premeeting

This commit is contained in:
James B. Pollack 2016-02-18 10:29:40 -08:00
parent 13157e34a4
commit ab17a95d71
3 changed files with 114 additions and 77 deletions

View file

@ -1,37 +0,0 @@
//
// ballDetector.js
//
// Script Type: Entity
//
// Created by James B. Pollack @imgntn on 2/15/2016
// Copyright 2016 High Fidelity, Inc.
//
//
// This script resets a ball to its original position when the ball enters it.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var BALL_DISTANCE_THRESHOLD;
var _this;
function BallDetctor() {
_this = this;
return;
}
BallDetctor.prototype = {
preload:function(entityID){
this.entityID = entityID,
this.maze = Entities.getEntityProperties(entityID,'parentID').parentID;
},
enterEntity: function() {
print('BALL ENTERED BALL DETECTOR!!')
Entities.callEntityMethod(this.maze,'destroyBall');
Entities.callEntityMethod(this.maze,'createBall');
}
};
return new BallDetctor();
});

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@ -1,15 +1,16 @@
var ball, ballSpawningAnchor, ballDetector, tiltMaze; var ball, ballSpawningAnchor, ballDetector, tiltMaze;
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE3.fbx"; var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE4.fbx";
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL8.obj"; var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL8.obj";
var MAZE_SCRIPT = Script.resolvePath('maze.js?'+Math.random()); var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random())
var MAZE_DIMENSIONS = { var SCALE = 1;
var MAZE_DIMENSIONS = Vec3.multiply(SCALE,{
x: 1, x: 1,
y: 0.3, y: 0.3,
z: 1 z: 1
}; });
var BALL_DIMENSIONS = { var BALL_DIMENSIONS = {
x: 0.05, x: 0.05,
@ -24,9 +25,9 @@
} }
var BALL_DETECTOR_DIMENSIONS = { var BALL_DETECTOR_DIMENSIONS = {
x: 1, x: 0.1,
y: 0.15, y: 0.1,
z: 1, z: 0.1
} }
var BALL_COLOR = { var BALL_COLOR = {
@ -71,7 +72,9 @@
var MAZE_DAMPING = 0.6; var MAZE_DAMPING = 0.6;
var MAZE_ANGULAR_DAMPING = 0.6; var MAZE_ANGULAR_DAMPING = 0.6;
var DETECTOR_VERTICAL_OFFSET = MAZE_DIMENSIONS.y / 2; var DETECTOR_VERTICAL_OFFSET = 0.0;
var DETECTOR_FORWARD_OFFSET= 0.4;
var DETECTOR_RIGHT_OFFSET = 0.4;
var getBallStartLocation = function() { var getBallStartLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze); var mazeProps = Entities.getEntityProperties(tiltMaze);
@ -106,7 +109,7 @@
gravity: BALL_GRAVITY, gravity: BALL_GRAVITY,
density: BALL_DENSITY, density: BALL_DENSITY,
color: BALL_COLOR, color: BALL_COLOR,
dimensions:BALL_DIMENSIONS dimensions: BALL_DIMENSIONS
}; };
@ -117,6 +120,7 @@
}; };
var createBallSpawningAnchor = function() { var createBallSpawningAnchor = function() {
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball Detector', name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze, parentID: tiltMaze,
@ -125,14 +129,22 @@
dimensions: BALL_SPAWNER_DIMENSIONS, dimensions: BALL_SPAWNER_DIMENSIONS,
position: getBallStartLocation(), position: getBallStartLocation(),
collisionless: true, collisionless: true,
visible: true, visible: false,
script: BALL_DETECTOR_SCRIPT script: BALL_DETECTOR_SCRIPT
}; };
ballSpawningAnchor = Entities.addEntity(properties); ballSpawningAnchor = Entities.addEntity(properties);
} }
var createBallDetector = function(position, rotation) { var createBallDetector = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var forward = Quat.getFront(mazeProps.rotation);
var up = Quat.getUp(mazeProps.rotation);
var position = Vec3.sum(mazeProps.position,Vec3.multiply(up,DETECTOR_VERTICAL_OFFSET));
position = Vec3.sum(position,Vec3.multiply(right,DETECTOR_RIGHT_OFFSET));
position = Vec3.sum(position,Vec3.multiply(forward,DETECTOR_FORWARD_OFFSET));
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball Detector', name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze, parentID: tiltMaze,
@ -140,11 +152,9 @@
color: DEBUG_COLOR, color: DEBUG_COLOR,
dimensions: BALL_DETECTOR_DIMENSIONS, dimensions: BALL_DETECTOR_DIMENSIONS,
position: position, position: position,
rotiation: rotation,
collisionless: true, collisionless: true,
dynamic:false, dynamic: false,
visible: true, visible: false,
script: BALL_DETECTOR_SCRIPT
}; };
ballDetector = Entities.addEntity(properties); ballDetector = Entities.addEntity(properties);
@ -160,12 +170,12 @@
dimensions: MAZE_DIMENSIONS, dimensions: MAZE_DIMENSIONS,
position: position, position: position,
restitution: MAZE_RESTITUTION, restitution: MAZE_RESTITUTION,
damping:MAZE_DAMPING, damping: MAZE_DAMPING,
angularDamping:MAZE_ANGULAR_DAMPING, angularDamping: MAZE_ANGULAR_DAMPING,
rotation: Quat.fromPitchYawRollDegrees(0, 0, 180), rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
dynamic: true, dynamic: true,
density: MAZE_DENSITY, density: MAZE_DENSITY,
script:MAZE_SCRIPT script: MAZE_SCRIPT
} }
tiltMaze = Entities.addEntity(properties) tiltMaze = Entities.addEntity(properties)
@ -174,14 +184,15 @@
var createAll = function() { var createAll = function() {
createTiltMaze(center); createTiltMaze(center);
createBallSpawningAnchor(); createBallSpawningAnchor();
// createBallDetector(); createBallDetector(center);
createBall(center); createBall(center);
Entities.editEntity(tiltMaze,{ Entities.editEntity(tiltMaze, {
userData:JSON.stringify({ userData: JSON.stringify({
tiltMaze:{ tiltMaze: {
firstBall:ball, firstBall: ball,
ballSpawner:ballSpawningAnchor ballSpawner: ballSpawningAnchor,
detector:ballDetector
} }
}) })
}) })
@ -194,5 +205,6 @@
Entities.deleteEntity(tiltMaze); Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball); Entities.deleteEntity(ball);
Entities.deleteEntity(ballSpawningAnchor); Entities.deleteEntity(ballSpawningAnchor);
Entities.deleteEntity(ballDetector);
}) })
}; };

View file

@ -14,9 +14,12 @@
// //
(function() { (function() {
Script.include('../../../../libraries/utils.js') Script.include('../../../../libraries/utils.js');
var VICTORY_SOUND;
var BALL_DISTANCE_THRESHOLD = 1; var BALL_DISTANCE_THRESHOLD = 1;
var BALL_DETECTOR_THRESHOLD = 0.2;
var BALL_FORWARD_OFFSET = -0.2; var BALL_FORWARD_OFFSET = -0.2;
var BALL_RIGHT_OFFSET = -0.4; var BALL_RIGHT_OFFSET = -0.4;
var BALL_VERTICAL_OFFSET = 0.02; var BALL_VERTICAL_OFFSET = 0.02;
@ -52,25 +55,31 @@
return; return;
} }
print('jbp test')
Maze.prototype = { Maze.prototype = {
ball: null, ball: null,
ballLocked: false,
preload: function(entityID) { preload: function(entityID) {
this.entityID = entityID; this.entityID = entityID;
VICTORY_SOUND = SoundCache.getSound("http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/levelUp.wav");
}, },
startNearGrab: function() { startNearGrab: function() {
//check to make sure a ball is in range, otherwise create one //check to make sure a ball is in range, otherwise create one
}, },
continueNearGrab: function() { continueNearGrab: function() {
print('near grab')
// this.testWinDistance();
this.testBallDistance(); this.testBallDistance();
}, },
continueDistantGrab: function() { continueDistantGrab: function() {
print('distant grab')
this.testBallDistance(); this.testBallDistance();
this.testWinDistance();
}, },
releaseGrab: function() { releaseGrab: function() {
this.testBallDistance(); this.testBallDistance();
// this.testWinDistance();
}, },
getBallStartLocation: function() { getBallStartLocation: function() {
var mazeProps = Entities.getEntityProperties(this.entityID); var mazeProps = Entities.getEntityProperties(this.entityID);
@ -89,6 +98,9 @@
return location; return location;
}, },
createBall: function() { createBall: function() {
if (this.ballLocked === true) {
return;
}
print('making ball') print('making ball')
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball', name: 'Hifi Tilt Maze Ball',
@ -114,17 +126,16 @@
res.forEach(function(r) { res.forEach(function(r) {
var props = Entities.getEntityProperties(r, ['name']); var props = Entities.getEntityProperties(r, ['name']);
var isAMazeBall = props.name.indexOf('Maze Ball'); var isAMazeBall = props.name.indexOf('Maze Ball');
print('found a maze ball at destory ' + isAMazeBall)
print('JBP R ' +r )
print('JBP THIS BALL' + _this.ball)
if (isAMazeBall > -1 && r === _this.ball) { if (isAMazeBall > -1 && r === _this.ball) {
print('found a ball to delete')
Entities.deleteEntity(r); Entities.deleteEntity(r);
} }
}) })
}, },
testBallDistance: function() { testBallDistance: function() {
if (this.ballLocked === true) {
return;
}
print('test ball dsitance')
var userData = Entities.getEntityProperties(this.entityID, 'userData').userData; var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
var data = null; var data = null;
try { try {
@ -149,17 +160,68 @@
var ballSpawnerPosition = Entities.getEntityProperties(data.tiltMaze.ballSpawner, 'position').position; var ballSpawnerPosition = Entities.getEntityProperties(data.tiltMaze.ballSpawner, 'position').position;
var separation = Vec3.distance(ballPosition, ballSpawnerPosition); var separation = Vec3.distance(ballPosition, ballSpawnerPosition);
print('testing ball distance:::' + separation)
if (separation > BALL_DISTANCE_THRESHOLD) { if (separation > BALL_DISTANCE_THRESHOLD) {
print('BALL TOO FAR MAKE A NEW ONE')
this.destroyBall(); this.destroyBall();
this.createBall(); this.createBall();
} else { } else {
} }
}, },
playVictorySound:function(){ testWinDistance: function() {
if (this.ballLocked === true) {
} return;
}
print('testing win distance')
var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
var data = null;
try {
data = JSON.parse(userData)
} catch (e) {
print('error parsing json in maze userdata')
}
if (data === null) {
print('data is null in userData')
return;
}
var ballPosition;
if (this.ball === null) {
this.ball = data.tiltMaze.firstBall;
ballPosition = Entities.getEntityProperties(data.tiltMaze.firstBall, 'position').position;
} else {
ballPosition = Entities.getEntityProperties(this.ball, 'position').position
}
var ballDetectorPosition = Entities.getEntityProperties(data.tiltMaze.detector, 'position').position;
var separation = Vec3.distance(ballPosition, ballDetectorPosition);
print('separation from win:' + separation)
if (separation < BALL_DETECTOR_THRESHOLD) {
print('BALL IS IN DETECTOR, MAKE A NEW ONE')
this.ballLocked = true;
this.destroyBall();
this.playVictorySound();
Script.setTimeout(function() {
_this.ballLocked = false;
_this.createBall()
}, 1500)
} else {
}
},
playVictorySound: function() {
var position = Entities.getEntityProperties(this.entityID, "position").position;
var audioProperties = {
volume: 0.25,
position: position
};
Audio.playSound(VICTORY_SOUND, audioProperties);
},
}; };
return new Maze(); return new Maze();