Format original textures property string more properly

This commit is contained in:
David Rowe 2016-01-07 16:52:29 +13:00
parent f64481c510
commit a6bfecf038

View file

@ -171,22 +171,22 @@ QStringList NetworkGeometry::getTextureNames() const {
for (auto&& material : _materials) {
if (!material->diffuseTextureName.isEmpty() && material->diffuseTexture) {
QString textureURL = material->diffuseTexture->getURL().toString();
result << material->diffuseTextureName + ":" + textureURL;
result << material->diffuseTextureName + ":\"" + textureURL + "\"";
}
if (!material->normalTextureName.isEmpty() && material->normalTexture) {
QString textureURL = material->normalTexture->getURL().toString();
result << material->normalTextureName + ":" + textureURL;
result << material->normalTextureName + ":\"" + textureURL + "\"";
}
if (!material->specularTextureName.isEmpty() && material->specularTexture) {
QString textureURL = material->specularTexture->getURL().toString();
result << material->specularTextureName + ":" + textureURL;
result << material->specularTextureName + ":\"" + textureURL + "\"";
}
if (!material->emissiveTextureName.isEmpty() && material->emissiveTexture) {
QString textureURL = material->emissiveTexture->getURL().toString();
result << material->emissiveTextureName + ":" + textureURL;
result << material->emissiveTextureName + ":\"" + textureURL + "\"";
}
}