mirror of
https://github.com/overte-org/overte.git
synced 2025-08-10 14:52:46 +02:00
Merge branch 'master' of https://github.com/worklist/hifi
This commit is contained in:
commit
a56ad3ec28
10 changed files with 432 additions and 261 deletions
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@ -266,21 +266,15 @@ void Avatar::reset() {
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// Update avatar head rotation with sensor data
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// Update avatar head rotation with sensor data
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void Avatar::updateHeadFromGyros(float frametime, SerialInterface* serialInterface, glm::vec3* gravity) {
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void Avatar::updateHeadFromGyros(float deltaTime, SerialInterface* serialInterface, glm::vec3* gravity) {
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float measuredPitchRate = 0.0f;
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float measuredPitchRate = 0.0f;
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float measuredRollRate = 0.0f;
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float measuredRollRate = 0.0f;
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float measuredYawRate = 0.0f;
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float measuredYawRate = 0.0f;
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if (serialInterface->active && USING_INVENSENSE_MPU9150) {
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measuredPitchRate = serialInterface->getLastPitchRate();
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measuredPitchRate = serialInterface->getLastPitchRate();
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measuredYawRate = serialInterface->getLastYawRate();
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measuredYawRate = serialInterface->getLastYawRate();
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measuredRollRate = serialInterface->getLastRollRate();
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measuredRollRate = serialInterface->getLastRollRate();
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} else {
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measuredPitchRate = serialInterface->getRelativeValue(HEAD_PITCH_RATE);
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measuredYawRate = serialInterface->getRelativeValue(HEAD_YAW_RATE);
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measuredRollRate = serialInterface->getRelativeValue(HEAD_ROLL_RATE);
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}
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// Update avatar head position based on measured gyro rates
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// Update avatar head position based on measured gyro rates
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const float MAX_PITCH = 45;
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const float MAX_PITCH = 45;
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const float MIN_PITCH = -45;
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const float MIN_PITCH = -45;
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@ -289,13 +283,34 @@ void Avatar::updateHeadFromGyros(float frametime, SerialInterface* serialInterfa
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const float MAX_ROLL = 50;
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const float MAX_ROLL = 50;
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const float MIN_ROLL = -50;
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const float MIN_ROLL = -50;
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addHeadPitch(measuredPitchRate * frametime);
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addHeadPitch(measuredPitchRate * deltaTime);
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addHeadYaw(measuredYawRate * frametime);
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addHeadYaw(measuredYawRate * deltaTime);
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addHeadRoll(measuredRollRate * frametime);
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addHeadRoll(measuredRollRate * deltaTime);
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setHeadPitch(glm::clamp(getHeadPitch(), MIN_PITCH, MAX_PITCH));
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setHeadPitch(glm::clamp(getHeadPitch(), MIN_PITCH, MAX_PITCH));
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setHeadYaw(glm::clamp(getHeadYaw(), MIN_YAW, MAX_YAW));
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setHeadYaw(glm::clamp(getHeadYaw(), MIN_YAW, MAX_YAW));
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setHeadRoll(glm::clamp(getHeadRoll(), MIN_ROLL, MAX_ROLL));
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setHeadRoll(glm::clamp(getHeadRoll(), MIN_ROLL, MAX_ROLL));
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// Update head lean distance based on accelerometer data
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const float LEAN_SENSITIVITY = 0.15;
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const float LEAN_MAX = 0.45;
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const float LEAN_AVERAGING = 10.0;
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glm::vec3 headRotationRates(getHeadPitch(), getHeadYaw(), getHeadRoll());
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float headRateMax = 50.f;
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glm::vec3 leaning = (serialInterface->getLastAcceleration() - serialInterface->getGravity())
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* LEAN_SENSITIVITY
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* (1.f - fminf(glm::length(headRotationRates), headRateMax) / headRateMax);
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leaning.y = 0.f;
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if (glm::length(leaning) < LEAN_MAX) {
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_head.leanForward = _head.leanForward * (1.f - LEAN_AVERAGING * deltaTime) +
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(LEAN_AVERAGING * deltaTime) * leaning.z * LEAN_SENSITIVITY;
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_head.leanSideways = _head.leanSideways * (1.f - LEAN_AVERAGING * deltaTime) +
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(LEAN_AVERAGING * deltaTime) * leaning.x * LEAN_SENSITIVITY;
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}
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setHeadLeanSideways(_head.leanSideways);
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setHeadLeanForward(_head.leanForward);
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}
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}
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float Avatar::getAbsoluteHeadYaw() const {
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float Avatar::getAbsoluteHeadYaw() const {
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@ -329,6 +344,8 @@ void Avatar::simulate(float deltaTime) {
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// update balls
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// update balls
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if (_balls) { _balls->simulate(deltaTime); }
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if (_balls) { _balls->simulate(deltaTime); }
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// if other avatar, update head position from network data
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// update avatar skeleton
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// update avatar skeleton
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updateSkeleton();
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updateSkeleton();
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@ -517,14 +534,12 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
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void Avatar::updateHead(float deltaTime) {
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void Avatar::updateHead(float deltaTime) {
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// hold on to this - used for testing....
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// Get head position data from network for other people
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/*
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if (!_isMine) {
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static float test = 0.0f;
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_head.leanSideways = getHeadLeanSideways();
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test += deltaTime;
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_head.leanForward = getHeadLeanForward();
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_head.leanForward = 0.02 * sin( test * 0.2f );
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}
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_head.leanSideways = 0.02 * sin( test * 0.3f );
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*/
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//apply the head lean values to the springy position...
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//apply the head lean values to the springy position...
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if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) {
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if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) {
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glm::vec3 headLean =
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glm::vec3 headLean =
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@ -551,7 +566,7 @@ void Avatar::updateHead(float deltaTime) {
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}
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}
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// Decay head back to center if turned on
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// Decay head back to center if turned on
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if (_returnHeadToCenter) {
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if (_isMine && _returnHeadToCenter) {
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// Decay back toward center
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// Decay back toward center
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_headPitch *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime);
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_headPitch *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime);
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_headYaw *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime);
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_headYaw *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime);
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@ -559,15 +574,14 @@ void Avatar::updateHead(float deltaTime) {
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}
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}
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// For invensense gyro, decay only slightly when roughly centered
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// For invensense gyro, decay only slightly when roughly centered
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if (USING_INVENSENSE_MPU9150) {
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if (_isMine) {
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const float RETURN_RANGE = 5.0;
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const float RETURN_RANGE = 15.0;
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const float RETURN_STRENGTH = 1.0;
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const float RETURN_STRENGTH = 2.0;
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if (fabs(_headPitch) < RETURN_RANGE) { _headPitch *= (1.0f - RETURN_STRENGTH * deltaTime); }
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if (fabs(_headPitch) < RETURN_RANGE) { _headPitch *= (1.0f - RETURN_STRENGTH * deltaTime); }
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if (fabs(_headYaw) < RETURN_RANGE) { _headYaw *= (1.0f - RETURN_STRENGTH * deltaTime); }
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if (fabs(_headYaw) < RETURN_RANGE) { _headYaw *= (1.0f - RETURN_STRENGTH * deltaTime); }
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if (fabs(_headRoll) < RETURN_RANGE) { _headRoll *= (1.0f - RETURN_STRENGTH * deltaTime); }
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if (fabs(_headRoll) < RETURN_RANGE) { _headRoll *= (1.0f - RETURN_STRENGTH * deltaTime); }
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}
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}
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if (_head.noise) {
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if (_head.noise) {
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// Move toward new target
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// Move toward new target
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_headPitch += (_head.pitchTarget - _headPitch) * 10 * deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
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_headPitch += (_head.pitchTarget - _headPitch) * 10 * deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
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@ -29,7 +29,7 @@ int serialBufferPos = 0;
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const int ZERO_OFFSET = 2048;
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const int ZERO_OFFSET = 2048;
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const short NO_READ_MAXIMUM_MSECS = 3000;
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const short NO_READ_MAXIMUM_MSECS = 3000;
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const short SAMPLES_TO_DISCARD = 100; // Throw out the first few samples
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const short SAMPLES_TO_DISCARD = 100; // Throw out the first few samples
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const int GRAVITY_SAMPLES = 200; // Use the first samples to compute gravity vector
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const int GRAVITY_SAMPLES = 60; // Use the first samples to compute gravity vector
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const bool USING_INVENSENSE_MPU9150 = 1;
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const bool USING_INVENSENSE_MPU9150 = 1;
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@ -131,42 +131,11 @@ void SerialInterface::initializePort(char* portname, int baud) {
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#endif
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#endif
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}
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}
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// Reset Trailing averages to the current measurement
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void SerialInterface::resetTrailingAverages() {
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for (int i = 1; i < NUM_CHANNELS; i++) trailingAverage[i] = lastMeasured[i];
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}
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// Render the serial interface channel values onscreen as vertical lines
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// Render the serial interface channel values onscreen as vertical lines
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void SerialInterface::renderLevels(int width, int height) {
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void SerialInterface::renderLevels(int width, int height) {
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int i;
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int disp_x = 10;
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const int GAP = 16;
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char val[40];
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char val[40];
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if (!USING_INVENSENSE_MPU9150) {
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if (USING_INVENSENSE_MPU9150) {
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for(i = 0; i < NUM_CHANNELS; i++) {
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// For invensense gyros, render as horizontal bars
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// Actual value
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glLineWidth(2.0);
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glColor4f(1, 1, 1, 1);
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glBegin(GL_LINES);
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glVertex2f(disp_x, height * 0.95);
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glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096));
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glColor4f(1, 0, 0, 1);
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glVertex2f(disp_x - 3, height * (0.25 + 0.75f * getValue(i) / 4096));
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glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096));
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glEnd();
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// Trailing Average value
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glBegin(GL_LINES);
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glColor4f(1, 1, 1, 1);
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glVertex2f(disp_x, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
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glVertex2f(disp_x + 4, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
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glEnd();
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sprintf(val, "%d", getValue(i));
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drawtext(disp_x - GAP / 2, (height * 0.95) + 2, 0.08, 90, 1.0, 0, val, 0, 1, 0);
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disp_x += GAP;
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}
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} else {
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const int LEVEL_CORNER_X = 10;
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const int LEVEL_CORNER_X = 10;
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const int LEVEL_CORNER_Y = 200;
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const int LEVEL_CORNER_Y = 200;
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@ -177,18 +146,37 @@ void SerialInterface::renderLevels(int width, int height) {
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Roll %4.1f", _lastRollRate);
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sprintf(val, "Roll %4.1f", _lastRollRate);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "X %4.3f", _lastAccelX);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 45, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Y %4.3f", _lastAccelY);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 60, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Z %4.3f", _lastAccelZ);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 75, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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// Draw the levels as horizontal lines
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// Draw the levels as horizontal lines
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const int LEVEL_CENTER = 150;
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const int LEVEL_CENTER = 150;
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const float ACCEL_VIEW_SCALING = 50.f;
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glLineWidth(2.0);
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glLineWidth(2.0);
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glColor4f(1, 1, 1, 1);
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glColor4f(1, 1, 1, 1);
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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// Gyro rates
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastYawRate, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastYawRate, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastPitchRate, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastPitchRate, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRollRate, LEVEL_CORNER_Y + 27);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRollRate, LEVEL_CORNER_Y + 27);
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// Acceleration
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelX - _gravity.x)* ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelY - _gravity.y) * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 72);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelZ - _gravity.z) * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 72);
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glEnd();
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glEnd();
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// Draw green vertical centerline
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// Draw green vertical centerline
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glColor4f(0, 1, 0, 0.5);
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glColor4f(0, 1, 0, 0.5);
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@ -197,18 +185,6 @@ void SerialInterface::renderLevels(int width, int height) {
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 30);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 30);
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glEnd();
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glEnd();
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}
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}
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// Display Serial latency block
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if (LED) {
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glColor3f(1,0,0);
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glBegin(GL_QUADS); {
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glVertex2f(width - 100, height - 100);
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glVertex2f(width, height - 100);
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glVertex2f(width, height);
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glVertex2f(width - 100, height);
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|
||||||
}
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|
||||||
glEnd();
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|
||||||
}
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|
||||||
}
|
}
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||||||
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|
||||||
void convertHexToInt(unsigned char* sourceBuffer, int& destinationInt) {
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void convertHexToInt(unsigned char* sourceBuffer, int& destinationInt) {
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@ -237,15 +213,17 @@ void SerialInterface::readData() {
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||||||
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|
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int accelXRate, accelYRate, accelZRate;
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int accelXRate, accelYRate, accelZRate;
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|
||||||
convertHexToInt(sensorBuffer + 6, accelXRate);
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convertHexToInt(sensorBuffer + 6, accelZRate);
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convertHexToInt(sensorBuffer + 10, accelYRate);
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convertHexToInt(sensorBuffer + 10, accelYRate);
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convertHexToInt(sensorBuffer + 14, accelZRate);
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convertHexToInt(sensorBuffer + 14, accelXRate);
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||||||
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|
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const float LSB_TO_METERS_PER_SECOND = 1.f / 16384.f;
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const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * 9.80665f;
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// From MPU-9150 register map, with setting on
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||||||
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// highest resolution = +/- 2G
|
||||||
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|
||||||
_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND2;
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||||||
_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND2;
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_lastAccelZ = ((float) accelZRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelZ = ((float) -accelZRate) * LSB_TO_METERS_PER_SECOND2;
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||||||
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|
||||||
int rollRate, yawRate, pitchRate;
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int rollRate, yawRate, pitchRate;
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||||||
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|
||||||
|
@ -262,61 +240,20 @@ void SerialInterface::readData() {
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||||||
_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
|
_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
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||||||
_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
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_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
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||||||
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|
||||||
totalSamples++;
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// Accumulate an initial reading for gravity
|
||||||
} else {
|
// Use a set of initial samples to compute gravity
|
||||||
// This array sets the rate of trailing averaging for each channel:
|
if (totalSamples < GRAVITY_SAMPLES) {
|
||||||
// If the sensor rate is 100Hz, 0.001 will make the long term average a 10-second average
|
_gravity.x += _lastAccelX;
|
||||||
const float AVG_RATE[] = {0.002, 0.002, 0.002, 0.002, 0.002, 0.002};
|
_gravity.y += _lastAccelY;
|
||||||
char bufchar[1];
|
_gravity.z += _lastAccelZ;
|
||||||
|
|
||||||
while (read(_serialDescriptor, &bufchar, 1) > 0) {
|
|
||||||
serialBuffer[serialBufferPos] = bufchar[0];
|
|
||||||
serialBufferPos++;
|
|
||||||
// Have we reached end of a line of input?
|
|
||||||
if ((bufchar[0] == '\n') || (serialBufferPos >= MAX_BUFFER)) {
|
|
||||||
std::string serialLine(serialBuffer, serialBufferPos-1);
|
|
||||||
//printLog("%s\n", serialLine.c_str());
|
|
||||||
int spot;
|
|
||||||
//int channel = 0;
|
|
||||||
std::string val;
|
|
||||||
for (int i = 0; i < NUM_CHANNELS + 2; i++) {
|
|
||||||
spot = serialLine.find_first_of(" ", 0);
|
|
||||||
if (spot != std::string::npos) {
|
|
||||||
val = serialLine.substr(0,spot);
|
|
||||||
//printLog("%s\n", val.c_str());
|
|
||||||
if (i < NUM_CHANNELS) lastMeasured[i] = atoi(val.c_str());
|
|
||||||
else samplesAveraged = atoi(val.c_str());
|
|
||||||
} else LED = atoi(serialLine.c_str());
|
|
||||||
serialLine = serialLine.substr(spot+1, serialLine.length() - spot - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update Trailing Averages
|
|
||||||
for (int i = 0; i < NUM_CHANNELS; i++) {
|
|
||||||
if (totalSamples > SAMPLES_TO_DISCARD) {
|
|
||||||
trailingAverage[i] = (1.f - AVG_RATE[i])*trailingAverage[i] +
|
|
||||||
AVG_RATE[i]*(float)lastMeasured[i];
|
|
||||||
} else {
|
|
||||||
trailingAverage[i] = (float)lastMeasured[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Use a set of initial samples to compute gravity
|
|
||||||
if (totalSamples < GRAVITY_SAMPLES) {
|
|
||||||
gravity.x += lastMeasured[ACCEL_X];
|
|
||||||
gravity.y += lastMeasured[ACCEL_Y];
|
|
||||||
gravity.z += lastMeasured[ACCEL_Z];
|
|
||||||
}
|
|
||||||
if (totalSamples == GRAVITY_SAMPLES) {
|
|
||||||
gravity = glm::normalize(gravity);
|
|
||||||
printLog("gravity: %f,%f,%f\n", gravity.x, gravity.y, gravity.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
totalSamples++;
|
|
||||||
serialBufferPos = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
if (totalSamples == GRAVITY_SAMPLES) {
|
||||||
|
_gravity /= (float) totalSamples;
|
||||||
|
printLog("Gravity: %f\n", glm::length(_gravity));
|
||||||
|
}
|
||||||
|
|
||||||
|
totalSamples++;
|
||||||
|
}
|
||||||
|
|
||||||
if (initialSamples == totalSamples) {
|
if (initialSamples == totalSamples) {
|
||||||
timeval now;
|
timeval now;
|
||||||
|
@ -336,23 +273,10 @@ void SerialInterface::resetSerial() {
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
active = false;
|
active = false;
|
||||||
totalSamples = 0;
|
totalSamples = 0;
|
||||||
|
_gravity = glm::vec3(0, 0, 0);
|
||||||
|
|
||||||
gettimeofday(&lastGoodRead, NULL);
|
gettimeofday(&lastGoodRead, NULL);
|
||||||
|
|
||||||
if (!USING_INVENSENSE_MPU9150) {
|
|
||||||
gravity = glm::vec3(0, -1, 0);
|
|
||||||
|
|
||||||
// Clear the measured and average channel data
|
|
||||||
for (int i = 0; i < NUM_CHANNELS; i++) {
|
|
||||||
lastMeasured[i] = 0;
|
|
||||||
trailingAverage[i] = 0.0;
|
|
||||||
}
|
|
||||||
// Clear serial input buffer
|
|
||||||
for (int i = 1; i < MAX_BUFFER; i++) {
|
|
||||||
serialBuffer[i] = ' ';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,7 +32,7 @@
|
||||||
#define HEAD_YAW_RATE 0
|
#define HEAD_YAW_RATE 0
|
||||||
#define HEAD_ROLL_RATE 2
|
#define HEAD_ROLL_RATE 2
|
||||||
|
|
||||||
extern const bool USING_INVENSENSE_MPU9150;
|
//const bool USING_INVENSENSE_MPU9150;
|
||||||
|
|
||||||
class SerialInterface {
|
class SerialInterface {
|
||||||
public:
|
public:
|
||||||
|
@ -50,30 +50,20 @@ public:
|
||||||
float getLastYawRate() const { return _lastYawRate; }
|
float getLastYawRate() const { return _lastYawRate; }
|
||||||
float getLastPitchRate() const { return _lastPitchRate; }
|
float getLastPitchRate() const { return _lastPitchRate; }
|
||||||
float getLastRollRate() const { return _lastRollRate; }
|
float getLastRollRate() const { return _lastRollRate; }
|
||||||
|
glm::vec3 getLastAcceleration() { return glm::vec3(_lastAccelX, _lastAccelY, _lastAccelZ); };
|
||||||
|
glm::vec3 getGravity() {return _gravity;};
|
||||||
|
|
||||||
int getLED() {return LED;};
|
|
||||||
int getNumSamples() {return samplesAveraged;};
|
|
||||||
int getValue(int num) {return lastMeasured[num];};
|
|
||||||
int getRelativeValue(int num) {return static_cast<int>(lastMeasured[num] - trailingAverage[num]);};
|
|
||||||
float getTrailingValue(int num) {return trailingAverage[num];};
|
|
||||||
|
|
||||||
void resetTrailingAverages();
|
|
||||||
void renderLevels(int width, int height);
|
void renderLevels(int width, int height);
|
||||||
bool active;
|
bool active;
|
||||||
glm::vec3 getGravity() {return gravity;};
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initializePort(char* portname, int baud);
|
void initializePort(char* portname, int baud);
|
||||||
void resetSerial();
|
void resetSerial();
|
||||||
|
|
||||||
int _serialDescriptor;
|
int _serialDescriptor;
|
||||||
int lastMeasured[NUM_CHANNELS];
|
|
||||||
float trailingAverage[NUM_CHANNELS];
|
|
||||||
int samplesAveraged;
|
|
||||||
int LED;
|
|
||||||
int totalSamples;
|
int totalSamples;
|
||||||
timeval lastGoodRead;
|
timeval lastGoodRead;
|
||||||
glm::vec3 gravity;
|
glm::vec3 _gravity;
|
||||||
float _lastAccelX;
|
float _lastAccelX;
|
||||||
float _lastAccelY;
|
float _lastAccelY;
|
||||||
float _lastAccelZ;
|
float _lastAccelZ;
|
||||||
|
|
|
@ -43,7 +43,7 @@ GLubyte identityIndices[] = { 0,2,1, 0,3,2, // Z- .
|
||||||
|
|
||||||
VoxelSystem::VoxelSystem() {
|
VoxelSystem::VoxelSystem() {
|
||||||
_voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0;
|
_voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0;
|
||||||
_alwaysRenderFullVBO = true;
|
_renderFullVBO = true;
|
||||||
_tree = new VoxelTree();
|
_tree = new VoxelTree();
|
||||||
pthread_mutex_init(&_bufferWriteLock, NULL);
|
pthread_mutex_init(&_bufferWriteLock, NULL);
|
||||||
}
|
}
|
||||||
|
@ -138,8 +138,9 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
||||||
PerformanceWarning warn(_renderWarningsOn, "setupNewVoxelsForDrawing()"); // would like to include _voxelsInArrays, _voxelsUpdated
|
PerformanceWarning warn(_renderWarningsOn, "setupNewVoxelsForDrawing()"); // would like to include _voxelsInArrays, _voxelsUpdated
|
||||||
double start = usecTimestampNow();
|
double start = usecTimestampNow();
|
||||||
double sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished) / 1000.0;
|
double sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished) / 1000.0;
|
||||||
|
|
||||||
if (sinceLastTime <= std::max(_setupNewVoxelsForDrawingLastElapsed, SIXTY_FPS_IN_MILLISECONDS)) {
|
bool iAmDebugging = false; // if you're debugging set this to true, so you won't get skipped for slow debugging
|
||||||
|
if (!iAmDebugging && sinceLastTime <= std::max(_setupNewVoxelsForDrawingLastElapsed, SIXTY_FPS_IN_MILLISECONDS)) {
|
||||||
return; // bail early, it hasn't been long enough since the last time we ran
|
return; // bail early, it hasn't been long enough since the last time we ran
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -147,19 +148,37 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
||||||
// If the view frustum has changed, since last time, then remove nodes that are out of view
|
// If the view frustum has changed, since last time, then remove nodes that are out of view
|
||||||
if ((sinceLastViewCulling >= std::max(_lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS)) && hasViewChanged()) {
|
if ((sinceLastViewCulling >= std::max(_lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS)) && hasViewChanged()) {
|
||||||
_lastViewCulling = start;
|
_lastViewCulling = start;
|
||||||
|
|
||||||
|
// When we call removeOutOfView() voxels, we don't actually remove the voxels from the VBOs, but we do remove
|
||||||
|
// them from tree, this makes our tree caclulations faster, but doesn't require us to fully rebuild the VBOs (which
|
||||||
|
// can be expensive).
|
||||||
removeOutOfView();
|
removeOutOfView();
|
||||||
|
|
||||||
|
// Once we call cleanupRemovedVoxels() we do need to rebuild our VBOs (if anything was actually removed). So,
|
||||||
|
// we should consider putting this someplace else... as this might be able to occur less frequently, and save us on
|
||||||
|
// VBO reubuilding. Possibly we should do this only if our actual VBO usage crosses some lower boundary.
|
||||||
|
cleanupRemovedVoxels();
|
||||||
|
|
||||||
double endViewCulling = usecTimestampNow();
|
double endViewCulling = usecTimestampNow();
|
||||||
_lastViewCullingElapsed = (endViewCulling - start) / 1000.0;
|
_lastViewCullingElapsed = (endViewCulling - start) / 1000.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_tree->isDirty()) {
|
if (_tree->isDirty()) {
|
||||||
PerformanceWarning warn(_renderWarningsOn, "calling... newTreeToArrays()");
|
static char buffer[64] = { 0 };
|
||||||
|
if (_renderWarningsOn) {
|
||||||
|
sprintf(buffer, "newTreeToArrays() _renderFullVBO=%s", (_renderFullVBO ? "yes" : "no"));
|
||||||
|
};
|
||||||
|
PerformanceWarning warn(_renderWarningsOn, buffer);
|
||||||
_callsToTreesToArrays++;
|
_callsToTreesToArrays++;
|
||||||
if (_alwaysRenderFullVBO) {
|
if (_renderFullVBO) {
|
||||||
_voxelsInWriteArrays = 0; // reset our VBO
|
_voxelsInWriteArrays = 0; // reset our VBO
|
||||||
}
|
}
|
||||||
_voxelsUpdated = newTreeToArrays(_tree->rootNode);
|
_voxelsUpdated = newTreeToArrays(_tree->rootNode);
|
||||||
_tree->clearDirtyBit(); // after we pull the trees into the array, we can consider the tree clean
|
_tree->clearDirtyBit(); // after we pull the trees into the array, we can consider the tree clean
|
||||||
|
|
||||||
|
// since we called treeToArrays, we can assume that our VBO is in sync, and so partial updates to the VBOs are
|
||||||
|
// ok again, until/unless we call removeOutOfView()
|
||||||
|
_renderFullVBO = false;
|
||||||
} else {
|
} else {
|
||||||
_voxelsUpdated = 0;
|
_voxelsUpdated = 0;
|
||||||
}
|
}
|
||||||
|
@ -176,6 +195,16 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
||||||
_setupNewVoxelsForDrawingLastElapsed = elapsedmsec;
|
_setupNewVoxelsForDrawingLastElapsed = elapsedmsec;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void VoxelSystem::cleanupRemovedVoxels() {
|
||||||
|
PerformanceWarning warn(_renderWarningsOn, "cleanupRemovedVoxels()");
|
||||||
|
if (!_removedVoxels.isEmpty()) {
|
||||||
|
while (!_removedVoxels.isEmpty()) {
|
||||||
|
delete _removedVoxels.extract();
|
||||||
|
}
|
||||||
|
_renderFullVBO = true; // if we remove voxels, we must update our full VBOs
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void VoxelSystem::copyWrittenDataToReadArrays() {
|
void VoxelSystem::copyWrittenDataToReadArrays() {
|
||||||
PerformanceWarning warn(_renderWarningsOn, "copyWrittenDataToReadArrays()"); // would like to include _voxelsInArrays, _voxelsUpdated
|
PerformanceWarning warn(_renderWarningsOn, "copyWrittenDataToReadArrays()"); // would like to include _voxelsInArrays, _voxelsUpdated
|
||||||
if (_voxelsDirty && _voxelsUpdated) {
|
if (_voxelsDirty && _voxelsUpdated) {
|
||||||
|
@ -210,16 +239,16 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
|
||||||
voxelsUpdated += newTreeToArrays(node->getChildAtIndex(i));
|
voxelsUpdated += newTreeToArrays(node->getChildAtIndex(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (_alwaysRenderFullVBO) {
|
if (_renderFullVBO) {
|
||||||
voxelsUpdated += newway__updateNodeInArray(node);
|
voxelsUpdated += updateNodeInArraysAsFullVBO(node);
|
||||||
} else {
|
} else {
|
||||||
voxelsUpdated += oldway__updateNodeInArray(node);
|
voxelsUpdated += updateNodeInArraysAsPartialVBO(node);
|
||||||
}
|
}
|
||||||
node->clearDirtyBit(); // always clear the dirty bit, even if it doesn't need to be rendered
|
node->clearDirtyBit(); // always clear the dirty bit, even if it doesn't need to be rendered
|
||||||
return voxelsUpdated;
|
return voxelsUpdated;
|
||||||
}
|
}
|
||||||
|
|
||||||
int VoxelSystem::newway__updateNodeInArray(VoxelNode* node) {
|
int VoxelSystem::updateNodeInArraysAsFullVBO(VoxelNode* node) {
|
||||||
// If we've run out of room, then just bail...
|
// If we've run out of room, then just bail...
|
||||||
if (_voxelsInWriteArrays >= MAX_VOXELS_PER_SYSTEM) {
|
if (_voxelsInWriteArrays >= MAX_VOXELS_PER_SYSTEM) {
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -238,18 +267,24 @@ int VoxelSystem::newway__updateNodeInArray(VoxelNode* node) {
|
||||||
*(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale);
|
*(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale);
|
||||||
*(writeColorsAt +j) = node->getColor()[j % 3];
|
*(writeColorsAt +j) = node->getColor()[j % 3];
|
||||||
}
|
}
|
||||||
_voxelsInWriteArrays++; // our know vertices in the arrays
|
node->setBufferIndex(nodeIndex);
|
||||||
|
_voxelDirtyArray[nodeIndex] = true; // just in case we switch to Partial mode
|
||||||
|
_voxelsInWriteArrays++; // our know vertices in the arrays
|
||||||
return 1; // rendered
|
return 1; // rendered
|
||||||
}
|
}
|
||||||
return 0; // not-rendered
|
return 0; // not-rendered
|
||||||
}
|
}
|
||||||
|
|
||||||
int VoxelSystem::oldway__updateNodeInArray(VoxelNode* node) {
|
int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
|
||||||
// Now, if we've changed any attributes (our renderness, our color, etc) then update the Arrays... for us
|
// If we've run out of room, then just bail...
|
||||||
if (node->isDirty() && (node->getShouldRender() || node->isKnownBufferIndex())) {
|
if (_voxelsInWriteArrays >= MAX_VOXELS_PER_SYSTEM) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now, if we've changed any attributes (our renderness, our color, etc) then update the Arrays...
|
||||||
|
if (node->isDirty()) {
|
||||||
glm::vec3 startVertex;
|
glm::vec3 startVertex;
|
||||||
float voxelScale = 0;
|
float voxelScale = 0;
|
||||||
|
|
||||||
// If we're should render, use our legit location and scale,
|
// If we're should render, use our legit location and scale,
|
||||||
if (node->getShouldRender()) {
|
if (node->getShouldRender()) {
|
||||||
startVertex = node->getCorner();
|
startVertex = node->getCorner();
|
||||||
|
@ -267,8 +302,9 @@ int VoxelSystem::oldway__updateNodeInArray(VoxelNode* node) {
|
||||||
nodeIndex = node->getBufferIndex();
|
nodeIndex = node->getBufferIndex();
|
||||||
} else {
|
} else {
|
||||||
nodeIndex = _voxelsInWriteArrays;
|
nodeIndex = _voxelsInWriteArrays;
|
||||||
|
node->setBufferIndex(nodeIndex);
|
||||||
|
_voxelsInWriteArrays++;
|
||||||
}
|
}
|
||||||
|
|
||||||
_voxelDirtyArray[nodeIndex] = true;
|
_voxelDirtyArray[nodeIndex] = true;
|
||||||
|
|
||||||
// populate the array with points for the 8 vertices
|
// populate the array with points for the 8 vertices
|
||||||
|
@ -279,10 +315,6 @@ int VoxelSystem::oldway__updateNodeInArray(VoxelNode* node) {
|
||||||
*(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale);
|
*(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale);
|
||||||
*(writeColorsAt +j) = node->getColor()[j % 3];
|
*(writeColorsAt +j) = node->getColor()[j % 3];
|
||||||
}
|
}
|
||||||
if (!node->isKnownBufferIndex()) {
|
|
||||||
node->setBufferIndex(nodeIndex);
|
|
||||||
_voxelsInWriteArrays++; // our know vertices in the arrays
|
|
||||||
}
|
|
||||||
return 1; // updated!
|
return 1; // updated!
|
||||||
}
|
}
|
||||||
return 0; // not-updated
|
return 0; // not-updated
|
||||||
|
@ -373,53 +405,90 @@ void VoxelSystem::init() {
|
||||||
delete[] normalsArray;
|
delete[] normalsArray;
|
||||||
}
|
}
|
||||||
|
|
||||||
void VoxelSystem::updateVBOs() {
|
void VoxelSystem::updateFullVBOs() {
|
||||||
PerformanceWarning warn(_renderWarningsOn, "updateVBOs()"); // would like to include _callsToTreesToArrays
|
glBufferIndex segmentStart = 0;
|
||||||
if (_voxelsDirty) {
|
glBufferIndex segmentEnd = _voxelsInWriteArrays;
|
||||||
if (_alwaysRenderFullVBO) {
|
|
||||||
glBufferIndex segmentStart = 0;
|
int segmentLength = (segmentEnd - segmentStart) + 1;
|
||||||
glBufferIndex segmentEnd = _voxelsInWriteArrays;
|
GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
||||||
|
GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
||||||
int segmentLength = (segmentEnd - segmentStart) + 1;
|
GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
||||||
GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
|
||||||
GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom);
|
||||||
GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
|
segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
||||||
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom);
|
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
||||||
segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
|
||||||
segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
|
||||||
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
|
// consider the _voxelDirtyArray[] clean!
|
||||||
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
|
memset(_voxelDirtyArray, false, _voxelsInWriteArrays * sizeof(bool));
|
||||||
} else {
|
}
|
||||||
glBufferIndex segmentStart = 0;
|
|
||||||
glBufferIndex segmentEnd = 0;
|
void VoxelSystem::updatePartialVBOs() {
|
||||||
bool inSegment = false;
|
glBufferIndex segmentStart = 0;
|
||||||
for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) {
|
glBufferIndex segmentEnd = 0;
|
||||||
if (!inSegment) {
|
bool inSegment = false;
|
||||||
if (_voxelDirtyArray[i]) {
|
for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) {
|
||||||
segmentStart = i;
|
bool thisVoxelDirty = _voxelDirtyArray[i];
|
||||||
inSegment = true;
|
if (!inSegment) {
|
||||||
_voxelDirtyArray[i] = false; // consider us clean!
|
if (thisVoxelDirty) {
|
||||||
}
|
segmentStart = i;
|
||||||
} else {
|
inSegment = true;
|
||||||
if (!_voxelDirtyArray[i] || (i == (_voxelsInWriteArrays - 1)) ) {
|
_voxelDirtyArray[i] = false; // consider us clean!
|
||||||
segmentEnd = i;
|
|
||||||
inSegment = false;
|
|
||||||
int segmentLength = (segmentEnd - segmentStart) + 1;
|
|
||||||
GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
|
||||||
GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
|
||||||
GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
|
|
||||||
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom);
|
|
||||||
segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
|
||||||
segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
|
||||||
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
|
|
||||||
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
if (!thisVoxelDirty) {
|
||||||
|
// If we got here because because this voxel is NOT dirty, so the last dirty voxel was the one before
|
||||||
|
// this one and so that's where the "segment" ends
|
||||||
|
segmentEnd = i - 1;
|
||||||
|
inSegment = false;
|
||||||
|
int segmentLength = (segmentEnd - segmentStart) + 1;
|
||||||
|
GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
||||||
|
GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
||||||
|
GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
|
||||||
|
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom);
|
||||||
|
segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
||||||
|
segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
||||||
|
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
|
||||||
|
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
|
||||||
|
}
|
||||||
|
_voxelDirtyArray[i] = false; // consider us clean!
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we got to the end of the array, and we're in an active dirty segment...
|
||||||
|
if (inSegment) {
|
||||||
|
segmentEnd = _voxelsInWriteArrays - 1;
|
||||||
|
inSegment = false;
|
||||||
|
int segmentLength = (segmentEnd - segmentStart) + 1;
|
||||||
|
GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
||||||
|
GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
|
||||||
|
GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
|
||||||
|
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom);
|
||||||
|
segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
||||||
|
segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
|
||||||
|
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
|
||||||
|
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSystem::updateVBOs() {
|
||||||
|
static char buffer[40] = { 0 };
|
||||||
|
if (_renderWarningsOn) {
|
||||||
|
sprintf(buffer, "updateVBOs() _renderFullVBO=%s", (_renderFullVBO ? "yes" : "no"));
|
||||||
|
};
|
||||||
|
PerformanceWarning warn(_renderWarningsOn, buffer); // would like to include _callsToTreesToArrays
|
||||||
|
if (_voxelsDirty) {
|
||||||
|
// updatePartialVBOs() is not yet working. For now, ALWAYS call updateFullVBOs()
|
||||||
|
if (_renderFullVBO) {
|
||||||
|
updateFullVBOs();
|
||||||
|
} else {
|
||||||
|
updatePartialVBOs(); // too many small segments?
|
||||||
}
|
}
|
||||||
_voxelsDirty = false;
|
_voxelsDirty = false;
|
||||||
}
|
}
|
||||||
|
@ -672,10 +741,14 @@ void VoxelSystem::removeOutOfView() {
|
||||||
removeOutOfViewArgs args(this);
|
removeOutOfViewArgs args(this);
|
||||||
_tree->recurseTreeWithOperation(removeOutOfViewOperation,(void*)&args);
|
_tree->recurseTreeWithOperation(removeOutOfViewOperation,(void*)&args);
|
||||||
|
|
||||||
if (_renderWarningsOn) {
|
if (args.nodesRemoved) {
|
||||||
printLog("removeOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld bag.count()=%d \n",
|
_tree->setDirtyBit();
|
||||||
|
}
|
||||||
|
bool showRemoveDebugDetails = false;
|
||||||
|
if (showRemoveDebugDetails) {
|
||||||
|
printLog("removeOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld _removedVoxels.count()=%d \n",
|
||||||
args.nodesScanned, args.nodesRemoved, args.nodesInside,
|
args.nodesScanned, args.nodesRemoved, args.nodesInside,
|
||||||
args.nodesIntersect, args.nodesOutside, args.dontRecurseBag.count()
|
args.nodesIntersect, args.nodesOutside, _removedVoxels.count()
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -695,3 +768,133 @@ bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3&
|
||||||
detail.blue = node->getColor()[2];
|
detail.blue = node->getColor()[2];
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class falseColorizeRandomEveryOtherArgs {
|
||||||
|
public:
|
||||||
|
falseColorizeRandomEveryOtherArgs() : totalNodes(0), colorableNodes(0), coloredNodes(0), colorThis(true) {};
|
||||||
|
unsigned long totalNodes;
|
||||||
|
unsigned long colorableNodes;
|
||||||
|
unsigned long coloredNodes;
|
||||||
|
bool colorThis;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool VoxelSystem::falseColorizeRandomEveryOtherOperation(VoxelNode* node, void* extraData) {
|
||||||
|
falseColorizeRandomEveryOtherArgs* args = (falseColorizeRandomEveryOtherArgs*)extraData;
|
||||||
|
args->totalNodes++;
|
||||||
|
if (node->isColored()) {
|
||||||
|
args->colorableNodes++;
|
||||||
|
if (args->colorThis) {
|
||||||
|
args->coloredNodes++;
|
||||||
|
node->setFalseColor(255, randomColorValue(150), randomColorValue(150));
|
||||||
|
}
|
||||||
|
args->colorThis = !args->colorThis;
|
||||||
|
}
|
||||||
|
return true; // keep going!
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSystem::falseColorizeRandomEveryOther() {
|
||||||
|
falseColorizeRandomEveryOtherArgs args;
|
||||||
|
_tree->recurseTreeWithOperation(falseColorizeRandomEveryOtherOperation,&args);
|
||||||
|
printLog("randomized false color for every other node: total %ld, colorable %ld, colored %ld\n",
|
||||||
|
args.totalNodes, args.colorableNodes, args.coloredNodes);
|
||||||
|
setupNewVoxelsForDrawing();
|
||||||
|
}
|
||||||
|
|
||||||
|
class collectStatsForTreesAndVBOsArgs {
|
||||||
|
public:
|
||||||
|
collectStatsForTreesAndVBOsArgs() :
|
||||||
|
totalNodes(0),
|
||||||
|
dirtyNodes(0),
|
||||||
|
shouldRenderNodes(0),
|
||||||
|
coloredNodes(0),
|
||||||
|
nodesInVBO(0),
|
||||||
|
nodesInVBOOverExpectedMax(0),
|
||||||
|
duplicateVBOIndex(0)
|
||||||
|
{
|
||||||
|
memset(hasIndexFound, false, MAX_VOXELS_PER_SYSTEM * sizeof(bool));
|
||||||
|
};
|
||||||
|
|
||||||
|
unsigned long totalNodes;
|
||||||
|
unsigned long dirtyNodes;
|
||||||
|
unsigned long shouldRenderNodes;
|
||||||
|
unsigned long coloredNodes;
|
||||||
|
unsigned long nodesInVBO;
|
||||||
|
unsigned long nodesInVBOOverExpectedMax;
|
||||||
|
unsigned long duplicateVBOIndex;
|
||||||
|
unsigned long expectedMax;
|
||||||
|
|
||||||
|
bool colorThis;
|
||||||
|
bool hasIndexFound[MAX_VOXELS_PER_SYSTEM];
|
||||||
|
};
|
||||||
|
|
||||||
|
bool VoxelSystem::collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData) {
|
||||||
|
collectStatsForTreesAndVBOsArgs* args = (collectStatsForTreesAndVBOsArgs*)extraData;
|
||||||
|
args->totalNodes++;
|
||||||
|
|
||||||
|
if (node->isColored()) {
|
||||||
|
args->coloredNodes++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (node->getShouldRender()) {
|
||||||
|
args->shouldRenderNodes++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (node->isDirty()) {
|
||||||
|
args->dirtyNodes++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (node->isKnownBufferIndex()) {
|
||||||
|
args->nodesInVBO++;
|
||||||
|
unsigned long nodeIndex = node->getBufferIndex();
|
||||||
|
if (args->hasIndexFound[nodeIndex]) {
|
||||||
|
args->duplicateVBOIndex++;
|
||||||
|
printLog("duplicateVBO found... index=%ld, isDirty=%s, shouldRender=%s \n", nodeIndex,
|
||||||
|
node->isDirty() ? "yes" : "no" , node->getShouldRender() ? "yes" : "no" );
|
||||||
|
} else {
|
||||||
|
args->hasIndexFound[nodeIndex] = true;
|
||||||
|
}
|
||||||
|
if (nodeIndex > args->expectedMax) {
|
||||||
|
args->nodesInVBOOverExpectedMax++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true; // keep going!
|
||||||
|
}
|
||||||
|
|
||||||
|
void VoxelSystem::collectStatsForTreesAndVBOs() {
|
||||||
|
|
||||||
|
glBufferIndex minDirty = GLBUFFER_INDEX_UNKNOWN;
|
||||||
|
glBufferIndex maxDirty = 0;
|
||||||
|
|
||||||
|
for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) {
|
||||||
|
if (_voxelDirtyArray[i]) {
|
||||||
|
minDirty = std::min(minDirty,i);
|
||||||
|
maxDirty = std::max(maxDirty,i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
collectStatsForTreesAndVBOsArgs args;
|
||||||
|
args.expectedMax = _voxelsInWriteArrays;
|
||||||
|
_tree->recurseTreeWithOperation(collectStatsForTreesAndVBOsOperation,&args);
|
||||||
|
|
||||||
|
printLog("_voxelsDirty=%s _voxelsInWriteArrays=%ld minDirty=%ld maxDirty=%ld \n", (_voxelsDirty ? "yes" : "no"),
|
||||||
|
_voxelsInWriteArrays, minDirty, maxDirty);
|
||||||
|
|
||||||
|
printLog("stats: total %ld, dirty %ld, colored %ld, shouldRender %ld, inVBO %ld, nodesInVBOOverExpectedMax %ld, duplicateVBOIndex %ld\n",
|
||||||
|
args.totalNodes, args.dirtyNodes, args.coloredNodes, args.shouldRenderNodes,
|
||||||
|
args.nodesInVBO, args.nodesInVBOOverExpectedMax, args.duplicateVBOIndex);
|
||||||
|
|
||||||
|
glBufferIndex minInVBO = GLBUFFER_INDEX_UNKNOWN;
|
||||||
|
glBufferIndex maxInVBO = 0;
|
||||||
|
|
||||||
|
for (glBufferIndex i = 0; i < MAX_VOXELS_PER_SYSTEM; i++) {
|
||||||
|
if (args.hasIndexFound[i]) {
|
||||||
|
minInVBO = std::min(minInVBO,i);
|
||||||
|
maxInVBO = std::max(maxInVBO,i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
printLog("minInVBO=%ld maxInVBO=%ld _voxelsInWriteArrays=%ld _voxelsInReadArrays=%ld\n",
|
||||||
|
minInVBO, maxInVBO, _voxelsInWriteArrays, _voxelsInReadArrays);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -57,6 +57,7 @@ public:
|
||||||
void trueColorize();
|
void trueColorize();
|
||||||
void falseColorizeInView(ViewFrustum* viewFrustum);
|
void falseColorizeInView(ViewFrustum* viewFrustum);
|
||||||
void falseColorizeDistanceFromView(ViewFrustum* viewFrustum);
|
void falseColorizeDistanceFromView(ViewFrustum* viewFrustum);
|
||||||
|
void falseColorizeRandomEveryOther();
|
||||||
|
|
||||||
void killLocalVoxels();
|
void killLocalVoxels();
|
||||||
void setRenderPipelineWarnings(bool on) { _renderWarningsOn = on; };
|
void setRenderPipelineWarnings(bool on) { _renderWarningsOn = on; };
|
||||||
|
@ -67,6 +68,8 @@ public:
|
||||||
|
|
||||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
VoxelDetail& detail, float& distance, BoxFace& face);
|
VoxelDetail& detail, float& distance, BoxFace& face);
|
||||||
|
|
||||||
|
void collectStatsForTreesAndVBOs();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int _callsToTreesToArrays;
|
int _callsToTreesToArrays;
|
||||||
|
@ -82,9 +85,11 @@ private:
|
||||||
static bool falseColorizeDistanceFromViewOperation(VoxelNode* node, void* extraData);
|
static bool falseColorizeDistanceFromViewOperation(VoxelNode* node, void* extraData);
|
||||||
static bool getDistanceFromViewRangeOperation(VoxelNode* node, void* extraData);
|
static bool getDistanceFromViewRangeOperation(VoxelNode* node, void* extraData);
|
||||||
static bool removeOutOfViewOperation(VoxelNode* node, void* extraData);
|
static bool removeOutOfViewOperation(VoxelNode* node, void* extraData);
|
||||||
|
static bool falseColorizeRandomEveryOtherOperation(VoxelNode* node, void* extraData);
|
||||||
|
static bool collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData);
|
||||||
|
|
||||||
int newway__updateNodeInArray(VoxelNode* node);
|
int updateNodeInArraysAsFullVBO(VoxelNode* node);
|
||||||
int oldway__updateNodeInArray(VoxelNode* node);
|
int updateNodeInArraysAsPartialVBO(VoxelNode* node);
|
||||||
|
|
||||||
// these are kinda hacks, used by getDistanceFromViewRangeOperation() probably shouldn't be here
|
// these are kinda hacks, used by getDistanceFromViewRangeOperation() probably shouldn't be here
|
||||||
static float _maxDistance;
|
static float _maxDistance;
|
||||||
|
@ -103,7 +108,7 @@ private:
|
||||||
unsigned long _voxelsInReadArrays;
|
unsigned long _voxelsInReadArrays;
|
||||||
unsigned long _unusedArraySpace;
|
unsigned long _unusedArraySpace;
|
||||||
|
|
||||||
bool _alwaysRenderFullVBO;
|
bool _renderFullVBO;
|
||||||
|
|
||||||
double _setupNewVoxelsForDrawingLastElapsed;
|
double _setupNewVoxelsForDrawingLastElapsed;
|
||||||
double _setupNewVoxelsForDrawingLastFinished;
|
double _setupNewVoxelsForDrawingLastFinished;
|
||||||
|
@ -120,11 +125,18 @@ private:
|
||||||
ViewFrustum _lastKnowViewFrustum;
|
ViewFrustum _lastKnowViewFrustum;
|
||||||
|
|
||||||
int newTreeToArrays(VoxelNode *currentNode);
|
int newTreeToArrays(VoxelNode *currentNode);
|
||||||
|
void cleanupRemovedVoxels();
|
||||||
|
|
||||||
void setupNewVoxelsForDrawing();
|
void setupNewVoxelsForDrawing();
|
||||||
void copyWrittenDataToReadArrays();
|
void copyWrittenDataToReadArrays();
|
||||||
void updateVBOs();
|
|
||||||
|
|
||||||
bool _voxelsDirty;
|
bool _voxelsDirty;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void updateVBOs();
|
||||||
|
void updateFullVBOs(); // all voxels in the VBO
|
||||||
|
void updatePartialVBOs(); // multiple segments, only dirty voxels
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -364,10 +364,6 @@ void reset_sensors() {
|
||||||
headMouseY = HEIGHT/2;
|
headMouseY = HEIGHT/2;
|
||||||
|
|
||||||
myAvatar.reset();
|
myAvatar.reset();
|
||||||
|
|
||||||
if (serialPort.active) {
|
|
||||||
serialPort.resetTrailingAverages();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -379,15 +375,9 @@ void updateAvatar(float deltaTime) {
|
||||||
myAvatar.updateHeadFromGyros(deltaTime, &serialPort, &gravity);
|
myAvatar.updateHeadFromGyros(deltaTime, &serialPort, &gravity);
|
||||||
|
|
||||||
// Grab latest readings from the gyros
|
// Grab latest readings from the gyros
|
||||||
float measuredYawRate, measuredPitchRate;
|
float measuredPitchRate = serialPort.getLastPitchRate();
|
||||||
if (USING_INVENSENSE_MPU9150) {
|
float measuredYawRate = serialPort.getLastYawRate();
|
||||||
measuredPitchRate = serialPort.getLastPitchRate();
|
|
||||||
measuredYawRate = serialPort.getLastYawRate();
|
|
||||||
} else {
|
|
||||||
measuredPitchRate = serialPort.getRelativeValue(HEAD_PITCH_RATE);
|
|
||||||
measuredYawRate = serialPort.getRelativeValue(HEAD_YAW_RATE);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update gyro-based mouse (X,Y on screen)
|
// Update gyro-based mouse (X,Y on screen)
|
||||||
const float MIN_MOUSE_RATE = 30.0;
|
const float MIN_MOUSE_RATE = 30.0;
|
||||||
const float MOUSE_SENSITIVITY = 0.1f;
|
const float MOUSE_SENSITIVITY = 0.1f;
|
||||||
|
@ -1330,6 +1320,20 @@ int doRandomizeVoxelColors(int state) {
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int doFalseRandomizeEveryOtherVoxelColors(int state) {
|
||||||
|
if (state == MENU_ROW_PICKED) {
|
||||||
|
::voxels.falseColorizeRandomEveryOther();
|
||||||
|
}
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
int doTreeStats(int state) {
|
||||||
|
if (state == MENU_ROW_PICKED) {
|
||||||
|
::voxels.collectStatsForTreesAndVBOs();
|
||||||
|
}
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
int doFalseRandomizeVoxelColors(int state) {
|
int doFalseRandomizeVoxelColors(int state) {
|
||||||
if (state == MENU_ROW_PICKED) {
|
if (state == MENU_ROW_PICKED) {
|
||||||
::voxels.falseColorizeRandom();
|
::voxels.falseColorizeRandom();
|
||||||
|
@ -1426,9 +1430,11 @@ void initMenu() {
|
||||||
menuColumnDebug->addRow("Kill Local Voxels", doKillLocalVoxels);
|
menuColumnDebug->addRow("Kill Local Voxels", doKillLocalVoxels);
|
||||||
menuColumnDebug->addRow("Randomize Voxel TRUE Colors", doRandomizeVoxelColors);
|
menuColumnDebug->addRow("Randomize Voxel TRUE Colors", doRandomizeVoxelColors);
|
||||||
menuColumnDebug->addRow("FALSE Color Voxels Randomly", doFalseRandomizeVoxelColors);
|
menuColumnDebug->addRow("FALSE Color Voxels Randomly", doFalseRandomizeVoxelColors);
|
||||||
|
menuColumnDebug->addRow("FALSE Color Voxel Every Other Randomly", doFalseRandomizeEveryOtherVoxelColors);
|
||||||
menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance);
|
menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance);
|
||||||
menuColumnDebug->addRow("FALSE Color Voxel Out of View", doFalseColorizeInView);
|
menuColumnDebug->addRow("FALSE Color Voxel Out of View", doFalseColorizeInView);
|
||||||
menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors);
|
menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors);
|
||||||
|
menuColumnDebug->addRow("Calculate Tree Stats", doTreeStats);
|
||||||
}
|
}
|
||||||
|
|
||||||
void testPointToVoxel() {
|
void testPointToVoxel() {
|
||||||
|
@ -1628,7 +1634,12 @@ void key(unsigned char k, int x, int y) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Process keypresses
|
// Process keypresses
|
||||||
if (k == 'q' || k == 'Q') ::terminate();
|
|
||||||
|
if (k == 'S') {
|
||||||
|
::voxels.collectStatsForTreesAndVBOs();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (k == 'q' || k == 'Q') ::terminate();
|
||||||
if (k == '/') ::renderStatsOn = !::renderStatsOn; // toggle stats
|
if (k == '/') ::renderStatsOn = !::renderStatsOn; // toggle stats
|
||||||
if (k == '*') ::renderStarsOn = !::renderStarsOn; // toggle stars
|
if (k == '*') ::renderStarsOn = !::renderStarsOn; // toggle stars
|
||||||
if (k == 'V' || k == 'v') ::renderVoxels = !::renderVoxels; // toggle voxels
|
if (k == 'V' || k == 'v') ::renderVoxels = !::renderVoxels; // toggle voxels
|
||||||
|
@ -1775,7 +1786,7 @@ void idle(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read serial port interface devices
|
// Read serial port interface devices
|
||||||
if (serialPort.active && USING_INVENSENSE_MPU9150) {
|
if (serialPort.active) {
|
||||||
serialPort.readData();
|
serialPort.readData();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1809,10 +1820,6 @@ void idle(void) {
|
||||||
lastTimeIdle = check;
|
lastTimeIdle = check;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read serial data
|
|
||||||
if (serialPort.active && !USING_INVENSENSE_MPU9150) {
|
|
||||||
serialPort.readData();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void reshape(int width, int height) {
|
void reshape(int width, int height) {
|
||||||
|
|
|
@ -42,6 +42,8 @@ AvatarData::AvatarData() :
|
||||||
_headYaw(0),
|
_headYaw(0),
|
||||||
_headPitch(0),
|
_headPitch(0),
|
||||||
_headRoll(0),
|
_headRoll(0),
|
||||||
|
_headLeanSideways(0),
|
||||||
|
_headLeanForward(0),
|
||||||
_handState(0),
|
_handState(0),
|
||||||
_cameraPosition(0,0,0),
|
_cameraPosition(0,0,0),
|
||||||
_cameraDirection(0,0,0),
|
_cameraDirection(0,0,0),
|
||||||
|
@ -84,7 +86,13 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
||||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headPitch);
|
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headPitch);
|
||||||
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headRoll);
|
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headRoll);
|
||||||
|
|
||||||
// Hand Position
|
// Head lean X,Z (head lateral and fwd/back motion relative to torso)
|
||||||
|
memcpy(destinationBuffer, &_headLeanSideways, sizeof(float));
|
||||||
|
destinationBuffer += sizeof(float);
|
||||||
|
memcpy(destinationBuffer, &_headLeanForward, sizeof(float));
|
||||||
|
destinationBuffer += sizeof(float);
|
||||||
|
|
||||||
|
// Hand Position
|
||||||
memcpy(destinationBuffer, &_handPosition, sizeof(float) * 3);
|
memcpy(destinationBuffer, &_handPosition, sizeof(float) * 3);
|
||||||
destinationBuffer += sizeof(float) * 3;
|
destinationBuffer += sizeof(float) * 3;
|
||||||
|
|
||||||
|
@ -150,6 +158,12 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headPitch);
|
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headPitch);
|
||||||
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headRoll);
|
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headRoll);
|
||||||
|
|
||||||
|
// Head position relative to pelvis
|
||||||
|
memcpy(&_headLeanSideways, sourceBuffer, sizeof(float));
|
||||||
|
sourceBuffer += sizeof(float);
|
||||||
|
memcpy(&_headLeanForward, sourceBuffer, sizeof(float));
|
||||||
|
sourceBuffer += sizeof(float);
|
||||||
|
|
||||||
// Hand Position
|
// Hand Position
|
||||||
memcpy(&_handPosition, sourceBuffer, sizeof(float) * 3);
|
memcpy(&_handPosition, sourceBuffer, sizeof(float) * 3);
|
||||||
sourceBuffer += sizeof(float) * 3;
|
sourceBuffer += sizeof(float) * 3;
|
||||||
|
|
|
@ -55,6 +55,12 @@ public:
|
||||||
void addHeadYaw(float y){_headYaw -= y; }
|
void addHeadYaw(float y){_headYaw -= y; }
|
||||||
void addHeadRoll(float r){_headRoll += r; }
|
void addHeadRoll(float r){_headRoll += r; }
|
||||||
|
|
||||||
|
// Head vector deflection from pelvix in X,Z
|
||||||
|
void setHeadLeanSideways(float s) {_headLeanSideways = s; };
|
||||||
|
float getHeadLeanSideways() const { return _headLeanSideways; };
|
||||||
|
void setHeadLeanForward(float f) {_headLeanForward = f; };
|
||||||
|
float getHeadLeanForward() const { return _headLeanForward; };
|
||||||
|
|
||||||
// Hand State
|
// Hand State
|
||||||
void setHandState(char s) { _handState = s; };
|
void setHandState(char s) { _handState = s; };
|
||||||
char getHandState() const {return _handState; };
|
char getHandState() const {return _handState; };
|
||||||
|
@ -104,6 +110,9 @@ protected:
|
||||||
float _headYaw;
|
float _headYaw;
|
||||||
float _headPitch;
|
float _headPitch;
|
||||||
float _headRoll;
|
float _headRoll;
|
||||||
|
|
||||||
|
float _headLeanSideways;
|
||||||
|
float _headLeanForward;
|
||||||
|
|
||||||
// Audio loudness (used to drive facial animation)
|
// Audio loudness (used to drive facial animation)
|
||||||
float _audioLoudness;
|
float _audioLoudness;
|
||||||
|
|
|
@ -94,6 +94,7 @@ VoxelNode* VoxelNode::removeChildAtIndex(int childIndex) {
|
||||||
VoxelNode* returnedChild = _children[childIndex];
|
VoxelNode* returnedChild = _children[childIndex];
|
||||||
if (_children[childIndex]) {
|
if (_children[childIndex]) {
|
||||||
_children[childIndex] = NULL;
|
_children[childIndex] = NULL;
|
||||||
|
_isDirty = true;
|
||||||
}
|
}
|
||||||
return returnedChild;
|
return returnedChild;
|
||||||
}
|
}
|
||||||
|
@ -150,9 +151,7 @@ void VoxelNode::setFalseColor(colorPart red, colorPart green, colorPart blue) {
|
||||||
_currentColor[1] = green;
|
_currentColor[1] = green;
|
||||||
_currentColor[2] = blue;
|
_currentColor[2] = blue;
|
||||||
_currentColor[3] = 1; // XXXBHG - False colors are always considered set
|
_currentColor[3] = 1; // XXXBHG - False colors are always considered set
|
||||||
//if (_shouldRender) {
|
_isDirty = true;
|
||||||
_isDirty = true;
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -163,9 +162,7 @@ void VoxelNode::setFalseColored(bool isFalseColored) {
|
||||||
memcpy(&_currentColor,&_trueColor,sizeof(nodeColor));
|
memcpy(&_currentColor,&_trueColor,sizeof(nodeColor));
|
||||||
}
|
}
|
||||||
_falseColored = isFalseColored;
|
_falseColored = isFalseColored;
|
||||||
//if (_shouldRender) {
|
_isDirty = true;
|
||||||
_isDirty = true;
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -61,6 +61,7 @@ public:
|
||||||
|
|
||||||
bool isDirty() const { return _isDirty; };
|
bool isDirty() const { return _isDirty; };
|
||||||
void clearDirtyBit() { _isDirty = false; };
|
void clearDirtyBit() { _isDirty = false; };
|
||||||
|
void setDirtyBit() { _isDirty = true; };
|
||||||
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
||||||
|
|
||||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
|
Loading…
Reference in a new issue