spacing fix

This commit is contained in:
ericrius1 2015-11-03 17:32:22 -08:00
parent 31fe5fa953
commit af0c0e6a1b

View file

@ -354,7 +354,7 @@ void RenderableParticleEffectEntityItem::createPipelines() {
} }
else { else {
//If we are sorting and have no additive blending, we want to discard pixels with low alpha to avoid inter-particle entity artifacts //If we are sorting and have no additive blending, we want to discard pixels with low alpha to avoid inter-particle entity artifacts
fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(textured_particle_alpha_discard_frag))); fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(textured_particle_alpha_discard_frag)));
} }
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vertShader, fragShader)); auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vertShader, fragShader));
_texturedPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state)); _texturedPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));