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Fix for shadows in rear view mirror.
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1 changed files with 1 additions and 1 deletions
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@ -2999,7 +2999,7 @@ void Application::computeOffAxisFrustum(float& left, float& right, float& bottom
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float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
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float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
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// allow 3DTV/Oculus to override parameters from camera
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// allow 3DTV/Oculus to override parameters from camera
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_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
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_displayViewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
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if (OculusManager::isConnected()) {
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if (OculusManager::isConnected()) {
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OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
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OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
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