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maze entity script
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166
unpublishedScripts/DomainContent/Home/tiltMaze/maze.js
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166
unpublishedScripts/DomainContent/Home/tiltMaze/maze.js
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//
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// maze.js
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//
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// Script Type: Entity
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//
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// Created by James B. Pollack @imgntn on 2/15/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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//
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// This script resets a ball to its original position when the ball enters it.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('../../../../libraries/utils.js')
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var BALL_DISTANCE_THRESHOLD = 1;
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var BALL_FORWARD_OFFSET = -0.2;
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var BALL_RIGHT_OFFSET = -0.4;
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var BALL_VERTICAL_OFFSET = 0.02;
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var BALL_FRICTION = 0.7;
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var BALL_RESTITUTION = 0.1;
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var BALL_DAMPING = 0.6;
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var BALL_ANGULAR_DAMPING = 0.2;
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var BALL_DENSITY = 1000;
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var BALL_GRAVITY = {
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x: 0,
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y: -9.8,
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z: 0
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};
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var BALL_DIMENSIONS = {
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x: 0.05,
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y: 0.05,
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z: 0.05
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}
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var BALL_COLOR = {
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red: 255,
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green: 0,
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blue: 0
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}
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var _this;
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function Maze() {
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_this = this;
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return;
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}
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Maze.prototype = {
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ball: null,
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preload: function(entityID) {
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this.entityID = entityID;
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},
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startNearGrab: function() {
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//check to make sure a ball is in range, otherwise create one
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},
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continueNearGrab: function() {
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this.testBallDistance();
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},
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continueDistantGrab: function() {
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this.testBallDistance();
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},
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releaseGrab: function() {
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this.testBallDistance();
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},
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getBallStartLocation: function() {
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var mazeProps = Entities.getEntityProperties(this.entityID);
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var right = Quat.getRight(mazeProps.rotation);
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var front = Quat.getFront(mazeProps.rotation);
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var vertical = {
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x: 0,
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y: BALL_VERTICAL_OFFSET,
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z: 0
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};
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var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
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finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
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var location = Vec3.sum(mazeProps.position, finalOffset);
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print('BALL START LOCATION:: ' + JSON.stringify(location))
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return location;
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},
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createBall: function() {
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print('making ball')
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var properties = {
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name: 'Hifi Tilt Maze Ball',
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type: 'Sphere',
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position: this.getBallStartLocation(),
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dynamic: true,
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collisionless: false,
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friction: BALL_FRICTION,
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restitution: BALL_RESTITUTION,
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angularDamping: BALL_ANGULAR_DAMPING,
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damping: BALL_DAMPING,
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gravity: BALL_GRAVITY,
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density: BALL_DENSITY,
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color: BALL_COLOR,
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dimensions: BALL_DIMENSIONS
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};
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this.ball = Entities.addEntity(properties);
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},
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destroyBall: function() {
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var res = Entities.findEntities(MyAvatar.position, 10);
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res.forEach(function(r) {
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var props = Entities.getEntityProperties(r, ['name']);
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var isAMazeBall = props.name.indexOf('Maze Ball');
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print('found a maze ball at destory ' + isAMazeBall)
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print('JBP R ' +r )
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print('JBP THIS BALL' + _this.ball)
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if (isAMazeBall > -1 && r === _this.ball) {
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print('found a ball to delete')
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Entities.deleteEntity(r);
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}
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})
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},
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testBallDistance: function() {
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var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
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var data = null;
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try {
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data = JSON.parse(userData)
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} catch (e) {
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print('error parsing json in maze userdata')
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}
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if (data === null) {
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print('data is null in userData')
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return;
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}
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var ballPosition;
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if (this.ball === null) {
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this.ball = data.tiltMaze.firstBall;
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ballPosition = Entities.getEntityProperties(data.tiltMaze.firstBall, 'position').position;
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} else {
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ballPosition = Entities.getEntityProperties(this.ball, 'position').position
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}
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var ballSpawnerPosition = Entities.getEntityProperties(data.tiltMaze.ballSpawner, 'position').position;
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var separation = Vec3.distance(ballPosition, ballSpawnerPosition);
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print('testing ball distance:::' + separation)
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if (separation > BALL_DISTANCE_THRESHOLD) {
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this.destroyBall();
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this.createBall();
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} else {
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}
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},
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playVictorySound:function(){
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}
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};
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return new Maze();
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});
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