.length - 1
if (menuDepth == 0) {
if (menuDepth === 0) {
x = lastMousePosition.x - 20
y = lastMousePosition.y - 20
} else {
@ -65,48 +63,8 @@ Hifi.VrMenu {
}
}
border.color: hifi.colors.hifiBlue
color: hifi.colors.window
implicitHeight: listView.implicitHeight + 16
implicitWidth: listView.implicitWidth + 16
Column {
id: listView
property real minWidth: 0
anchors {
top: parent.top
topMargin: 8
left: parent.left
leftMargin: 8
right: parent.right
rightMargin: 8
}
Repeater {
model: root.models[menuDepth]
delegate: Loader {
id: loader
source: "VrMenuItem.qml"
Binding {
target: loader.item
property: "menuContainer"
value: root
when: loader.status == Loader.Ready
}
Binding {
target: loader.item
property: "source"
value: modelData
when: loader.status == Loader.Ready
}
Binding {
target: loader.item
property: "listView"
value: listView
when: loader.status == Loader.Ready
}
}
}
onSelected: {
root.selectItem(menuDepth, item)
}
}
}
@ -116,14 +74,14 @@ Hifi.VrMenu {
}
function pushColumn(items) {
models.push(items)
models.push(itemsToModel(items))
if (columns.length) {
var oldColumn = lastColumn();
//oldColumn.enabled = false
}
var newColumn = menuBuilder.createObject(root);
columns.push(newColumn);
newColumn.forceActiveFocus();
forceActiveFocus();
}
function popColumn() {
@ -145,13 +103,39 @@ Hifi.VrMenu {
curColumn.forceActiveFocus();
}
function selectItem(source) {
function itemsToModel(items) {
var newListModel = Qt.createQmlObject('import QtQuick 2.2; ListModel {}', root);
for (var i = 0; i < items.length; ++i) {
var item = items[i];
switch (item.type) {
case 2:
newListModel.append({"type":item.type, "name": item.title, "item": item})
break;
case 1:
newListModel.append({"type":item.type, "name": item.text, "item": item})
break;
case 0:
newListModel.append({"type":item.type, "name": "-----", "item": item})
break;
}
}
return newListModel;
}
function selectItem(depth, source) {
var popped = false;
while (depth + 1 < columns.length) {
popColumn()
popped = true
}
switch (source.type) {
case 2:
lastColumn().enabled = false
pushColumn(source.items)
break;
case 1:
source.trigger()
if (!popped) source.trigger()
enabled = false
break;
case 0:
@ -165,14 +149,6 @@ Hifi.VrMenu {
}
}
Keys.onPressed: {
switch (event.key) {
case Qt.Key_Escape:
root.popColumn()
event.accepted = true;
}
}
MouseArea {
anchors.fill: parent
id: mouseArea
@ -206,4 +182,36 @@ Hifi.VrMenu {
function removeItem(menu, menuItem) {
menu.removeItem(menuItem);
}
function previousItem() {
if (columns.length) {
lastColumn().incrementCurrentIndex()
}
}
function nextItem() {
if (columns.length) {
lastColumn().decrementCurrentIndex()
}
}
function selectCurrentItem() {
if (columns.length) {
var depth = columns.length - 1;
var index = lastColumn().currentIndex;
if (index >= 0) {
var model = models[depth];
var item = model.get(index).item;
selectItem(depth, item);
}
}
}
Keys.onDownPressed: previousItem();
Keys.onUpPressed: nextItem();
Keys.onSpacePressed: selectCurrentItem();
Keys.onReturnPressed: selectCurrentItem();
Keys.onRightPressed: selectCurrentItem();
Keys.onLeftPressed: popColumn();
Keys.onEscapePressed: popColumn();
}

View file

@ -6,57 +6,18 @@ import "styles"
Item {
id: root
HifiConstants {
id: hifi
HifiConstants {
id: hifi
}
// The model object
property alias text: label.text
property var source
property var menuContainer
property var listView
MouseArea {
anchors.left: parent.left
anchors.right: tag.right
anchors.rightMargin: -4
anchors.top: parent.top
anchors.bottom: parent.bottom
acceptedButtons: Qt.LeftButton
hoverEnabled: true
Rectangle {
id: highlight
visible: false
anchors.fill: parent
color: "#7f0e7077"
}
onEntered: {
//if (source.type == 2 && enabled) {
// timer.start()
//}
highlight.visible = source.enabled
}
onExited: {
timer.stop()
highlight.visible = false
}
onClicked: {
select()
}
}
implicitHeight: source.visible ? label.implicitHeight * 1.5 : 0
implicitWidth: label.implicitWidth + label.height * 2.5
implicitWidth: label.width + label.height * 2.5
visible: source.visible
Timer {
id: timer
interval: 1000
onTriggered: parent.select()
}
width: parent.width
FontAwesome {
clip: true
@ -84,32 +45,18 @@ Item {
Text {
id: label
text: typedText()
anchors.left: check.right
anchors.leftMargin: 4
anchors.verticalCenter: parent.verticalCenter
verticalAlignment: Text.AlignVCenter
color: source.enabled ? hifi.colors.text : hifi.colors.disabledText
enabled: source.enabled && source.visible
enabled: source.visible && (source.type !== 0 ? source.enabled : false)
visible: source.visible
function typedText() {
if (source) {
switch (source.type) {
case 2:
return source.title
case 1:
return source.text
case 0:
return "-----"
}
}
return ""
}
}
FontAwesome {
id: tag
x: listView.width - width - 4
x: root.parent.width - width
size: label.height
width: implicitWidth
visible: source.visible && (source.type == 2)
@ -117,17 +64,4 @@ Item {
anchors.verticalCenter: parent.verticalCenter
color: label.color
}
function select() {
//timer.stop();
var popped = false
while (columns.length - 1 > listView.parent.menuDepth) {
popColumn()
popped = true
}
if (!popped || source.type != 1) {
root.menuContainer.selectItem(source)
}
}
}

View file

@ -0,0 +1,77 @@
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Controls.Styles 1.3
import "styles"
ListView {
id: root
HifiConstants { id: hifi }
width: 128
height: count * 32
onEnabledChanged: recalcSize();
onVisibleChanged: recalcSize();
onCountChanged: recalcSize();
signal selected(var item)
highlight: Rectangle {
width: root.currentItem ? root.currentItem.width : 0
height: root.currentItem ? root.currentItem.height : 0
color: "lightsteelblue"; radius: 3
}
delegate: VrMenuItem {
text: name
source: item
onImplicitHeightChanged: root.recalcSize()
onImplicitWidthChanged: root.recalcSize()
MouseArea {
anchors.fill: parent
hoverEnabled: true
onEntered: root.currentIndex = index
onClicked: root.selected(item)
}
}
function recalcSize() {
if (model.count !== count || !visible) {
return;
}
var originalIndex = currentIndex;
var maxWidth = width;
var newHeight = 0;
for (var i = 0; i < count; ++i) {
currentIndex = i;
if (!currentItem) {
continue;
}
if (currentItem && currentItem.implicitWidth > maxWidth) {
maxWidth = currentItem.implicitWidth
}
if (currentItem.visible) {
newHeight += currentItem.implicitHeight
}
}
if (maxWidth > width) {
width = maxWidth;
}
if (newHeight > height) {
height = newHeight
}
currentIndex = originalIndex;
}
Border {
id: border
anchors.fill: parent
anchors.margins: -8
z: parent.z - 1
border.color: hifi.colors.hifiBlue
color: hifi.colors.window
}
}

View file

@ -2990,7 +2990,11 @@ void Application::update(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::update()");
updateLOD();
if (DependencyManager::get<LODManager>()->getUseAcuity()) {
updateLOD();
} else {
DependencyManager::get<LODManager>()->updatePIDRenderDistance(getTargetFrameRate(), getLastInstanteousFps(), deltaTime, isThrottleRendering());
}
{
PerformanceTimer perfTimer("devices");

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <avatar/AvatarManager.h>
#include <SettingHandle.h>
#include <Util.h>
@ -20,9 +21,30 @@
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
// There are two different systems in use, based on lodPreference:
// pid: renderDistance is adjusted by a PID such that frame rate targets are met.
// acuity: a pseudo-acuity target is held, or adjusted to match minimum frame rates (and a PID controlls avatar rendering distance)
// If unspecified, acuity is used only if user has specified non-default minumum frame rates.
Setting::Handle<int> lodPreference("lodPreference", (int)LODManager::LODPreference::unspecified);
const float SMALLEST_REASONABLE_HORIZON = 50.0f; // meters
Setting::Handle<float> renderDistanceInverseHighLimit("renderDistanceInverseHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
void LODManager::setRenderDistanceInverseHighLimit(float newValue) {
renderDistanceInverseHighLimit.set(newValue); // persist it, and tell all the controllers that use it
_renderDistanceController.setControlledValueHighLimit(newValue);
}
LODManager::LODManager() {
calculateAvatarLODDistanceMultiplier();
setRenderDistanceInverseHighLimit(renderDistanceInverseHighLimit.get());
setRenderDistanceInverseLowLimit(1.0f / (float)TREE_SCALE);
// Advice for tuning parameters:
// See PIDController.h. There's a section on tuning in the reference.
// Turn on logging with the following (or from js with LODManager.setRenderDistanceControllerHistory("render pid", 240))
//setRenderDistanceControllerHistory("render pid", 60 * 4);
// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
setRenderDistanceKP(0.000012f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
setRenderDistanceKI(0.00002f); // Big enough to bring us to target with the above KP.
}
float LODManager::getLODDecreaseFPS() {
@ -39,7 +61,6 @@ float LODManager::getLODIncreaseFPS() {
return getDesktopLODIncreaseFPS();
}
void LODManager::autoAdjustLOD(float currentFPS) {
// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
@ -217,15 +238,58 @@ QString LODManager::getLODFeedbackText() {
return result;
}
static float renderDistance = (float)TREE_SCALE;
static int renderedCount = 0;
static int lastRenderedCount = 0;
bool LODManager::getUseAcuity() { return lodPreference.get() == (int)LODManager::LODPreference::acuity; }
void LODManager::setUseAcuity(bool newValue) { lodPreference.set(newValue ? (int)LODManager::LODPreference::acuity : (int)LODManager::LODPreference::pid); }
float LODManager::getRenderDistance() {
return renderDistance;
}
int LODManager::getRenderedCount() {
return lastRenderedCount;
}
QString LODManager::getLODStatsRenderText() {
QString label = getUseAcuity() ? "Renderable avatars: " : "Rendered objects: ";
return label + QString::number(getRenderedCount()) + " w/in " + QString::number((int)getRenderDistance()) + "m";
}
// compare audoAdjustLOD()
void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled) {
float distance;
if (!isThrottled) {
_renderDistanceController.setMeasuredValueSetpoint(targetFps / 2.0f); // No problem updating in flight.
// The PID controller raises the controlled value when the measured value goes up.
// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
// goes up.
distance = 1.0f / _renderDistanceController.update(measuredFps, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance);
renderDistance = _renderDistanceAverage.getAverage(); // average only once per cycle
lastRenderedCount = renderedCount;
renderedCount = 0;
}
bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
float largestDimension = bounds.getLargestDimension();
if (!getUseAcuity()) {
const float scenerySize = 300; // meters
bool isRendered = (largestDimension > scenerySize) || // render scenery regardless of distance
(fabsf(distanceToCamera - largestDimension) < renderDistance);
renderedCount += isRendered ? 1 : 0;
return isRendered;
}
const float maxScale = (float)TREE_SCALE;
const float octreeToMeshRatio = 4.0f; // must be this many times closer to a mesh than a voxel to see it.
float octreeSizeScale = args->_sizeScale;
int boundaryLevelAdjust = args->_boundaryLevelAdjust;
float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / octreeToMeshRatio;
float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
float largestDimension = bounds.getLargestDimension();
static bool shouldRenderTableNeedsBuilding = true;
static QMap<float, float> shouldRenderTable;
if (shouldRenderTableNeedsBuilding) {
@ -315,6 +379,12 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
void LODManager::loadSettings() {
setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
if (lodPreference.get() == (int)LODManager::LODPreference::unspecified) {
setUseAcuity((getDesktopLODDecreaseFPS() != DEFAULT_DESKTOP_LOD_DOWN_FPS) || (getHMDLODDecreaseFPS() != DEFAULT_HMD_LOD_DOWN_FPS));
}
Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(getUseAcuity());
Menu::getInstance()->getSubMenuFromName(MenuOption::RenderResolution, Menu::getInstance()->getSubMenuFromName("Render", Menu::getInstance()->getMenu("Developer")))->setEnabled(getUseAcuity());
}
void LODManager::saveSettings() {

View file

@ -15,6 +15,7 @@
#include <DependencyManager.h>
#include <NumericalConstants.h>
#include <OctreeConstants.h>
#include <PIDController.h>
#include <SimpleMovingAverage.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 15.0;
@ -81,6 +82,27 @@ public:
Q_INVOKABLE float getLODDecreaseFPS();
Q_INVOKABLE float getLODIncreaseFPS();
enum class LODPreference {
pid = 0,
acuity,
unspecified
};
static bool getUseAcuity();
static void setUseAcuity(bool newValue);
Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
void updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled);
float getRenderDistance();
int getRenderedCount();
QString getLODStatsRenderText();
static bool shouldRender(const RenderArgs* args, const AABox& bounds);
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
void autoAdjustLOD(float currentFPS);
@ -116,6 +138,9 @@ private:
bool _shouldRenderTableNeedsRebuilding = true;
QMap<float, float> _shouldRenderTable;
PIDController _renderDistanceController{};
SimpleMovingAverage _renderDistanceAverage{ 10 };
};
#endif // hifi_LODManager_h

View file

@ -64,6 +64,7 @@ public:
void saveSettings();
MenuWrapper* getMenu(const QString& menuName);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
@ -130,7 +131,6 @@ private:
const QString& grouping = QString());
QAction* getActionFromName(const QString& menuName, MenuWrapper* menu);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
MenuWrapper* getMenuParent(const QString& menuName, QString& finalMenuPart);
QAction* getMenuAction(const QString& menuName);

View file

@ -184,26 +184,6 @@ void Avatar::simulate(float deltaTime) {
qCDebug(interfaceapp) << "Billboarding" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for LOD" << getLODDistance();
}
const bool isControllerLogging = DependencyManager::get<AvatarManager>()->getRenderDistanceControllerIsLogging();
float renderDistance = DependencyManager::get<AvatarManager>()->getRenderDistance();
const float SKIP_HYSTERESIS_PROPORTION = isControllerLogging ? 0.0f : BILLBOARD_HYSTERESIS_PROPORTION;
float distance = glm::distance(qApp->getCamera()->getPosition(), getPosition());
if (_shouldSkipRender) {
if (distance < renderDistance * (1.0f - SKIP_HYSTERESIS_PROPORTION)) {
_shouldSkipRender = false;
_skeletonModel.setVisibleInScene(true, qApp->getMain3DScene());
if (!isControllerLogging) { // Test for isMyAvatar is prophylactic. Never occurs in current code.
qCDebug(interfaceapp) << "Rerendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
}
}
} else if (distance > renderDistance * (1.0f + SKIP_HYSTERESIS_PROPORTION)) {
_shouldSkipRender = true;
_skeletonModel.setVisibleInScene(false, qApp->getMain3DScene());
if (!isControllerLogging) {
qCDebug(interfaceapp) << "Unrendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
}
}
// simple frustum check
float boundingRadius = getBillboardSize();
bool inViewFrustum = qApp->getViewFrustum()->sphereInFrustum(getPosition(), boundingRadius) !=

View file

@ -76,13 +76,6 @@ AvatarManager::AvatarManager(QObject* parent) :
packetReceiver.registerListener(PacketType::AvatarBillboard, this, "processAvatarBillboardPacket");
}
const float SMALLEST_REASONABLE_HORIZON = 5.0f; // meters
Setting::Handle<float> avatarRenderDistanceInverseHighLimit("avatarRenderDistanceHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
void AvatarManager::setRenderDistanceInverseHighLimit(float newValue) {
avatarRenderDistanceInverseHighLimit.set(newValue);
_renderDistanceController.setControlledValueHighLimit(newValue);
}
void AvatarManager::init() {
_myAvatar->init();
{
@ -98,19 +91,6 @@ void AvatarManager::init() {
_myAvatar->addToScene(_myAvatar, scene, pendingChanges);
}
scene->enqueuePendingChanges(pendingChanges);
const float target_fps = qApp->getTargetFrameRate();
_renderDistanceController.setMeasuredValueSetpoint(target_fps);
_renderDistanceController.setControlledValueHighLimit(avatarRenderDistanceInverseHighLimit.get());
_renderDistanceController.setControlledValueLowLimit(1.0f / (float) TREE_SCALE);
// Advice for tuning parameters:
// See PIDController.h. There's a section on tuning in the reference.
// Turn on logging with the following (or from js with AvatarList.setRenderDistanceControllerHistory("avatar render", 300))
//_renderDistanceController.setHistorySize("avatar render", target_fps * 4);
// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
_renderDistanceController.setKP(0.0008f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
_renderDistanceController.setKI(0.0006f); // Big enough to bring us to target with the above KP.
_renderDistanceController.setKD(0.000001f); // A touch of kd increases the speed by which we get there.
}
void AvatarManager::updateMyAvatar(float deltaTime) {
@ -145,23 +125,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
PerformanceTimer perfTimer("otherAvatars");
float distance;
if (!qApp->isThrottleRendering()) {
_renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight.
// The PID controller raises the controlled value when the measured value goes up.
// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
// goes up.
const float deduced = qApp->getLastUnsynchronizedFps();
distance = 1.0f / _renderDistanceController.update(deduced, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance);
_renderDistance = _renderDistanceAverage.getAverage();
int renderableCount = 0;
// simulate avatars
auto hashCopy = getHashCopy();
@ -179,14 +142,10 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
} else {
avatar->startUpdate();
avatar->simulate(deltaTime);
if (avatar->getShouldRender()) {
renderableCount++;
}
avatar->endUpdate();
++avatarIterator;
}
}
_renderedAvatarCount = renderableCount;
// simulate avatar fades
simulateAvatarFades(deltaTime);

View file

@ -45,7 +45,6 @@ public:
void clearOtherAvatars();
bool shouldShowReceiveStats() const { return _shouldShowReceiveStats; }
PIDController& getRenderDistanceController() { return _renderDistanceController; }
class LocalLight {
public:
@ -68,19 +67,6 @@ public:
void addAvatarToSimulation(Avatar* avatar);
// Expose results and parameter-tuning operations to other systems, such as stats and javascript.
Q_INVOKABLE float getRenderDistance() { return _renderDistance; }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
Q_INVOKABLE int getNumberInRenderRange() { return _renderedAvatarCount; }
Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
public slots:
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
void updateAvatarRenderStatus(bool shouldRenderAvatars);
@ -106,10 +92,6 @@ private:
QVector<AvatarManager::LocalLight> _localLights;
bool _shouldShowReceiveStats = false;
float _renderDistance { (float) TREE_SCALE };
int _renderedAvatarCount { 0 };
PIDController _renderDistanceController { };
SimpleMovingAverage _renderDistanceAverage { 10 };
SetOfAvatarMotionStates _avatarMotionStates;
SetOfMotionStates _motionStatesToAdd;

View file

@ -86,7 +86,7 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
// Now render the overlay components together into a single texture
renderDomainConnectionStatusBorder(renderArgs); // renders the connected domain line
renderAudioScope(renderArgs); // audio scope in the very back
renderAudioScope(renderArgs); // audio scope in the very back - NOTE: this is the debug audio scope, not the VU meter
renderRearView(renderArgs); // renders the mirror view selfie
renderQmlUi(renderArgs); // renders a unit quad with the QML UI texture, and the text overlays from scripts
renderOverlays(renderArgs); // renders Scripts Overlay and AudioScope
@ -158,7 +158,7 @@ void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
}
void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
gpu::Batch& batch = *renderArgs->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();

View file

@ -66,6 +66,7 @@ void AvatarInputs::update() {
&& !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
AI_UPDATE(isHMD, qApp->isHMDMode());
auto audioIO = DependencyManager::get<AudioClient>();
const float AUDIO_METER_AVERAGING = 0.5;

View file

@ -30,6 +30,7 @@ class AvatarInputs : public QQuickItem {
AI_PROPERTY(float, audioLevel, 0)
AI_PROPERTY(bool, mirrorVisible, false)
AI_PROPERTY(bool, mirrorZoomed, true)
AI_PROPERTY(bool, isHMD, false)
public:
static AvatarInputs* getInstance();
@ -44,6 +45,7 @@ signals:
void audioLevelChanged();
void mirrorVisibleChanged();
void mirrorZoomedChanged();
void isHMDChanged();
protected:
Q_INVOKABLE void resetSensors();

View file

@ -48,6 +48,7 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
connect(ui.buttonChangeAppearance, &QPushButton::clicked, this, &PreferencesDialog::openFullAvatarModelBrowser);
connect(ui.appearanceDescription, &QLineEdit::editingFinished, this, &PreferencesDialog::changeFullAvatarURL);
connect(ui.useAcuityCheckBox, &QCheckBox::clicked, this, &PreferencesDialog::changeUseAcuity);
connect(qApp, &Application::fullAvatarURLChanged, this, &PreferencesDialog::fullAvatarURLChanged);
@ -58,6 +59,16 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
UIUtil::scaleWidgetFontSizes(this);
}
void PreferencesDialog::changeUseAcuity() {
bool useAcuity = ui.useAcuityCheckBox->isChecked();
ui.label_desktopMinimumFPSSpin->setEnabled(useAcuity);
ui.desktopMinimumFPSSpin->setEnabled(useAcuity);
ui.label_hmdMinimumFPSSpin->setEnabled(useAcuity);
ui.hmdMinimumFPSSpin->setEnabled(useAcuity);
ui.label_smallestReasonableRenderHorizon->setText(useAcuity ? "Minimum Avatar Display Distance (@half speed)" : "Minimum Display Distance (@half speed)");
Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(useAcuity);
Menu::getInstance()->getSubMenuFromName(MenuOption::RenderResolution, Menu::getInstance()->getSubMenuFromName("Render", Menu::getInstance()->getMenu("Developer")))->setEnabled(useAcuity);
}
void PreferencesDialog::changeFullAvatarURL() {
DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(ui.appearanceDescription->text(), "");
this->fullAvatarURLChanged(ui.appearanceDescription->text(), "");
@ -212,9 +223,11 @@ void PreferencesDialog::loadPreferences() {
// LOD items
auto lodManager = DependencyManager::get<LODManager>();
ui.useAcuityCheckBox->setChecked(lodManager->getUseAcuity());
ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
ui.avatarRenderSmallestReasonableHorizon->setValue(1.0f / DependencyManager::get<AvatarManager>()->getRenderDistanceInverseHighLimit());
ui.smallestReasonableRenderHorizon->setValue(1.0f / lodManager->getRenderDistanceInverseHighLimit());
changeUseAcuity();
}
void PreferencesDialog::savePreferences() {
@ -303,7 +316,8 @@ void PreferencesDialog::savePreferences() {
// LOD items
auto lodManager = DependencyManager::get<LODManager>();
lodManager->setUseAcuity(ui.useAcuityCheckBox->isChecked());
lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
DependencyManager::get<AvatarManager>()->setRenderDistanceInverseHighLimit(1.0f / ui.avatarRenderSmallestReasonableHorizon->value());
lodManager->setRenderDistanceInverseHighLimit(1.0f / ui.smallestReasonableRenderHorizon->value());
}

View file

@ -51,6 +51,7 @@ private slots:
void openScriptsLocationBrowser();
void changeFullAvatarURL();
void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
void changeUseAcuity();
};
#endif // hifi_PreferencesDialog_h

View file

@ -116,8 +116,6 @@ void Stats::updateStats(bool force) {
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(avatarRenderableCount, avatarManager->getNumberInRenderRange());
STAT_UPDATE(avatarRenderDistance, (int) round(avatarManager->getRenderDistance())); // deliberately truncating
STAT_UPDATE(serverCount, (int)nodeList->size());
STAT_UPDATE(renderrate, (int)qApp->getFps());
if (qApp->getActiveDisplayPlugin()) {
@ -285,7 +283,9 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(localLeaves, (int)OctreeElement::getLeafNodeCount());
// LOD Details
STAT_UPDATE(lodStatus, "You can see " + DependencyManager::get<LODManager>()->getLODFeedbackText());
STAT_UPDATE(lodStatsRenderText, DependencyManager::get<LODManager>()->getLODStatsRenderText());
}
STAT_UPDATE(showAcuity, (_expanded || force) && DependencyManager::get<LODManager>()->getUseAcuity());
bool performanceTimerIsActive = PerformanceTimer::isActive();
bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);

View file

@ -30,6 +30,7 @@ class Stats : public QQuickItem {
Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
Q_PROPERTY(float audioPacketlossUpstream READ getAudioPacketLossUpstream)
Q_PROPERTY(float audioPacketlossDownstream READ getAudioPacketLossDownstream)
Q_PROPERTY(bool showAcuity READ getShowAcuity WRITE setShowAcuity NOTIFY showAcuityChanged)
STATS_PROPERTY(int, serverCount, 0)
STATS_PROPERTY(int, renderrate, 0)
@ -37,8 +38,6 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, simrate, 0)
STATS_PROPERTY(int, avatarSimrate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, avatarRenderableCount, 0)
STATS_PROPERTY(int, avatarRenderDistance, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
STATS_PROPERTY(float, mbpsIn, 0)
@ -77,6 +76,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(QString, packetStats, QString())
STATS_PROPERTY(QString, lodStatus, QString())
STATS_PROPERTY(QString, timingStats, QString())
STATS_PROPERTY(QString, lodStatsRenderText, QString())
STATS_PROPERTY(int, serverElements, 0)
STATS_PROPERTY(int, serverInternal, 0)
STATS_PROPERTY(int, serverLeaves, 0)
@ -108,12 +108,15 @@ public:
emit expandedChanged();
}
}
bool getShowAcuity() { return _showAcuity; }
void setShowAcuity(bool newValue) { _showAcuity = newValue; }
public slots:
void forceUpdateStats() { updateStats(true); }
signals:
void expandedChanged();
void showAcuityChanged();
void timingExpandedChanged();
void serverCountChanged();
void renderrateChanged();
@ -121,8 +124,7 @@ signals:
void simrateChanged();
void avatarSimrateChanged();
void avatarCountChanged();
void avatarRenderableCountChanged();
void avatarRenderDistanceChanged();
void lodStatsRenderTextChanged();
void packetInCountChanged();
void packetOutCountChanged();
void mbpsInChanged();
@ -172,6 +174,7 @@ private:
int _recentMaxPackets{ 0 } ; // recent max incoming voxel packets to process
bool _resetRecentMaxPacketsSoon{ true };
bool _expanded{ false };
bool _showAcuity{ false };
bool _timingExpanded{ false };
QString _monospaceFont;
const AudioIOStats* _audioStats;

View file

@ -742,6 +742,43 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="useAcuityCheckBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>32</width>
<height>28</height>
</size>
</property>
<property name="baseSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Render based on visual acuity</string>
</property>
<property name="iconSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_111x">
<property name="spacing">
@ -757,7 +794,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9x">
<widget class="QLabel" name="label_desktopMinimumFPSSpin">
<property name="font">
<font>
<family>Arial</family>
@ -842,7 +879,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9y">
<widget class="QLabel" name="label_hmdMinimumFPSSpin">
<property name="font">
<font>
<family>Arial</family>
@ -927,7 +964,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9yz">
<widget class="QLabel" name="label_smallestReasonableRenderHorizon">
<property name="font">
<font>
<family>Arial</family>
@ -963,7 +1000,7 @@
</spacer>
</item>
<item>
<widget class="QSpinBox" name="avatarRenderSmallestReasonableHorizon">
<widget class="QSpinBox" name="smallestReasonableRenderHorizon">
<property name="minimumSize">
<size>
<width>100</width>

View file

@ -58,7 +58,7 @@ public:
const gpu::Stream::FormatPointer getVertexFormat() const { return _vertexFormat; }
// BufferStream on the mesh vertices and attributes matching the vertex format
const gpu::BufferStream getVertexStream() const { return _vertexStream; }
const gpu::BufferStream& getVertexStream() const { return _vertexStream; }
// Index Buffer
void setIndexBuffer(const BufferView& buffer);

View file

@ -819,8 +819,6 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
//DEBUG: model::Mesh::Part part(0, indices, 0, model::Mesh::LINE_STRIP);
_spotLightMesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(sizeof(part), (gpu::Byte*) &part), gpu::Element::PART_DRAWCALL));
_spotLightMesh->getVertexStream();
}
return _spotLightMesh;
}

View file

@ -31,7 +31,7 @@ public:
float update(float measuredValue, float dt, bool resetAccumulator = false); // returns the new computedValue
void setHistorySize(QString label = QString(""), int size = 0) { _history.reserve(size); _history.resize(0); _label = label; } // non-empty does logging
bool getIsLogging() { return _history.capacity(); }
bool getIsLogging() { return !_label.isEmpty(); }
float getMeasuredValueSetpoint() const { return _measuredValueSetpoint; }
// In normal operation (where we can easily reach setpoint), controlledValue is typcially pinned at max.
// Defaults to [0, max float], but for 1/LODdistance, it might be, say, [0, 0.2 or 0.1]

View file

@ -170,10 +170,12 @@
function createRaveStick(position) {
var modelURL = "http://hifi-content.s3.amazonaws.com/eric/models/raveStick.fbx";
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
var stick = Entities.addEntity({
type: "Model",
name: "raveStick",
modelURL: modelURL,
rotation: rotation,
position: position,
shapeType: 'box',
collisionsWillMove: true,
@ -206,6 +208,66 @@
})
});
var forwardVec = Quat.getFront(rotation);
var forwardQuat = Quat.rotationBetween(Vec3.UNIT_Z, forwardVec);
var color = {
red: 150,
green: 20,
blue: 100
}
var raveGlowEmitter = Entities.addEntity({
type: "ParticleEffect",
name: "Rave Stick Glow Emitter",
position: position,
parentID: stick,
isEmitting: true,
colorStart: color,
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 0.8,
emitRate: 1000,
emitOrientation: forwardQuat,
emitSpeed: 0.2,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: 0,
azimuthStart: 0.1,
azimuthFinish: 0.01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0.00,
y: 0.00,
z: 0.00
},
radiusStart: 0.01,
radiusFinish: 0.005,
alpha: 0.7,
alphaSpread: 0.1,
alphaStart: 0.1,
alphaFinish: 0.1,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false,
userData: JSON.stringify({
resetMe: {
resetMe: true
}
})
});
}
function createGun(position) {

View file

@ -149,10 +149,12 @@ MasterReset = function() {
function createRaveStick(position) {
var modelURL = "http://hifi-content.s3.amazonaws.com/eric/models/raveStick.fbx";
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
var stick = Entities.addEntity({
type: "Model",
name: "raveStick",
modelURL: modelURL,
rotation: rotation,
position: position,
shapeType: 'box',
collisionsWillMove: true,
@ -189,6 +191,66 @@ MasterReset = function() {
}
})
});
var forwardVec = Quat.getFront(rotation);
var forwardQuat = Quat.rotationBetween(Vec3.UNIT_Z, forwardVec);
var color = {
red: 150,
green: 20,
blue: 100
}
var raveGlowEmitter = Entities.addEntity({
type: "ParticleEffect",
name: "Rave Stick Glow Emitter",
position: position,
parentID: stick,
isEmitting: true,
colorStart: color,
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 0.8,
emitRate: 1000,
emitOrientation: forwardQuat,
emitSpeed: 0.2,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: 0,
azimuthStart: 0.1,
azimuthFinish: 0.01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0.00,
y: 0.00,
z: 0.00
},
radiusStart: 0.01,
radiusFinish: 0.005,
alpha: 0.7,
alphaSpread: 0.1,
alphaStart: 0.1,
alphaFinish: 0.1,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false,
userData: JSON.stringify({
resetMe: {
resetMe: true
}
})
});
}
function createGun(position) {
@ -1084,7 +1146,7 @@ MasterReset = function() {
y: 0,
z: 0.06
},
relativeRotation: Quat.fromPitchYawRollDegrees(0,-90, -90)
relativeRotation: Quat.fromPitchYawRollDegrees(0, -90, -90)
},
invertSolidWhileHeld: true
}