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another code cleanup
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1 changed files with 1 additions and 1 deletions
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@ -33,7 +33,7 @@ void RenderableLineEntityItem::render(RenderArgs* args) {
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glPushMatrix();
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glPushMatrix();
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glLineWidth(getLineWidth());
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glLineWidth(getLineWidth());
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if(_lineVerticesID == GeometryCache::UNKNOWN_ID){
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if (_lineVerticesID == GeometryCache::UNKNOWN_ID) {
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_lineVerticesID = geometryCache ->allocateID();
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_lineVerticesID = geometryCache ->allocateID();
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}
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}
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//TODO: Figure out clean , efficient way to do relative line positioning. For now we'll just use absolute positioning.
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//TODO: Figure out clean , efficient way to do relative line positioning. For now we'll just use absolute positioning.
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