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https://github.com/overte-org/overte.git
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Merge pull request #1381 from ZappoMan/particle_palm_collisions
Particle palm collisions
This commit is contained in:
commit
a159e08850
25 changed files with 321 additions and 99 deletions
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@ -1523,7 +1523,7 @@ void Application::shootParticle() {
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QString updateScript("");
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ParticleEditHandle* particleEditHandle = makeParticle(position / (float)TREE_SCALE, radius, color,
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velocity / (float)TREE_SCALE, gravity, damping, updateScript);
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velocity / (float)TREE_SCALE, gravity, damping, NOT_IN_HAND, updateScript);
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// If we wanted to be able to edit this particle after shooting, then we could store this value
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// and use it for editing later. But we don't care about that for "shooting" and therefore we just
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@ -1534,16 +1534,16 @@ void Application::shootParticle() {
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// Caller is responsible for managing this EditableParticle
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ParticleEditHandle* Application::newParticleEditHandle(uint32_t id) {
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ParticleEditHandle* particleEditHandle = new ParticleEditHandle(&_particleEditSender, _particles.getTree());
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ParticleEditHandle* particleEditHandle = new ParticleEditHandle(&_particleEditSender, _particles.getTree(), id);
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return particleEditHandle;
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}
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// Caller is responsible for managing this EditableParticle
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ParticleEditHandle* Application::makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
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glm::vec3 gravity, float damping, QString updateScript) {
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glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
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ParticleEditHandle* particleEditHandle = newParticleEditHandle();
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particleEditHandle->createParticle(position, radius, color, velocity, gravity, damping, updateScript);
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particleEditHandle->createParticle(position, radius, color, velocity, gravity, damping, inHand, updateScript);
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return particleEditHandle;
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}
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@ -1858,7 +1858,7 @@ void Application::init() {
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_particles.init();
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_particles.setViewFrustum(getViewFrustum());
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_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio);
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_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_myAvatar);
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_palette.init(_glWidget->width(), _glWidget->height());
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_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelAddMode), 0, 0);
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@ -125,7 +125,7 @@ public:
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void shootParticle(); // shoots a particle in the direction you're looking
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ParticleEditHandle* newParticleEditHandle(uint32_t id = NEW_PARTICLE);
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ParticleEditHandle* makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
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glm::vec3 gravity, float damping, QString updateScript);
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glm::vec3 gravity, float damping, bool inHand, QString updateScript);
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void makeVoxel(glm::vec3 position,
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float scale,
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@ -23,11 +23,9 @@ const float FINGERTIP_VOXEL_SIZE = 0.05;
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const int TOY_BALL_HAND = 1;
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const float TOY_BALL_RADIUS = 0.05f;
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const float TOY_BALL_DAMPING = 0.99f;
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const glm::vec3 NO_GRAVITY = glm::vec3(0,0,0);
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const glm::vec3 NO_VELOCITY = glm::vec3(0,0,0);
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const glm::vec3 TOY_BALL_GRAVITY = glm::vec3(0,-1,0);
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const QString TOY_BALL_UPDATE_SCRIPT("");
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const QString TOY_BALL_DONT_DIE_SCRIPT("Particle.setShouldDie(false);");
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const float PALM_COLLISION_RADIUS = 0.03f;
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const xColor TOY_BALL_ON_SERVER_COLOR[] =
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{
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@ -76,53 +74,45 @@ void Hand::reset() {
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void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime) {
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bool ballFromHand = Menu::getInstance()->isOptionChecked(MenuOption::BallFromHand);
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int handID = palm.getSixenseID();
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bool grabButtonPressed = (palm.getControllerButtons() & BUTTON_FWD);
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bool ballAlreadyInHand = _toyBallInHand[handID];
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glm::vec3 targetPosition = palm.getPosition() / (float)TREE_SCALE;
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float targetRadius = (TOY_BALL_RADIUS * 4.0f) / (float)TREE_SCALE;
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const Particle* closestParticle = Application::getInstance()->getParticles()
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->getTree()->findClosestParticle(targetPosition, targetRadius);
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//printf("simulateToyBall() handID:%d grabButtonPressed:%s ballAlreadyInHand:%s\n",
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// handID, debug::valueOf(grabButtonPressed), debug::valueOf(ballAlreadyInHand));
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if (closestParticle) {
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//printf("potentially caught... particle ID:%d\n", closestParticle->getID());
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if (!_toyBallInHand[handID]) {
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printf("particle ID:%d NOT IN HAND\n", closestParticle->getID());
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// you can create a ParticleEditHandle by doing this...
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ParticleEditHandle* caughtParticle = Application::getInstance()->newParticleEditHandle(closestParticle->getID());
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// reflect off the hand...
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printf("particle ID:%d old velocity=%f,%f,%f\n", closestParticle->getID(),
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closestParticle->getVelocity().x, closestParticle->getVelocity().y, closestParticle->getVelocity().z);
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glm::vec3 newVelocity = glm::reflect(closestParticle->getVelocity(), palm.getNormal());
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printf("particle ID:%d REFLECT velocity=%f,%f,%f\n", closestParticle->getID(),
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newVelocity.x, newVelocity.y, newVelocity.z);
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newVelocity += palm.getTipVelocity() / (float)TREE_SCALE;
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printf("particle ID:%d with TIP velocity=%f,%f,%f\n", closestParticle->getID(),
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newVelocity.x, newVelocity.y, newVelocity.z);
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//printf("potentially caught... handID:%d particle ID:%d grabButtonPressed:%s ballAlreadyInHand:%s\n",
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// handID, closestParticle->getID(), debug::valueOf(grabButtonPressed), debug::valueOf(ballAlreadyInHand));
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printf("particle ID:%d OLD position=%f,%f,%f\n", closestParticle->getID(),
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closestParticle->getPosition().x, closestParticle->getPosition().y, closestParticle->getPosition().z);
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glm::vec3 newPosition = closestParticle->getPosition();
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newPosition += newVelocity; // move it as if it's already been moving in new direction
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printf("particle ID:%d NEW position=%f,%f,%f\n", closestParticle->getID(),
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newPosition.x, newPosition.y, newPosition.z);
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// If I don't currently have a ball in my hand, then I can catch this closest particle
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if (!ballAlreadyInHand && grabButtonPressed) {
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//printf("caught... handID:%d particle ID:%d\n", handID, closestParticle->getID());
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ParticleEditHandle* caughtParticle = Application::getInstance()->newParticleEditHandle(closestParticle->getID());
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glm::vec3 newPosition = targetPosition;
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glm::vec3 newVelocity = NO_VELOCITY;
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// update the particle with it's new state...
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caughtParticle->updateParticle(newPosition,
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closestParticle->getRadius(),
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closestParticle->getXColor(),
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newVelocity,
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closestParticle->getGravity(),
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closestParticle->getDamping(),
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IN_HAND, // we just grabbed it!
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closestParticle->getUpdateScript());
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// but make sure you clean it up, when you're done
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delete caughtParticle;
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// now tell our hand about us having caught it...
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_toyBallInHand[handID] = true;
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//printf(">>>>>>> caught... handID:%d particle ID:%d _toyBallInHand[handID] = true\n", handID, closestParticle->getID());
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_ballParticleEditHandles[handID] = caughtParticle;
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caughtParticle = NULL;
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}
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}
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@ -159,9 +149,10 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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NO_VELOCITY / (float)TREE_SCALE,
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NO_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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TOY_BALL_DONT_DIE_SCRIPT);
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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}
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} else {
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// Ball is in hand
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@ -170,9 +161,10 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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NO_VELOCITY / (float)TREE_SCALE,
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NO_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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TOY_BALL_DONT_DIE_SCRIPT);
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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}
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} else {
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// If toy ball just released, add velocity to it!
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@ -191,7 +183,8 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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toyBallVelocity / (float)TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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TOY_BALL_DAMPING,
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NOT_IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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// after releasing the ball, we free our ParticleEditHandle so we can't edit it further
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@ -496,6 +489,10 @@ void Hand::renderLeapHands() {
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}
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glTranslatef(targetPosition.x, targetPosition.y, targetPosition.z);
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glutWireSphere(targetRadius, 20.0f, 20.0f);
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const float collisionRadius = 0.05f;
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glColor4f(0.5f,0.5f,0.5f, alpha);
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glutWireSphere(collisionRadius, 20.0f, 20.0f);
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glPopMatrix();
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}
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}
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@ -64,7 +64,7 @@ public:
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// Get the drag distance to move
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glm::vec3 getAndResetGrabDelta();
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glm::vec3 getAndResetGrabDeltaVelocity();
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private:
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// disallow copies of the Hand, copy of owning Avatar is disallowed too
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Hand(const Hand&);
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@ -765,3 +765,4 @@ void Head::updateHairPhysics(float deltaTime) {
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_hairTuft[t].update(deltaTime);
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}
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}
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@ -98,6 +98,9 @@ public:
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const QUuid& getLeaderUUID() const { return _leaderUUID; }
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const HeadData* getHeadData() const { return _headData; }
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const HandData* getHandData() const { return _handData; }
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void setHeadData(HeadData* headData) { _headData = headData; }
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void setHandData(HandData* handData) { _handData = handData; }
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@ -9,6 +9,7 @@
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#include "HandData.h"
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#include "AvatarData.h"
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#include <SharedUtil.h>
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#include <GeometryUtil.h>
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// When converting between fixed and float, use this as the radix.
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@ -223,6 +224,25 @@ void HandData::updateFingerTrails() {
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}
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}
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bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
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const PalmData*& collidingPalm) const {
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for (size_t i = 0; i < _palms.size(); ++i) {
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const PalmData& palm = _palms[i];
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if (!palm.isActive()) {
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continue;
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}
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glm::vec3 palmPosition = palm.getPosition();
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const float PALM_RADIUS = 0.05f; // in world (not voxel) coordinates
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if (findSphereSpherePenetration(penetratorCenter, penetratorRadius, palmPosition, PALM_RADIUS, penetration)) {
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collidingPalm = &palm;
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return true;
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}
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}
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return false;
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}
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void FingerData::setTrailLength(unsigned int length) {
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_tipTrailPositions.resize(length);
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_tipTrailCurrentStartIndex = 0;
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@ -265,3 +285,4 @@ const glm::vec3& FingerData::getTrailPosition(int index) {
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@ -68,6 +68,15 @@ public:
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int encodeRemoteData(unsigned char* destinationBuffer);
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int decodeRemoteData(unsigned char* sourceBuffer);
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/// Checks for penetration between the described sphere and the hand.
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/// \param penetratorCenter the center of the penetration test sphere
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/// \param penetratorRadius the radius of the penetration test sphere
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/// \param penetration[out] the vector in which to store the penetration
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/// \param collidingPalm[out] a const PalmData* to the palm that was collided with
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/// \return whether or not the sphere penetrated
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bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
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const PalmData*& collidingPalm) const;
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friend class AvatarData;
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protected:
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glm::vec3 _basePosition; // Hands are placed relative to this
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@ -124,6 +133,7 @@ public:
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PalmData(HandData* owningHandData);
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glm::vec3 getPosition() const { return _owningHandData->leapPositionToWorldPosition(_rawPosition); }
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glm::vec3 getNormal() const { return _owningHandData->leapDirectionToWorldDirection(_rawNormal); }
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glm::vec3 getVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_rawVelocity); }
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const glm::vec3& getRawPosition() const { return _rawPosition; }
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const glm::vec3& getRawNormal() const { return _rawNormal; }
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@ -44,3 +44,11 @@ void HeadData::addLean(float sideways, float forwards) {
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_leanSideways += sideways;
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_leanForward += forwards;
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}
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bool HeadData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const {
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// we would like to update this to determine collisions/penetrations with the Avatar's head sphere...
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// but right now it does not appear as if the HeadData has a position and radius.
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// this is a placeholder for now.
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return false;
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}
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@ -58,6 +58,13 @@ public:
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void setLookAtPosition(const glm::vec3& lookAtPosition) { _lookAtPosition = lookAtPosition; }
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friend class AvatarData;
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/// Checks for penetration between the described sphere and the hand.
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/// \param penetratorCenter the center of the penetration test sphere
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/// \param penetratorRadius the radius of the penetration test sphere
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/// \param penetration[out] the vector in which to store the penetration
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/// \return whether or not the sphere penetrated
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bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const;
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protected:
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float _yaw;
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@ -1299,6 +1299,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElement* node,
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}
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bool Octree::readFromSVOFile(const char* fileName) {
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bool fileOk = false;
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std::ifstream file(fileName, std::ios::in|std::ios::binary|std::ios::ate);
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if(file.is_open()) {
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emit importSize(1.0f, 1.0f, 1.0f);
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@ -1314,16 +1315,44 @@ bool Octree::readFromSVOFile(const char* fileName) {
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unsigned char* entireFile = new unsigned char[fileLength];
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file.read((char*)entireFile, fileLength);
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bool wantImportProgress = true;
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ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, NULL, 0, wantImportProgress);
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readBitstreamToTree(entireFile, fileLength, args);
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unsigned char* dataAt = entireFile;
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unsigned long dataLength = fileLength;
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// before reading the file, check to see if this version of the Octree supports file versions
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if (getWantSVOfileVersions()) {
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// if so, read the first byte of the file and see if it matches the expected version code
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PACKET_TYPE expectedType = expectedDataPacketType();
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PACKET_TYPE gotType = *dataAt;
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if (gotType == expectedType) {
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dataAt += sizeof(expectedType);
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dataLength -= sizeof(expectedType);
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PACKET_VERSION expectedVersion = versionForPacketType(expectedType);
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PACKET_VERSION gotVersion = *dataAt;
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if (gotVersion == expectedVersion) {
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dataAt += sizeof(expectedVersion);
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dataLength -= sizeof(expectedVersion);
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fileOk = true;
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} else {
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qDebug("SVO file version mismatch. Expected: %d Got: %d\n", expectedVersion, gotVersion);
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}
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} else {
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qDebug("SVO file type mismatch. Expected: %c Got: %c\n", expectedType, gotType);
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}
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} else {
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fileOk = true; // assume the file is ok
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}
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if (fileOk) {
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ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, NULL, 0, wantImportProgress);
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readBitstreamToTree(dataAt, dataLength, args);
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}
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delete[] entireFile;
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emit importProgress(100);
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file.close();
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return true;
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}
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return false;
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return fileOk;
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}
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void Octree::writeToSVOFile(const char* fileName, OctreeElement* node) {
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@ -1332,7 +1361,16 @@ void Octree::writeToSVOFile(const char* fileName, OctreeElement* node) {
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if(file.is_open()) {
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qDebug("saving to file %s...\n", fileName);
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// before reading the file, check to see if this version of the Octree supports file versions
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if (getWantSVOfileVersions()) {
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// if so, read the first byte of the file and see if it matches the expected version code
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PACKET_TYPE expectedType = expectedDataPacketType();
|
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PACKET_VERSION expectedVersion = versionForPacketType(expectedType);
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file.write(&expectedType, sizeof(expectedType));
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file.write(&expectedVersion, sizeof(expectedType));
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}
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OctreeElementBag nodeBag;
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// If we were given a specific node, start from there, otherwise start from root
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if (node) {
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|
|
@ -183,6 +183,8 @@ public:
|
|||
|
||||
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
|
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// own definition. Implement these to allow your octree based server to support editing
|
||||
virtual bool getWantSVOfileVersions() const { return false; }
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||||
virtual PACKET_TYPE expectedDataPacketType() const { return PACKET_TYPE_UNKNOWN; }
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virtual bool handlesEditPacketType(PACKET_TYPE packetType) const { return false; }
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virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
||||
unsigned char* editData, int maxLength, Node* senderNode) { return 0; }
|
||||
|
|
|
@ -305,6 +305,15 @@ bool OctreePacketData::appendValue(const glm::vec3& value) {
|
|||
return success;
|
||||
}
|
||||
|
||||
bool OctreePacketData::appendValue(bool value) {
|
||||
bool success = append((uint8_t)value); // used unsigned char version
|
||||
if (success) {
|
||||
_bytesOfValues++;
|
||||
_totalBytesOfValues++;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
bool OctreePacketData::appendPosition(const glm::vec3& value) {
|
||||
const unsigned char* data = (const unsigned char*)&value;
|
||||
int length = sizeof(value);
|
||||
|
|
|
@ -130,6 +130,9 @@ public:
|
|||
/// appends a non-position vector to the end of the stream, may fail if new data stream is too long to fit in packet
|
||||
bool appendValue(const glm::vec3& value);
|
||||
|
||||
/// appends a bool value to the end of the stream, may fail if new data stream is too long to fit in packet
|
||||
bool appendValue(bool value);
|
||||
|
||||
/// appends a position to the end of the stream, may fail if new data stream is too long to fit in packet
|
||||
bool appendPosition(const glm::vec3& value);
|
||||
|
||||
|
|
|
@ -18,22 +18,23 @@
|
|||
uint32_t Particle::_nextID = 0;
|
||||
|
||||
|
||||
Particle::Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
||||
float damping, glm::vec3 gravity, QString updateScript, uint32_t id) {
|
||||
Particle::Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity, glm::vec3 gravity,
|
||||
float damping, bool inHand, QString updateScript, uint32_t id) {
|
||||
|
||||
init(position, radius, color, velocity, damping, gravity, updateScript, id);
|
||||
init(position, radius, color, velocity, gravity, damping, inHand, updateScript, id);
|
||||
}
|
||||
|
||||
Particle::Particle() {
|
||||
rgbColor noColor = { 0, 0, 0 };
|
||||
init(glm::vec3(0,0,0), 0, noColor, glm::vec3(0,0,0), DEFAULT_DAMPING, DEFAULT_GRAVITY, DEFAULT_SCRIPT, NEW_PARTICLE);
|
||||
init(glm::vec3(0,0,0), 0, noColor, glm::vec3(0,0,0),
|
||||
DEFAULT_GRAVITY, DEFAULT_DAMPING, NOT_IN_HAND, DEFAULT_SCRIPT, NEW_PARTICLE);
|
||||
}
|
||||
|
||||
Particle::~Particle() {
|
||||
}
|
||||
|
||||
void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
||||
float damping, glm::vec3 gravity, QString updateScript, uint32_t id) {
|
||||
void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity, glm::vec3 gravity,
|
||||
float damping, bool inHand, QString updateScript, uint32_t id) {
|
||||
if (id == NEW_PARTICLE) {
|
||||
_created = usecTimestampNow();
|
||||
_id = _nextID;
|
||||
|
@ -50,6 +51,7 @@ void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3
|
|||
_damping = damping;
|
||||
_gravity = gravity;
|
||||
_updateScript = updateScript;
|
||||
_inHand = inHand;
|
||||
}
|
||||
|
||||
|
||||
|
@ -83,6 +85,9 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
|
|||
if (success) {
|
||||
success = packetData->appendValue(getDamping());
|
||||
}
|
||||
if (success) {
|
||||
success = packetData->appendValue(getInHand());
|
||||
}
|
||||
if (success) {
|
||||
uint16_t scriptLength = _updateScript.size() + 1; // include NULL
|
||||
success = packetData->appendValue(scriptLength);
|
||||
|
@ -96,7 +101,7 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
|
|||
int Particle::expectedBytes() {
|
||||
int expectedBytes = sizeof(uint32_t) + sizeof(uint64_t) + sizeof(uint64_t) + sizeof(float) +
|
||||
sizeof(glm::vec3) + sizeof(rgbColor) + sizeof(glm::vec3) +
|
||||
sizeof(glm::vec3) + sizeof(float);
|
||||
sizeof(glm::vec3) + sizeof(float) + sizeof(bool);
|
||||
return expectedBytes;
|
||||
}
|
||||
|
||||
|
@ -150,6 +155,11 @@ int Particle::readParticleDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
dataAt += sizeof(_damping);
|
||||
bytesRead += sizeof(_damping);
|
||||
|
||||
// inHand
|
||||
memcpy(&_inHand, dataAt, sizeof(_inHand));
|
||||
dataAt += sizeof(_inHand);
|
||||
bytesRead += sizeof(_inHand);
|
||||
|
||||
// script
|
||||
uint16_t scriptLength;
|
||||
memcpy(&scriptLength, dataAt, sizeof(scriptLength));
|
||||
|
@ -240,6 +250,11 @@ Particle Particle::fromEditPacket(unsigned char* data, int length, int& processe
|
|||
dataAt += sizeof(newParticle._damping);
|
||||
processedBytes += sizeof(newParticle._damping);
|
||||
|
||||
// inHand
|
||||
memcpy(&newParticle._inHand, dataAt, sizeof(newParticle._inHand));
|
||||
dataAt += sizeof(newParticle._inHand);
|
||||
processedBytes += sizeof(newParticle._inHand);
|
||||
|
||||
// script
|
||||
uint16_t scriptLength;
|
||||
memcpy(&scriptLength, dataAt, sizeof(scriptLength));
|
||||
|
@ -352,6 +367,11 @@ bool Particle::encodeParticleEditMessageDetails(PACKET_TYPE command, int count,
|
|||
copyAt += sizeof(details[i].damping);
|
||||
sizeOut += sizeof(details[i].damping);
|
||||
|
||||
// inHand
|
||||
memcpy(copyAt, &details[i].inHand, sizeof(details[i].inHand));
|
||||
copyAt += sizeof(details[i].inHand);
|
||||
sizeOut += sizeof(details[i].inHand);
|
||||
|
||||
// script
|
||||
uint16_t scriptLength = details[i].updateScript.size() + 1;
|
||||
memcpy(copyAt, &scriptLength, sizeof(scriptLength));
|
||||
|
@ -389,27 +409,31 @@ void Particle::update() {
|
|||
bool isStillMoving = (velocityScalar > STILL_MOVING);
|
||||
const uint64_t REALLY_OLD = 30 * 1000 * 1000;
|
||||
bool isReallyOld = (getLifetime() > REALLY_OLD);
|
||||
bool shouldDie = !isStillMoving && isReallyOld;
|
||||
bool isInHand = getInHand();
|
||||
bool shouldDie = !isInHand && !isStillMoving && isReallyOld;
|
||||
setShouldDie(shouldDie);
|
||||
|
||||
runScript(); // allow the javascript to alter our state
|
||||
|
||||
_position += _velocity * timeElapsed;
|
||||
|
||||
// handle bounces off the ground...
|
||||
if (_position.y <= 0) {
|
||||
_velocity = _velocity * glm::vec3(1,-1,1);
|
||||
_position.y = 0;
|
||||
// If the ball is in hand, it doesn't move or have gravity effect it
|
||||
if (!isInHand) {
|
||||
_position += _velocity * timeElapsed;
|
||||
|
||||
// handle bounces off the ground...
|
||||
if (_position.y <= 0) {
|
||||
_velocity = _velocity * glm::vec3(1,-1,1);
|
||||
_position.y = 0;
|
||||
}
|
||||
|
||||
// handle gravity....
|
||||
_velocity += _gravity * timeElapsed;
|
||||
|
||||
// handle damping
|
||||
glm::vec3 dampingResistance = _velocity * _damping;
|
||||
_velocity -= dampingResistance * timeElapsed;
|
||||
//printf("applying damping to Particle timeElapsed=%f\n",timeElapsed);
|
||||
}
|
||||
|
||||
// handle gravity....
|
||||
_velocity += _gravity * timeElapsed;
|
||||
|
||||
// handle damping
|
||||
glm::vec3 dampingResistance = _velocity * _damping;
|
||||
_velocity -= dampingResistance * timeElapsed;
|
||||
//printf("applying damping to Particle timeElapsed=%f\n",timeElapsed);
|
||||
|
||||
|
||||
_lastUpdated = now;
|
||||
}
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@ public:
|
|||
glm::vec3 velocity;
|
||||
glm::vec3 gravity;
|
||||
float damping;
|
||||
bool inHand;
|
||||
QString updateScript;
|
||||
uint32_t creatorTokenID;
|
||||
};
|
||||
|
@ -39,21 +40,24 @@ public:
|
|||
const float DEFAULT_DAMPING = 0.99f;
|
||||
const glm::vec3 DEFAULT_GRAVITY(0, (-9.8f / TREE_SCALE), 0);
|
||||
const QString DEFAULT_SCRIPT("");
|
||||
const bool IN_HAND = true; // it's in a hand
|
||||
const bool NOT_IN_HAND = !IN_HAND; // it's not in a hand
|
||||
|
||||
class Particle {
|
||||
|
||||
public:
|
||||
Particle();
|
||||
Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
||||
float damping = DEFAULT_DAMPING, glm::vec3 gravity = DEFAULT_GRAVITY, QString updateScript = DEFAULT_SCRIPT,
|
||||
uint32_t id = NEW_PARTICLE);
|
||||
glm::vec3 gravity = DEFAULT_GRAVITY, float damping = DEFAULT_DAMPING, bool inHand = NOT_IN_HAND,
|
||||
QString updateScript = DEFAULT_SCRIPT, uint32_t id = NEW_PARTICLE);
|
||||
|
||||
/// creates an NEW particle from an PACKET_TYPE_PARTICLE_ADD_OR_EDIT edit data buffer
|
||||
static Particle fromEditPacket(unsigned char* data, int length, int& processedBytes);
|
||||
|
||||
virtual ~Particle();
|
||||
virtual void init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
||||
float damping, glm::vec3 gravity, QString updateScript, uint32_t id);
|
||||
glm::vec3 gravity = DEFAULT_GRAVITY, float damping = DEFAULT_DAMPING, bool inHand = NOT_IN_HAND,
|
||||
QString updateScript = DEFAULT_SCRIPT, uint32_t id = NEW_PARTICLE);
|
||||
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
const rgbColor& getColor() const { return _color; }
|
||||
|
@ -61,6 +65,7 @@ public:
|
|||
float getRadius() const { return _radius; }
|
||||
const glm::vec3& getVelocity() const { return _velocity; }
|
||||
const glm::vec3& getGravity() const { return _gravity; }
|
||||
bool getInHand() const { return _inHand; }
|
||||
float getDamping() const { return _damping; }
|
||||
uint64_t getCreated() const { return _created; }
|
||||
uint64_t getLifetime() const { return usecTimestampNow() - _created; }
|
||||
|
@ -81,6 +86,7 @@ public:
|
|||
}
|
||||
void setRadius(float value) { _radius = value; }
|
||||
void setGravity(const glm::vec3& value) { _gravity = value; }
|
||||
void setInHand(bool inHand) { _inHand = inHand; }
|
||||
void setDamping(float value) { _damping = value; }
|
||||
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; }
|
||||
void setUpdateScript(QString updateScript) { _updateScript = updateScript; }
|
||||
|
@ -116,6 +122,7 @@ protected:
|
|||
glm::vec3 _gravity;
|
||||
float _damping;
|
||||
QString _updateScript;
|
||||
bool _inHand;
|
||||
|
||||
uint32_t _creatorTokenID;
|
||||
bool _newlyCreated;
|
||||
|
|
|
@ -9,6 +9,9 @@
|
|||
|
||||
#include <AbstractAudioInterface.h>
|
||||
#include <VoxelTree.h>
|
||||
#include <AvatarData.h>
|
||||
#include <HeadData.h>
|
||||
#include <HandData.h>
|
||||
|
||||
#include "Particle.h"
|
||||
#include "ParticleCollisionSystem.h"
|
||||
|
@ -17,16 +20,17 @@
|
|||
#include "ParticleTree.h"
|
||||
|
||||
ParticleCollisionSystem::ParticleCollisionSystem(ParticleEditPacketSender* packetSender,
|
||||
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio) {
|
||||
init(packetSender, particles, voxels, audio);
|
||||
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio, AvatarData* selfAvatar) {
|
||||
init(packetSender, particles, voxels, audio, selfAvatar);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::init(ParticleEditPacketSender* packetSender,
|
||||
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio) {
|
||||
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio, AvatarData* selfAvatar) {
|
||||
_packetSender = packetSender;
|
||||
_particles = particles;
|
||||
_voxels = voxels;
|
||||
_audio = audio;
|
||||
_selfAvatar = selfAvatar;
|
||||
}
|
||||
|
||||
ParticleCollisionSystem::~ParticleCollisionSystem() {
|
||||
|
@ -59,6 +63,7 @@ void ParticleCollisionSystem::update() {
|
|||
void ParticleCollisionSystem::checkParticle(Particle* particle) {
|
||||
updateCollisionWithVoxels(particle);
|
||||
updateCollisionWithParticles(particle);
|
||||
updateCollisionWithAvatars(particle);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
||||
|
@ -91,8 +96,81 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particle) {
|
|||
}
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
|
||||
|
||||
// particles that are in hand, don't collide with other avatar parts
|
||||
if (particle->getInHand()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//printf("updateCollisionWithAvatars()...\n");
|
||||
glm::vec3 center = particle->getPosition() * (float)TREE_SCALE;
|
||||
float radius = particle->getRadius() * (float)TREE_SCALE;
|
||||
const float VOXEL_ELASTICITY = 1.4f;
|
||||
const float VOXEL_DAMPING = 0.0;
|
||||
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
const PalmData* collidingPalm = NULL;
|
||||
|
||||
// first check the selfAvatar if set...
|
||||
if (_selfAvatar) {
|
||||
AvatarData* avatar = (AvatarData*)_selfAvatar;
|
||||
//printf("updateCollisionWithAvatars()..._selfAvatar=%p\n", avatar);
|
||||
|
||||
// check hands...
|
||||
const HandData* handData = avatar->getHandData();
|
||||
|
||||
// if the particle penetrates the hand, then apply a hard collision
|
||||
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
|
||||
penetration /= (float)TREE_SCALE;
|
||||
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
|
||||
|
||||
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
|
||||
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
|
||||
if (collidingPalm) {
|
||||
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)TREE_SCALE;
|
||||
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
|
||||
addedVelocity = palmVelocity;
|
||||
}
|
||||
|
||||
applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING, addedVelocity);
|
||||
}
|
||||
}
|
||||
|
||||
// loop through all the other avatars for potential interactions...
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
//qDebug() << "updateCollisionWithAvatars()... node:" << *node << "\n";
|
||||
if (node->getLinkedData() && node->getType() == NODE_TYPE_AGENT) {
|
||||
AvatarData* avatar = (AvatarData*)node->getLinkedData();
|
||||
//printf("updateCollisionWithAvatars()...avatar=%p\n", avatar);
|
||||
|
||||
// check hands...
|
||||
const HandData* handData = avatar->getHandData();
|
||||
|
||||
// if the particle penetrates the hand, then apply a hard collision
|
||||
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
|
||||
penetration /= (float)TREE_SCALE;
|
||||
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
|
||||
|
||||
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
|
||||
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
|
||||
if (collidingPalm) {
|
||||
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)TREE_SCALE;
|
||||
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
|
||||
addedVelocity = palmVelocity;
|
||||
}
|
||||
|
||||
applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING, addedVelocity);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::vec3& penetration,
|
||||
float elasticity, float damping) {
|
||||
float elasticity, float damping, const glm::vec3& addedVelocity) {
|
||||
//
|
||||
// Update the avatar in response to a hard collision. Position will be reset exactly
|
||||
// to outside the colliding surface. Velocity will be modified according to elasticity.
|
||||
|
@ -112,6 +190,7 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
|
|||
if (penetrationLength > EPSILON) {
|
||||
glm::vec3 direction = penetration / penetrationLength;
|
||||
velocity -= glm::dot(velocity, direction) * direction * elasticity;
|
||||
velocity += addedVelocity;
|
||||
velocity *= glm::clamp(1.f - damping, 0.0f, 1.0f);
|
||||
if (glm::length(velocity) < HALTING_VELOCITY) {
|
||||
// If moving really slowly after a collision, and not applying forces, stop altogether
|
||||
|
@ -120,7 +199,7 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
|
|||
}
|
||||
ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
|
||||
particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
|
||||
particle->getGravity(), particle->getDamping(), particle->getUpdateScript());
|
||||
particle->getGravity(), particle->getDamping(), particle->getInHand(), particle->getUpdateScript());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -22,18 +22,22 @@
|
|||
#include "Particle.h"
|
||||
|
||||
class AbstractAudioInterface;
|
||||
class AvatarData;
|
||||
class ParticleEditPacketSender;
|
||||
class ParticleTree;
|
||||
class VoxelTree;
|
||||
|
||||
const glm::vec3 NO_ADDED_VELOCITY = glm::vec3(0);
|
||||
|
||||
class ParticleCollisionSystem {
|
||||
public:
|
||||
ParticleCollisionSystem(ParticleEditPacketSender* packetSender = NULL, ParticleTree* particles = NULL,
|
||||
VoxelTree* voxels = NULL,
|
||||
AbstractAudioInterface* audio = NULL);
|
||||
AbstractAudioInterface* audio = NULL,
|
||||
AvatarData* selfAvatar = NULL);
|
||||
|
||||
void init(ParticleEditPacketSender* packetSender, ParticleTree* particles, VoxelTree* voxels,
|
||||
AbstractAudioInterface* audio = NULL);
|
||||
AbstractAudioInterface* audio = NULL, AvatarData* selfAvatar = NULL);
|
||||
|
||||
~ParticleCollisionSystem();
|
||||
|
||||
|
@ -41,7 +45,9 @@ public:
|
|||
void checkParticle(Particle* particle);
|
||||
void updateCollisionWithVoxels(Particle* particle);
|
||||
void updateCollisionWithParticles(Particle* particle);
|
||||
void applyHardCollision(Particle* particle, const glm::vec3& penetration, float elasticity, float damping);
|
||||
void updateCollisionWithAvatars(Particle* particle);
|
||||
void applyHardCollision(Particle* particle, const glm::vec3& penetration, float elasticity, float damping,
|
||||
const glm::vec3& addedVelocity = NO_ADDED_VELOCITY);
|
||||
void updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency);
|
||||
|
||||
private:
|
||||
|
@ -52,6 +58,7 @@ private:
|
|||
ParticleTree* _particles;
|
||||
VoxelTree* _voxels;
|
||||
AbstractAudioInterface* _audio;
|
||||
AvatarData* _selfAvatar;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__ParticleCollisionSystem__) */
|
|
@ -41,12 +41,12 @@ ParticleEditHandle::~ParticleEditHandle() {
|
|||
}
|
||||
|
||||
void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||
glm::vec3 gravity, float damping, QString updateScript) {
|
||||
glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||
|
||||
// setup a ParticleDetail struct with the data
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, usecTimestampNow(),
|
||||
position, radius, {color.red, color.green, color.blue },
|
||||
velocity, gravity, damping, updateScript, _creatorTokenID };
|
||||
velocity, gravity, damping, inHand, updateScript, _creatorTokenID };
|
||||
|
||||
// queue the packet
|
||||
_packetSender->queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &addParticleDetail);
|
||||
|
@ -62,7 +62,7 @@ void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor
|
|||
}
|
||||
|
||||
bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||
glm::vec3 gravity, float damping, QString updateScript) {
|
||||
glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||
|
||||
if (!isKnownID()) {
|
||||
return false; // not allowed until we know the id
|
||||
|
@ -71,7 +71,7 @@ bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor
|
|||
// setup a ParticleDetail struct with the data
|
||||
ParticleDetail newParticleDetail = { _id, usecTimestampNow(),
|
||||
position, radius, {color.red, color.green, color.blue },
|
||||
velocity, gravity, damping, updateScript, _creatorTokenID };
|
||||
velocity, gravity, damping, inHand, updateScript, _creatorTokenID };
|
||||
|
||||
// queue the packet
|
||||
_packetSender->queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, 1, &newParticleDetail);
|
||||
|
@ -82,7 +82,7 @@ bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor
|
|||
// if we have a local tree, also update it...
|
||||
if (_localTree) {
|
||||
rgbColor rcolor = {color.red, color.green, color.blue };
|
||||
Particle tempParticle(position, radius, rcolor, velocity, damping, gravity, updateScript, _id);
|
||||
Particle tempParticle(position, radius, rcolor, velocity, gravity, damping, inHand, updateScript, _id);
|
||||
_localTree->storeParticle(tempParticle);
|
||||
}
|
||||
|
||||
|
|
|
@ -35,10 +35,10 @@ public:
|
|||
bool isKnownID() const { return _isKnownID; }
|
||||
|
||||
void createParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||
glm::vec3 gravity, float damping, QString updateScript);
|
||||
glm::vec3 gravity, float damping, bool inHand, QString updateScript);
|
||||
|
||||
bool updateParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
|
||||
glm::vec3 gravity, float damping, QString updateScript);
|
||||
glm::vec3 gravity, float damping, bool inHand, QString updateScript);
|
||||
|
||||
static void handleAddResponse(unsigned char* packetData , int packetLength);
|
||||
private:
|
||||
|
|
|
@ -15,7 +15,7 @@ void ParticleScriptingInterface::queueParticleAdd(PACKET_TYPE addPacketType, Par
|
|||
}
|
||||
|
||||
unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, QString updateScript) {
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||
|
||||
// The application will keep track of creatorTokenID
|
||||
uint32_t creatorTokenID = _nextCreatorTokenID;
|
||||
|
@ -24,7 +24,7 @@ unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, fl
|
|||
// setup a ParticleDetail struct with the data
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, usecTimestampNow(),
|
||||
position, radius, {color.red, color.green, color.blue }, velocity,
|
||||
gravity, damping, updateScript, creatorTokenID };
|
||||
gravity, damping, inHand, updateScript, creatorTokenID };
|
||||
|
||||
// queue the packet
|
||||
queueParticleAdd(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, addParticleDetail);
|
||||
|
|
|
@ -27,7 +27,7 @@ public slots:
|
|||
/// queues the creation of a Particle which will be sent by calling process on the PacketSender
|
||||
/// returns the creatorTokenID for the newly created particle
|
||||
unsigned int queueParticleAdd(glm::vec3 position, float radius,
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, QString updateScript);
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString updateScript);
|
||||
|
||||
private:
|
||||
void queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails);
|
||||
|
|
|
@ -36,6 +36,8 @@ public:
|
|||
|
||||
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
|
||||
// own definition. Implement these to allow your octree based server to support editing
|
||||
virtual bool getWantSVOfileVersions() const { return true; }
|
||||
virtual PACKET_TYPE expectedDataPacketType() const { return PACKET_TYPE_PARTICLE_DATA; }
|
||||
virtual bool handlesEditPacketType(PACKET_TYPE packetType) const;
|
||||
virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
||||
unsigned char* editData, int maxLength, Node* senderNode);
|
||||
|
|
|
@ -51,7 +51,10 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
|||
return 1;
|
||||
|
||||
case PACKET_TYPE_PARTICLE_ADD_OR_EDIT:
|
||||
return 1;
|
||||
return 2;
|
||||
|
||||
case PACKET_TYPE_PARTICLE_DATA:
|
||||
return 2;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
|
|
|
@ -53,6 +53,7 @@ public:
|
|||
|
||||
void readCodeColorBufferToTree(const unsigned char* codeColorBuffer, bool destructive = false);
|
||||
|
||||
virtual PACKET_TYPE expectedDataPacketType() const { return PACKET_TYPE_VOXEL_DATA; }
|
||||
virtual bool handlesEditPacketType(PACKET_TYPE packetType) const;
|
||||
virtual int processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
||||
unsigned char* editData, int maxLength, Node* senderNode);
|
||||
|
|
Loading…
Reference in a new issue