first cut at scriptable controller

This commit is contained in:
ZappoMan 2013-12-17 15:23:09 -08:00
parent a159e08850
commit a6e6205a57
9 changed files with 137 additions and 25 deletions

View file

@ -4432,7 +4432,8 @@ void Application::loadScript() {
bool wantMenuItems = true; // tells the ScriptEngine object to add menu items for itself
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance());
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance(),
&_controllerScriptingInterface);
scriptEngine->setupMenuItems();
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so

View file

@ -68,6 +68,8 @@
#include "ui/LodToolsDialog.h"
#include "ParticleTreeRenderer.h"
#include "ParticleEditHandle.h"
#include "InterfaceControllerScriptingInterface.h"
class QAction;
class QActionGroup;
@ -498,6 +500,8 @@ private:
std::vector<VoxelFade> _voxelFades;
std::vector<Avatar*> _avatarFades;
InterfaceControllerScriptingInterface _controllerScriptingInterface;
};
#endif /* defined(__interface__Application__) */

View file

@ -0,0 +1,45 @@
//
// InterfaceControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <HandData.h>
#include "Application.h"
#include "InterfaceControllerScriptingInterface.h"
const PalmData* InterfaceControllerScriptingInterface::getPrimaryPalm() const {
int leftPalmIndex, rightPalmIndex;
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
if (rightPalmIndex != -1) {
return &handData->getPalms()[rightPalmIndex];
}
return NULL;
}
bool InterfaceControllerScriptingInterface::isPrimaryButtonPressed() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
if (primaryPalm->getControllerButtons() & BUTTON_FWD) {
return true;
}
}
return false;
}
glm::vec2 InterfaceControllerScriptingInterface::getPrimaryJoystickPosition() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY());
}
return glm::vec2(0);
}

View file

@ -0,0 +1,28 @@
//
// InterfaceControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__InterfaceControllerScriptingInterface__
#define __hifi__InterfaceControllerScriptingInterface__
#include <QtCore/QObject>
#include <ControllerScriptingInterface.h>
/// handles scripting of input controller commands from JS
class InterfaceControllerScriptingInterface : public ControllerScriptingInterface {
Q_OBJECT
public slots:
virtual bool isPrimaryButtonPressed() const;
virtual glm::vec2 getPrimaryJoystickPosition() const;
private:
const PalmData* getPrimaryPalm() const;
};
#endif /* defined(__hifi__InterfaceControllerScriptingInterface__) */

View file

@ -53,9 +53,10 @@ public:
glm::vec3 worldPositionToLeapPosition(const glm::vec3& worldPosition) const;
glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
std::vector<PalmData>& getPalms() { return _palms; }
size_t getNumPalms() { return _palms.size(); }
PalmData& addNewPalm();
std::vector<PalmData>& getPalms() { return _palms; }
const std::vector<PalmData>& getPalms() const { return _palms; }
size_t getNumPalms() { return _palms.size(); }
PalmData& addNewPalm();
/// Finds the indices of the left and right palms according to their locations, or -1 if either or
/// both is not found.
@ -137,17 +138,18 @@ public:
const glm::vec3& getRawPosition() const { return _rawPosition; }
const glm::vec3& getRawNormal() const { return _rawNormal; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; }
std::vector<FingerData>& getFingers() { return _fingers; }
size_t getNumFingers() { return _fingers.size(); }
std::vector<FingerData>& getFingers() { return _fingers; }
const std::vector<FingerData>& getFingers() const { return _fingers; }
size_t getNumFingers() const { return _fingers.size(); }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; }
void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
glm::quat getRawRotation() const { return _rawRotation; }
@ -162,26 +164,28 @@ public:
const glm::vec3& getTipVelocity() const { return _tipVelocity; }
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
// Controller buttons
void setControllerButtons(int controllerButtons) { _controllerButtons = controllerButtons; }
void setLastControllerButtons(int controllerButtons) { _lastControllerButtons = controllerButtons; }
int getControllerButtons() { return _controllerButtons; }
int getLastControllerButtons() { return _lastControllerButtons; }
int getControllerButtons() const { return _controllerButtons; }
int getLastControllerButtons() const { return _lastControllerButtons; }
void setTrigger(float trigger) { _trigger = trigger; }
float getTrigger() { return _trigger; }
float getTrigger() const { return _trigger; }
void setJoystick(float joystickX, float joystickY) { _joystickX = joystickX; _joystickY = joystickY; }
float getJoystickX() { return _joystickX; }
float getJoystickY() { return _joystickY; }
float getJoystickX() const { return _joystickX; }
float getJoystickY() const { return _joystickY; }
bool getIsCollidingWithVoxel() { return _isCollidingWithVoxel; }
bool getIsCollidingWithVoxel() const { return _isCollidingWithVoxel; }
void setIsCollidingWithVoxel(bool isCollidingWithVoxel) { _isCollidingWithVoxel = isCollidingWithVoxel; }
bool getIsCollidingWithPalm() const { return _isCollidingWithPalm; }
void setIsCollidingWithPalm(bool isCollidingWithPalm) { _isCollidingWithPalm = isCollidingWithPalm; }
private:
std::vector<FingerData> _fingers;
glm::quat _rawRotation;

View file

@ -24,8 +24,9 @@
int ScriptEngine::_scriptNumber = 1;
ScriptEngine::ScriptEngine(QString scriptContents, bool wantMenuItems,
const char* scriptMenuName, AbstractMenuInterface* menu) {
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
const char* scriptMenuName, AbstractMenuInterface* menu,
ControllerScriptingInterface* controllerScriptingInterface) {
_scriptContents = scriptContents;
_isFinished = false;
_wantMenuItems = wantMenuItems;
@ -38,6 +39,7 @@ ScriptEngine::ScriptEngine(QString scriptContents, bool wantMenuItems,
_scriptMenuName.append(_scriptNumber);
}
_menu = menu;
_controllerScriptingInterface = controllerScriptingInterface;
}
ScriptEngine::~ScriptEngine() {
@ -78,6 +80,11 @@ void ScriptEngine::run() {
QScriptValue particleScripterValue = engine.newQObject(&_particleScriptingInterface);
engine.globalObject().setProperty("Particles", particleScripterValue);
if (_controllerScriptingInterface) {
QScriptValue controllerScripterValue = engine.newQObject(_controllerScriptingInterface);
engine.globalObject().setProperty("Controller", controllerScripterValue);
}
QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);

View file

@ -18,12 +18,14 @@
#include <AbstractMenuInterface.h>
#include <ParticleScriptingInterface.h>
#include <VoxelScriptingInterface.h>
#include "ControllerScriptingInterface.h"
class ScriptEngine : public QObject {
Q_OBJECT
public:
ScriptEngine(QString scriptContents, bool wantMenuItems = false,
const char* scriptMenuName = NULL, AbstractMenuInterface* menu = NULL);
ScriptEngine(const QString& scriptContents = NO_SCRIPT, bool wantMenuItems = false,
const char* scriptMenuName = NULL, AbstractMenuInterface* menu = NULL,
ControllerScriptingInterface* controllerScriptingInterface = NULL);
~ScriptEngine();
@ -52,6 +54,7 @@ protected:
private:
VoxelScriptingInterface _voxelScriptingInterface;
ParticleScriptingInterface _particleScriptingInterface;
ControllerScriptingInterface* _controllerScriptingInterface;
bool _wantMenuItems;
QString _scriptMenuName;
AbstractMenuInterface* _menu;

View file

@ -12,6 +12,7 @@
void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, vec3toScriptValue, vec3FromScriptValue);
qScriptRegisterMetaType(engine, vec2toScriptValue, vec2FromScriptValue);
qScriptRegisterMetaType(engine, xColorToScriptValue, xColorFromScriptValue);
}
@ -29,6 +30,19 @@ void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3) {
vec3.z = object.property("z").toVariant().toFloat();
}
QScriptValue vec2toScriptValue(QScriptEngine* engine, const glm::vec2 &vec2) {
QScriptValue obj = engine->newObject();
obj.setProperty("x", vec2.x);
obj.setProperty("y", vec2.y);
return obj;
}
void vec2FromScriptValue(const QScriptValue &object, glm::vec2 &vec2) {
vec2.x = object.property("x").toVariant().toFloat();
vec2.y = object.property("y").toVariant().toFloat();
}
QScriptValue xColorToScriptValue(QScriptEngine *engine, const xColor& color) {
QScriptValue obj = engine->newObject();
obj.setProperty("red", color.red);

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@ -17,11 +17,17 @@
#include "SharedUtil.h"
Q_DECLARE_METATYPE(glm::vec3)
Q_DECLARE_METATYPE(glm::vec2)
Q_DECLARE_METATYPE(xColor)
void registerMetaTypes(QScriptEngine* engine);
QScriptValue vec3toScriptValue(QScriptEngine* engine, const glm::vec3 &vec3);
void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3);
QScriptValue vec2toScriptValue(QScriptEngine* engine, const glm::vec2 &vec2);
void vec2FromScriptValue(const QScriptValue &object, glm::vec2 &vec2);
QScriptValue xColorToScriptValue(QScriptEngine* engine, const xColor& color);
void xColorFromScriptValue(const QScriptValue &object, xColor& color);