From a98baef73603161f7149792de9584d6923a9830f Mon Sep 17 00:00:00 2001 From: Eric Levin Date: Tue, 2 Jun 2015 13:56:18 -0700 Subject: [PATCH] another code cleanup --- libraries/entities-renderer/src/RenderableLineEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableLineEntityItem.cpp b/libraries/entities-renderer/src/RenderableLineEntityItem.cpp index 16d54feda0..3b18210d6b 100644 --- a/libraries/entities-renderer/src/RenderableLineEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableLineEntityItem.cpp @@ -33,7 +33,7 @@ void RenderableLineEntityItem::render(RenderArgs* args) { glPushMatrix(); glLineWidth(getLineWidth()); auto geometryCache = DependencyManager::get(); - if(_lineVerticesID == GeometryCache::UNKNOWN_ID){ + if (_lineVerticesID == GeometryCache::UNKNOWN_ID) { _lineVerticesID = geometryCache ->allocateID(); } //TODO: Figure out clean , efficient way to do relative line positioning. For now we'll just use absolute positioning.