diff --git a/interface/src/Avatar.cpp b/interface/src/Avatar.cpp index 4d821f8184..ae7fd2f8cb 100644 --- a/interface/src/Avatar.cpp +++ b/interface/src/Avatar.cpp @@ -266,21 +266,15 @@ void Avatar::reset() { // Update avatar head rotation with sensor data -void Avatar::updateHeadFromGyros(float frametime, SerialInterface* serialInterface, glm::vec3* gravity) { +void Avatar::updateHeadFromGyros(float deltaTime, SerialInterface* serialInterface, glm::vec3* gravity) { float measuredPitchRate = 0.0f; float measuredRollRate = 0.0f; float measuredYawRate = 0.0f; - if (serialInterface->active && USING_INVENSENSE_MPU9150) { - measuredPitchRate = serialInterface->getLastPitchRate(); - measuredYawRate = serialInterface->getLastYawRate(); - measuredRollRate = serialInterface->getLastRollRate(); - } else { - measuredPitchRate = serialInterface->getRelativeValue(HEAD_PITCH_RATE); - measuredYawRate = serialInterface->getRelativeValue(HEAD_YAW_RATE); - measuredRollRate = serialInterface->getRelativeValue(HEAD_ROLL_RATE); - } - + measuredPitchRate = serialInterface->getLastPitchRate(); + measuredYawRate = serialInterface->getLastYawRate(); + measuredRollRate = serialInterface->getLastRollRate(); + // Update avatar head position based on measured gyro rates const float MAX_PITCH = 45; const float MIN_PITCH = -45; @@ -289,13 +283,34 @@ void Avatar::updateHeadFromGyros(float frametime, SerialInterface* serialInterfa const float MAX_ROLL = 50; const float MIN_ROLL = -50; - addHeadPitch(measuredPitchRate * frametime); - addHeadYaw(measuredYawRate * frametime); - addHeadRoll(measuredRollRate * frametime); + addHeadPitch(measuredPitchRate * deltaTime); + addHeadYaw(measuredYawRate * deltaTime); + addHeadRoll(measuredRollRate * deltaTime); setHeadPitch(glm::clamp(getHeadPitch(), MIN_PITCH, MAX_PITCH)); setHeadYaw(glm::clamp(getHeadYaw(), MIN_YAW, MAX_YAW)); setHeadRoll(glm::clamp(getHeadRoll(), MIN_ROLL, MAX_ROLL)); + + // Update head lean distance based on accelerometer data + const float LEAN_SENSITIVITY = 0.15; + const float LEAN_MAX = 0.45; + const float LEAN_AVERAGING = 10.0; + glm::vec3 headRotationRates(getHeadPitch(), getHeadYaw(), getHeadRoll()); + float headRateMax = 50.f; + + + glm::vec3 leaning = (serialInterface->getLastAcceleration() - serialInterface->getGravity()) + * LEAN_SENSITIVITY + * (1.f - fminf(glm::length(headRotationRates), headRateMax) / headRateMax); + leaning.y = 0.f; + if (glm::length(leaning) < LEAN_MAX) { + _head.leanForward = _head.leanForward * (1.f - LEAN_AVERAGING * deltaTime) + + (LEAN_AVERAGING * deltaTime) * leaning.z * LEAN_SENSITIVITY; + _head.leanSideways = _head.leanSideways * (1.f - LEAN_AVERAGING * deltaTime) + + (LEAN_AVERAGING * deltaTime) * leaning.x * LEAN_SENSITIVITY; + } + setHeadLeanSideways(_head.leanSideways); + setHeadLeanForward(_head.leanForward); } float Avatar::getAbsoluteHeadYaw() const { @@ -329,6 +344,8 @@ void Avatar::simulate(float deltaTime) { // update balls if (_balls) { _balls->simulate(deltaTime); } + // if other avatar, update head position from network data + // update avatar skeleton updateSkeleton(); @@ -517,14 +534,12 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) { void Avatar::updateHead(float deltaTime) { - // hold on to this - used for testing.... - /* - static float test = 0.0f; - test += deltaTime; - _head.leanForward = 0.02 * sin( test * 0.2f ); - _head.leanSideways = 0.02 * sin( test * 0.3f ); - */ - + // Get head position data from network for other people + if (!_isMine) { + _head.leanSideways = getHeadLeanSideways(); + _head.leanForward = getHeadLeanForward(); + } + //apply the head lean values to the springy position... if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) { glm::vec3 headLean = @@ -551,7 +566,7 @@ void Avatar::updateHead(float deltaTime) { } // Decay head back to center if turned on - if (_returnHeadToCenter) { + if (_isMine && _returnHeadToCenter) { // Decay back toward center _headPitch *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime); _headYaw *= (1.0f - DECAY * _head.returnSpringScale * 2 * deltaTime); @@ -559,15 +574,14 @@ void Avatar::updateHead(float deltaTime) { } // For invensense gyro, decay only slightly when roughly centered - if (USING_INVENSENSE_MPU9150) { - const float RETURN_RANGE = 5.0; - const float RETURN_STRENGTH = 1.0; + if (_isMine) { + const float RETURN_RANGE = 15.0; + const float RETURN_STRENGTH = 2.0; if (fabs(_headPitch) < RETURN_RANGE) { _headPitch *= (1.0f - RETURN_STRENGTH * deltaTime); } if (fabs(_headYaw) < RETURN_RANGE) { _headYaw *= (1.0f - RETURN_STRENGTH * deltaTime); } if (fabs(_headRoll) < RETURN_RANGE) { _headRoll *= (1.0f - RETURN_STRENGTH * deltaTime); } - } - + if (_head.noise) { // Move toward new target _headPitch += (_head.pitchTarget - _headPitch) * 10 * deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ; diff --git a/interface/src/SerialInterface.cpp b/interface/src/SerialInterface.cpp index 83dd981e05..7aea1a46d9 100644 --- a/interface/src/SerialInterface.cpp +++ b/interface/src/SerialInterface.cpp @@ -29,7 +29,7 @@ int serialBufferPos = 0; const int ZERO_OFFSET = 2048; const short NO_READ_MAXIMUM_MSECS = 3000; const short SAMPLES_TO_DISCARD = 100; // Throw out the first few samples -const int GRAVITY_SAMPLES = 200; // Use the first samples to compute gravity vector +const int GRAVITY_SAMPLES = 60; // Use the first samples to compute gravity vector const bool USING_INVENSENSE_MPU9150 = 1; @@ -131,42 +131,11 @@ void SerialInterface::initializePort(char* portname, int baud) { #endif } -// Reset Trailing averages to the current measurement -void SerialInterface::resetTrailingAverages() { - for (int i = 1; i < NUM_CHANNELS; i++) trailingAverage[i] = lastMeasured[i]; -} - // Render the serial interface channel values onscreen as vertical lines void SerialInterface::renderLevels(int width, int height) { - int i; - int disp_x = 10; - const int GAP = 16; char val[40]; - if (!USING_INVENSENSE_MPU9150) { - for(i = 0; i < NUM_CHANNELS; i++) { - // Actual value - glLineWidth(2.0); - glColor4f(1, 1, 1, 1); - glBegin(GL_LINES); - glVertex2f(disp_x, height * 0.95); - glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096)); - glColor4f(1, 0, 0, 1); - glVertex2f(disp_x - 3, height * (0.25 + 0.75f * getValue(i) / 4096)); - glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096)); - glEnd(); - // Trailing Average value - glBegin(GL_LINES); - glColor4f(1, 1, 1, 1); - glVertex2f(disp_x, height * (0.25 + 0.75f * getTrailingValue(i) / 4096)); - glVertex2f(disp_x + 4, height * (0.25 + 0.75f * getTrailingValue(i) / 4096)); - glEnd(); - - sprintf(val, "%d", getValue(i)); - drawtext(disp_x - GAP / 2, (height * 0.95) + 2, 0.08, 90, 1.0, 0, val, 0, 1, 0); - - disp_x += GAP; - } - } else { + if (USING_INVENSENSE_MPU9150) { + // For invensense gyros, render as horizontal bars const int LEVEL_CORNER_X = 10; const int LEVEL_CORNER_Y = 200; @@ -177,18 +146,37 @@ void SerialInterface::renderLevels(int width, int height) { drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0); sprintf(val, "Roll %4.1f", _lastRollRate); drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0); + sprintf(val, "X %4.3f", _lastAccelX); + drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 45, 0.10, 0, 1.0, 1, val, 0, 1, 0); + sprintf(val, "Y %4.3f", _lastAccelY); + drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 60, 0.10, 0, 1.0, 1, val, 0, 1, 0); + sprintf(val, "Z %4.3f", _lastAccelZ); + drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 75, 0.10, 0, 1.0, 1, val, 0, 1, 0); // Draw the levels as horizontal lines const int LEVEL_CENTER = 150; + const float ACCEL_VIEW_SCALING = 50.f; glLineWidth(2.0); glColor4f(1, 1, 1, 1); glBegin(GL_LINES); + // Gyro rates glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3); glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastYawRate, LEVEL_CORNER_Y - 3); glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12); glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastPitchRate, LEVEL_CORNER_Y + 12); glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27); glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRollRate, LEVEL_CORNER_Y + 27); + // Acceleration + glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42); + glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelX - _gravity.x)* ACCEL_VIEW_SCALING), + LEVEL_CORNER_Y + 42); + glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 57); + glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelY - _gravity.y) * ACCEL_VIEW_SCALING), + LEVEL_CORNER_Y + 57); + glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 72); + glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelZ - _gravity.z) * ACCEL_VIEW_SCALING), + LEVEL_CORNER_Y + 72); + glEnd(); // Draw green vertical centerline glColor4f(0, 1, 0, 0.5); @@ -197,18 +185,6 @@ void SerialInterface::renderLevels(int width, int height) { glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 30); glEnd(); } - - // Display Serial latency block - if (LED) { - glColor3f(1,0,0); - glBegin(GL_QUADS); { - glVertex2f(width - 100, height - 100); - glVertex2f(width, height - 100); - glVertex2f(width, height); - glVertex2f(width - 100, height); - } - glEnd(); - } } void convertHexToInt(unsigned char* sourceBuffer, int& destinationInt) { @@ -237,15 +213,17 @@ void SerialInterface::readData() { int accelXRate, accelYRate, accelZRate; - convertHexToInt(sensorBuffer + 6, accelXRate); + convertHexToInt(sensorBuffer + 6, accelZRate); convertHexToInt(sensorBuffer + 10, accelYRate); - convertHexToInt(sensorBuffer + 14, accelZRate); + convertHexToInt(sensorBuffer + 14, accelXRate); - const float LSB_TO_METERS_PER_SECOND = 1.f / 16384.f; + const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * 9.80665f; + // From MPU-9150 register map, with setting on + // highest resolution = +/- 2G - _lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND; - _lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND; - _lastAccelZ = ((float) accelZRate) * LSB_TO_METERS_PER_SECOND; + _lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND2; + _lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND2; + _lastAccelZ = ((float) -accelZRate) * LSB_TO_METERS_PER_SECOND2; int rollRate, yawRate, pitchRate; @@ -262,61 +240,20 @@ void SerialInterface::readData() { _lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND; _lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS; - totalSamples++; - } else { - // This array sets the rate of trailing averaging for each channel: - // If the sensor rate is 100Hz, 0.001 will make the long term average a 10-second average - const float AVG_RATE[] = {0.002, 0.002, 0.002, 0.002, 0.002, 0.002}; - char bufchar[1]; - - while (read(_serialDescriptor, &bufchar, 1) > 0) { - serialBuffer[serialBufferPos] = bufchar[0]; - serialBufferPos++; - // Have we reached end of a line of input? - if ((bufchar[0] == '\n') || (serialBufferPos >= MAX_BUFFER)) { - std::string serialLine(serialBuffer, serialBufferPos-1); - //printLog("%s\n", serialLine.c_str()); - int spot; - //int channel = 0; - std::string val; - for (int i = 0; i < NUM_CHANNELS + 2; i++) { - spot = serialLine.find_first_of(" ", 0); - if (spot != std::string::npos) { - val = serialLine.substr(0,spot); - //printLog("%s\n", val.c_str()); - if (i < NUM_CHANNELS) lastMeasured[i] = atoi(val.c_str()); - else samplesAveraged = atoi(val.c_str()); - } else LED = atoi(serialLine.c_str()); - serialLine = serialLine.substr(spot+1, serialLine.length() - spot - 1); - } - - // Update Trailing Averages - for (int i = 0; i < NUM_CHANNELS; i++) { - if (totalSamples > SAMPLES_TO_DISCARD) { - trailingAverage[i] = (1.f - AVG_RATE[i])*trailingAverage[i] + - AVG_RATE[i]*(float)lastMeasured[i]; - } else { - trailingAverage[i] = (float)lastMeasured[i]; - } - - } - - // Use a set of initial samples to compute gravity - if (totalSamples < GRAVITY_SAMPLES) { - gravity.x += lastMeasured[ACCEL_X]; - gravity.y += lastMeasured[ACCEL_Y]; - gravity.z += lastMeasured[ACCEL_Z]; - } - if (totalSamples == GRAVITY_SAMPLES) { - gravity = glm::normalize(gravity); - printLog("gravity: %f,%f,%f\n", gravity.x, gravity.y, gravity.z); - } - - totalSamples++; - serialBufferPos = 0; - } + // Accumulate an initial reading for gravity + // Use a set of initial samples to compute gravity + if (totalSamples < GRAVITY_SAMPLES) { + _gravity.x += _lastAccelX; + _gravity.y += _lastAccelY; + _gravity.z += _lastAccelZ; } - } + if (totalSamples == GRAVITY_SAMPLES) { + _gravity /= (float) totalSamples; + printLog("Gravity: %f\n", glm::length(_gravity)); + } + + totalSamples++; + } if (initialSamples == totalSamples) { timeval now; @@ -336,23 +273,10 @@ void SerialInterface::resetSerial() { #ifdef __APPLE__ active = false; totalSamples = 0; + _gravity = glm::vec3(0, 0, 0); gettimeofday(&lastGoodRead, NULL); - if (!USING_INVENSENSE_MPU9150) { - gravity = glm::vec3(0, -1, 0); - - // Clear the measured and average channel data - for (int i = 0; i < NUM_CHANNELS; i++) { - lastMeasured[i] = 0; - trailingAverage[i] = 0.0; - } - // Clear serial input buffer - for (int i = 1; i < MAX_BUFFER; i++) { - serialBuffer[i] = ' '; - } - } - #endif } diff --git a/interface/src/SerialInterface.h b/interface/src/SerialInterface.h index 5fd6ea3d00..8569129520 100644 --- a/interface/src/SerialInterface.h +++ b/interface/src/SerialInterface.h @@ -32,7 +32,7 @@ #define HEAD_YAW_RATE 0 #define HEAD_ROLL_RATE 2 -extern const bool USING_INVENSENSE_MPU9150; +//const bool USING_INVENSENSE_MPU9150; class SerialInterface { public: @@ -50,30 +50,20 @@ public: float getLastYawRate() const { return _lastYawRate; } float getLastPitchRate() const { return _lastPitchRate; } float getLastRollRate() const { return _lastRollRate; } + glm::vec3 getLastAcceleration() { return glm::vec3(_lastAccelX, _lastAccelY, _lastAccelZ); }; + glm::vec3 getGravity() {return _gravity;}; - int getLED() {return LED;}; - int getNumSamples() {return samplesAveraged;}; - int getValue(int num) {return lastMeasured[num];}; - int getRelativeValue(int num) {return static_cast(lastMeasured[num] - trailingAverage[num]);}; - float getTrailingValue(int num) {return trailingAverage[num];}; - - void resetTrailingAverages(); void renderLevels(int width, int height); bool active; - glm::vec3 getGravity() {return gravity;}; private: void initializePort(char* portname, int baud); void resetSerial(); int _serialDescriptor; - int lastMeasured[NUM_CHANNELS]; - float trailingAverage[NUM_CHANNELS]; - int samplesAveraged; - int LED; int totalSamples; timeval lastGoodRead; - glm::vec3 gravity; + glm::vec3 _gravity; float _lastAccelX; float _lastAccelY; float _lastAccelZ; diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index 6f2bbc24f3..88fa395bda 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -43,7 +43,7 @@ GLubyte identityIndices[] = { 0,2,1, 0,3,2, // Z- . VoxelSystem::VoxelSystem() { _voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0; - _alwaysRenderFullVBO = true; + _renderFullVBO = true; _tree = new VoxelTree(); pthread_mutex_init(&_bufferWriteLock, NULL); } @@ -138,8 +138,9 @@ void VoxelSystem::setupNewVoxelsForDrawing() { PerformanceWarning warn(_renderWarningsOn, "setupNewVoxelsForDrawing()"); // would like to include _voxelsInArrays, _voxelsUpdated double start = usecTimestampNow(); double sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished) / 1000.0; - - if (sinceLastTime <= std::max(_setupNewVoxelsForDrawingLastElapsed, SIXTY_FPS_IN_MILLISECONDS)) { + + bool iAmDebugging = false; // if you're debugging set this to true, so you won't get skipped for slow debugging + if (!iAmDebugging && sinceLastTime <= std::max(_setupNewVoxelsForDrawingLastElapsed, SIXTY_FPS_IN_MILLISECONDS)) { return; // bail early, it hasn't been long enough since the last time we ran } @@ -147,19 +148,37 @@ void VoxelSystem::setupNewVoxelsForDrawing() { // If the view frustum has changed, since last time, then remove nodes that are out of view if ((sinceLastViewCulling >= std::max(_lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS)) && hasViewChanged()) { _lastViewCulling = start; + + // When we call removeOutOfView() voxels, we don't actually remove the voxels from the VBOs, but we do remove + // them from tree, this makes our tree caclulations faster, but doesn't require us to fully rebuild the VBOs (which + // can be expensive). removeOutOfView(); + + // Once we call cleanupRemovedVoxels() we do need to rebuild our VBOs (if anything was actually removed). So, + // we should consider putting this someplace else... as this might be able to occur less frequently, and save us on + // VBO reubuilding. Possibly we should do this only if our actual VBO usage crosses some lower boundary. + cleanupRemovedVoxels(); + double endViewCulling = usecTimestampNow(); _lastViewCullingElapsed = (endViewCulling - start) / 1000.0; } if (_tree->isDirty()) { - PerformanceWarning warn(_renderWarningsOn, "calling... newTreeToArrays()"); + static char buffer[64] = { 0 }; + if (_renderWarningsOn) { + sprintf(buffer, "newTreeToArrays() _renderFullVBO=%s", (_renderFullVBO ? "yes" : "no")); + }; + PerformanceWarning warn(_renderWarningsOn, buffer); _callsToTreesToArrays++; - if (_alwaysRenderFullVBO) { + if (_renderFullVBO) { _voxelsInWriteArrays = 0; // reset our VBO } _voxelsUpdated = newTreeToArrays(_tree->rootNode); _tree->clearDirtyBit(); // after we pull the trees into the array, we can consider the tree clean + + // since we called treeToArrays, we can assume that our VBO is in sync, and so partial updates to the VBOs are + // ok again, until/unless we call removeOutOfView() + _renderFullVBO = false; } else { _voxelsUpdated = 0; } @@ -176,6 +195,16 @@ void VoxelSystem::setupNewVoxelsForDrawing() { _setupNewVoxelsForDrawingLastElapsed = elapsedmsec; } +void VoxelSystem::cleanupRemovedVoxels() { + PerformanceWarning warn(_renderWarningsOn, "cleanupRemovedVoxels()"); + if (!_removedVoxels.isEmpty()) { + while (!_removedVoxels.isEmpty()) { + delete _removedVoxels.extract(); + } + _renderFullVBO = true; // if we remove voxels, we must update our full VBOs + } +} + void VoxelSystem::copyWrittenDataToReadArrays() { PerformanceWarning warn(_renderWarningsOn, "copyWrittenDataToReadArrays()"); // would like to include _voxelsInArrays, _voxelsUpdated if (_voxelsDirty && _voxelsUpdated) { @@ -210,16 +239,16 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) { voxelsUpdated += newTreeToArrays(node->getChildAtIndex(i)); } } - if (_alwaysRenderFullVBO) { - voxelsUpdated += newway__updateNodeInArray(node); + if (_renderFullVBO) { + voxelsUpdated += updateNodeInArraysAsFullVBO(node); } else { - voxelsUpdated += oldway__updateNodeInArray(node); + voxelsUpdated += updateNodeInArraysAsPartialVBO(node); } node->clearDirtyBit(); // always clear the dirty bit, even if it doesn't need to be rendered return voxelsUpdated; } -int VoxelSystem::newway__updateNodeInArray(VoxelNode* node) { +int VoxelSystem::updateNodeInArraysAsFullVBO(VoxelNode* node) { // If we've run out of room, then just bail... if (_voxelsInWriteArrays >= MAX_VOXELS_PER_SYSTEM) { return 0; @@ -238,18 +267,24 @@ int VoxelSystem::newway__updateNodeInArray(VoxelNode* node) { *(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale); *(writeColorsAt +j) = node->getColor()[j % 3]; } - _voxelsInWriteArrays++; // our know vertices in the arrays + node->setBufferIndex(nodeIndex); + _voxelDirtyArray[nodeIndex] = true; // just in case we switch to Partial mode + _voxelsInWriteArrays++; // our know vertices in the arrays return 1; // rendered } return 0; // not-rendered } -int VoxelSystem::oldway__updateNodeInArray(VoxelNode* node) { - // Now, if we've changed any attributes (our renderness, our color, etc) then update the Arrays... for us - if (node->isDirty() && (node->getShouldRender() || node->isKnownBufferIndex())) { +int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) { + // If we've run out of room, then just bail... + if (_voxelsInWriteArrays >= MAX_VOXELS_PER_SYSTEM) { + return 0; + } + + // Now, if we've changed any attributes (our renderness, our color, etc) then update the Arrays... + if (node->isDirty()) { glm::vec3 startVertex; float voxelScale = 0; - // If we're should render, use our legit location and scale, if (node->getShouldRender()) { startVertex = node->getCorner(); @@ -267,8 +302,9 @@ int VoxelSystem::oldway__updateNodeInArray(VoxelNode* node) { nodeIndex = node->getBufferIndex(); } else { nodeIndex = _voxelsInWriteArrays; + node->setBufferIndex(nodeIndex); + _voxelsInWriteArrays++; } - _voxelDirtyArray[nodeIndex] = true; // populate the array with points for the 8 vertices @@ -279,10 +315,6 @@ int VoxelSystem::oldway__updateNodeInArray(VoxelNode* node) { *(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale); *(writeColorsAt +j) = node->getColor()[j % 3]; } - if (!node->isKnownBufferIndex()) { - node->setBufferIndex(nodeIndex); - _voxelsInWriteArrays++; // our know vertices in the arrays - } return 1; // updated! } return 0; // not-updated @@ -373,53 +405,90 @@ void VoxelSystem::init() { delete[] normalsArray; } -void VoxelSystem::updateVBOs() { - PerformanceWarning warn(_renderWarningsOn, "updateVBOs()"); // would like to include _callsToTreesToArrays - if (_voxelsDirty) { - if (_alwaysRenderFullVBO) { - glBufferIndex segmentStart = 0; - glBufferIndex segmentEnd = _voxelsInWriteArrays; - - int segmentLength = (segmentEnd - segmentStart) + 1; - GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); - GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); - GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); - glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID); - glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom); - segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); - segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); - GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); - glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); - glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); - } else { - glBufferIndex segmentStart = 0; - glBufferIndex segmentEnd = 0; - bool inSegment = false; - for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) { - if (!inSegment) { - if (_voxelDirtyArray[i]) { - segmentStart = i; - inSegment = true; - _voxelDirtyArray[i] = false; // consider us clean! - } - } else { - if (!_voxelDirtyArray[i] || (i == (_voxelsInWriteArrays - 1)) ) { - segmentEnd = i; - inSegment = false; - int segmentLength = (segmentEnd - segmentStart) + 1; - GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); - GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); - GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); - glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID); - glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom); - segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); - segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); - GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); - glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); - glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); - } - } +void VoxelSystem::updateFullVBOs() { + glBufferIndex segmentStart = 0; + glBufferIndex segmentEnd = _voxelsInWriteArrays; + + int segmentLength = (segmentEnd - segmentStart) + 1; + GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); + GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); + GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); + glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID); + glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom); + segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); + segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); + GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); + glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); + glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); + + // consider the _voxelDirtyArray[] clean! + memset(_voxelDirtyArray, false, _voxelsInWriteArrays * sizeof(bool)); +} + +void VoxelSystem::updatePartialVBOs() { + glBufferIndex segmentStart = 0; + glBufferIndex segmentEnd = 0; + bool inSegment = false; + for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) { + bool thisVoxelDirty = _voxelDirtyArray[i]; + if (!inSegment) { + if (thisVoxelDirty) { + segmentStart = i; + inSegment = true; + _voxelDirtyArray[i] = false; // consider us clean! } + } else { + if (!thisVoxelDirty) { + // If we got here because because this voxel is NOT dirty, so the last dirty voxel was the one before + // this one and so that's where the "segment" ends + segmentEnd = i - 1; + inSegment = false; + int segmentLength = (segmentEnd - segmentStart) + 1; + GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); + GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); + GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); + glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID); + glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom); + segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); + segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); + GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); + glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); + glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); + } + _voxelDirtyArray[i] = false; // consider us clean! + } + } + + // if we got to the end of the array, and we're in an active dirty segment... + if (inSegment) { + segmentEnd = _voxelsInWriteArrays - 1; + inSegment = false; + int segmentLength = (segmentEnd - segmentStart) + 1; + GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); + GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); + GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); + glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID); + glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom); + segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); + segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); + GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); + glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); + glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); + } +} + +void VoxelSystem::updateVBOs() { + static char buffer[40] = { 0 }; + if (_renderWarningsOn) { + sprintf(buffer, "updateVBOs() _renderFullVBO=%s", (_renderFullVBO ? "yes" : "no")); + }; + PerformanceWarning warn(_renderWarningsOn, buffer); // would like to include _callsToTreesToArrays + if (_voxelsDirty) { + // updatePartialVBOs() is not yet working. For now, ALWAYS call updateFullVBOs() + if (_renderFullVBO) { + updateFullVBOs(); + } else { + updatePartialVBOs(); // too many small segments? } _voxelsDirty = false; } @@ -672,10 +741,14 @@ void VoxelSystem::removeOutOfView() { removeOutOfViewArgs args(this); _tree->recurseTreeWithOperation(removeOutOfViewOperation,(void*)&args); - if (_renderWarningsOn) { - printLog("removeOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld bag.count()=%d \n", + if (args.nodesRemoved) { + _tree->setDirtyBit(); + } + bool showRemoveDebugDetails = false; + if (showRemoveDebugDetails) { + printLog("removeOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld _removedVoxels.count()=%d \n", args.nodesScanned, args.nodesRemoved, args.nodesInside, - args.nodesIntersect, args.nodesOutside, args.dontRecurseBag.count() + args.nodesIntersect, args.nodesOutside, _removedVoxels.count() ); } } @@ -695,3 +768,133 @@ bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& detail.blue = node->getColor()[2]; return true; } + +class falseColorizeRandomEveryOtherArgs { +public: + falseColorizeRandomEveryOtherArgs() : totalNodes(0), colorableNodes(0), coloredNodes(0), colorThis(true) {}; + unsigned long totalNodes; + unsigned long colorableNodes; + unsigned long coloredNodes; + bool colorThis; +}; + +bool VoxelSystem::falseColorizeRandomEveryOtherOperation(VoxelNode* node, void* extraData) { + falseColorizeRandomEveryOtherArgs* args = (falseColorizeRandomEveryOtherArgs*)extraData; + args->totalNodes++; + if (node->isColored()) { + args->colorableNodes++; + if (args->colorThis) { + args->coloredNodes++; + node->setFalseColor(255, randomColorValue(150), randomColorValue(150)); + } + args->colorThis = !args->colorThis; + } + return true; // keep going! +} + +void VoxelSystem::falseColorizeRandomEveryOther() { + falseColorizeRandomEveryOtherArgs args; + _tree->recurseTreeWithOperation(falseColorizeRandomEveryOtherOperation,&args); + printLog("randomized false color for every other node: total %ld, colorable %ld, colored %ld\n", + args.totalNodes, args.colorableNodes, args.coloredNodes); + setupNewVoxelsForDrawing(); +} + +class collectStatsForTreesAndVBOsArgs { +public: + collectStatsForTreesAndVBOsArgs() : + totalNodes(0), + dirtyNodes(0), + shouldRenderNodes(0), + coloredNodes(0), + nodesInVBO(0), + nodesInVBOOverExpectedMax(0), + duplicateVBOIndex(0) + { + memset(hasIndexFound, false, MAX_VOXELS_PER_SYSTEM * sizeof(bool)); + }; + + unsigned long totalNodes; + unsigned long dirtyNodes; + unsigned long shouldRenderNodes; + unsigned long coloredNodes; + unsigned long nodesInVBO; + unsigned long nodesInVBOOverExpectedMax; + unsigned long duplicateVBOIndex; + unsigned long expectedMax; + + bool colorThis; + bool hasIndexFound[MAX_VOXELS_PER_SYSTEM]; +}; + +bool VoxelSystem::collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData) { + collectStatsForTreesAndVBOsArgs* args = (collectStatsForTreesAndVBOsArgs*)extraData; + args->totalNodes++; + + if (node->isColored()) { + args->coloredNodes++; + } + + if (node->getShouldRender()) { + args->shouldRenderNodes++; + } + + if (node->isDirty()) { + args->dirtyNodes++; + } + + if (node->isKnownBufferIndex()) { + args->nodesInVBO++; + unsigned long nodeIndex = node->getBufferIndex(); + if (args->hasIndexFound[nodeIndex]) { + args->duplicateVBOIndex++; + printLog("duplicateVBO found... index=%ld, isDirty=%s, shouldRender=%s \n", nodeIndex, + node->isDirty() ? "yes" : "no" , node->getShouldRender() ? "yes" : "no" ); + } else { + args->hasIndexFound[nodeIndex] = true; + } + if (nodeIndex > args->expectedMax) { + args->nodesInVBOOverExpectedMax++; + } + } + + return true; // keep going! +} + +void VoxelSystem::collectStatsForTreesAndVBOs() { + + glBufferIndex minDirty = GLBUFFER_INDEX_UNKNOWN; + glBufferIndex maxDirty = 0; + + for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) { + if (_voxelDirtyArray[i]) { + minDirty = std::min(minDirty,i); + maxDirty = std::max(maxDirty,i); + } + } + + collectStatsForTreesAndVBOsArgs args; + args.expectedMax = _voxelsInWriteArrays; + _tree->recurseTreeWithOperation(collectStatsForTreesAndVBOsOperation,&args); + + printLog("_voxelsDirty=%s _voxelsInWriteArrays=%ld minDirty=%ld maxDirty=%ld \n", (_voxelsDirty ? "yes" : "no"), + _voxelsInWriteArrays, minDirty, maxDirty); + + printLog("stats: total %ld, dirty %ld, colored %ld, shouldRender %ld, inVBO %ld, nodesInVBOOverExpectedMax %ld, duplicateVBOIndex %ld\n", + args.totalNodes, args.dirtyNodes, args.coloredNodes, args.shouldRenderNodes, + args.nodesInVBO, args.nodesInVBOOverExpectedMax, args.duplicateVBOIndex); + + glBufferIndex minInVBO = GLBUFFER_INDEX_UNKNOWN; + glBufferIndex maxInVBO = 0; + + for (glBufferIndex i = 0; i < MAX_VOXELS_PER_SYSTEM; i++) { + if (args.hasIndexFound[i]) { + minInVBO = std::min(minInVBO,i); + maxInVBO = std::max(maxInVBO,i); + } + } + + printLog("minInVBO=%ld maxInVBO=%ld _voxelsInWriteArrays=%ld _voxelsInReadArrays=%ld\n", + minInVBO, maxInVBO, _voxelsInWriteArrays, _voxelsInReadArrays); + +} diff --git a/interface/src/VoxelSystem.h b/interface/src/VoxelSystem.h index 3c95edb6ae..baaf73847d 100644 --- a/interface/src/VoxelSystem.h +++ b/interface/src/VoxelSystem.h @@ -57,6 +57,7 @@ public: void trueColorize(); void falseColorizeInView(ViewFrustum* viewFrustum); void falseColorizeDistanceFromView(ViewFrustum* viewFrustum); + void falseColorizeRandomEveryOther(); void killLocalVoxels(); void setRenderPipelineWarnings(bool on) { _renderWarningsOn = on; }; @@ -67,6 +68,8 @@ public: bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelDetail& detail, float& distance, BoxFace& face); + + void collectStatsForTreesAndVBOs(); private: int _callsToTreesToArrays; @@ -82,9 +85,11 @@ private: static bool falseColorizeDistanceFromViewOperation(VoxelNode* node, void* extraData); static bool getDistanceFromViewRangeOperation(VoxelNode* node, void* extraData); static bool removeOutOfViewOperation(VoxelNode* node, void* extraData); + static bool falseColorizeRandomEveryOtherOperation(VoxelNode* node, void* extraData); + static bool collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData); - int newway__updateNodeInArray(VoxelNode* node); - int oldway__updateNodeInArray(VoxelNode* node); + int updateNodeInArraysAsFullVBO(VoxelNode* node); + int updateNodeInArraysAsPartialVBO(VoxelNode* node); // these are kinda hacks, used by getDistanceFromViewRangeOperation() probably shouldn't be here static float _maxDistance; @@ -103,7 +108,7 @@ private: unsigned long _voxelsInReadArrays; unsigned long _unusedArraySpace; - bool _alwaysRenderFullVBO; + bool _renderFullVBO; double _setupNewVoxelsForDrawingLastElapsed; double _setupNewVoxelsForDrawingLastFinished; @@ -120,11 +125,18 @@ private: ViewFrustum _lastKnowViewFrustum; int newTreeToArrays(VoxelNode *currentNode); + void cleanupRemovedVoxels(); + void setupNewVoxelsForDrawing(); void copyWrittenDataToReadArrays(); - void updateVBOs(); - + bool _voxelsDirty; + +public: + void updateVBOs(); + void updateFullVBOs(); // all voxels in the VBO + void updatePartialVBOs(); // multiple segments, only dirty voxels + }; #endif diff --git a/interface/src/main.cpp b/interface/src/main.cpp index 92a1d86c60..7a1144229a 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -364,10 +364,6 @@ void reset_sensors() { headMouseY = HEIGHT/2; myAvatar.reset(); - - if (serialPort.active) { - serialPort.resetTrailingAverages(); - } } // @@ -379,15 +375,9 @@ void updateAvatar(float deltaTime) { myAvatar.updateHeadFromGyros(deltaTime, &serialPort, &gravity); // Grab latest readings from the gyros - float measuredYawRate, measuredPitchRate; - if (USING_INVENSENSE_MPU9150) { - measuredPitchRate = serialPort.getLastPitchRate(); - measuredYawRate = serialPort.getLastYawRate(); - } else { - measuredPitchRate = serialPort.getRelativeValue(HEAD_PITCH_RATE); - measuredYawRate = serialPort.getRelativeValue(HEAD_YAW_RATE); - } - + float measuredPitchRate = serialPort.getLastPitchRate(); + float measuredYawRate = serialPort.getLastYawRate(); + // Update gyro-based mouse (X,Y on screen) const float MIN_MOUSE_RATE = 30.0; const float MOUSE_SENSITIVITY = 0.1f; @@ -1330,6 +1320,20 @@ int doRandomizeVoxelColors(int state) { return state; } +int doFalseRandomizeEveryOtherVoxelColors(int state) { + if (state == MENU_ROW_PICKED) { + ::voxels.falseColorizeRandomEveryOther(); + } + return state; +} + +int doTreeStats(int state) { + if (state == MENU_ROW_PICKED) { + ::voxels.collectStatsForTreesAndVBOs(); + } + return state; +} + int doFalseRandomizeVoxelColors(int state) { if (state == MENU_ROW_PICKED) { ::voxels.falseColorizeRandom(); @@ -1426,9 +1430,11 @@ void initMenu() { menuColumnDebug->addRow("Kill Local Voxels", doKillLocalVoxels); menuColumnDebug->addRow("Randomize Voxel TRUE Colors", doRandomizeVoxelColors); menuColumnDebug->addRow("FALSE Color Voxels Randomly", doFalseRandomizeVoxelColors); + menuColumnDebug->addRow("FALSE Color Voxel Every Other Randomly", doFalseRandomizeEveryOtherVoxelColors); menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance); menuColumnDebug->addRow("FALSE Color Voxel Out of View", doFalseColorizeInView); menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors); + menuColumnDebug->addRow("Calculate Tree Stats", doTreeStats); } void testPointToVoxel() { @@ -1628,7 +1634,12 @@ void key(unsigned char k, int x, int y) { } // Process keypresses - if (k == 'q' || k == 'Q') ::terminate(); + + if (k == 'S') { + ::voxels.collectStatsForTreesAndVBOs(); + } + + if (k == 'q' || k == 'Q') ::terminate(); if (k == '/') ::renderStatsOn = !::renderStatsOn; // toggle stats if (k == '*') ::renderStarsOn = !::renderStarsOn; // toggle stars if (k == 'V' || k == 'v') ::renderVoxels = !::renderVoxels; // toggle voxels @@ -1775,7 +1786,7 @@ void idle(void) { } // Read serial port interface devices - if (serialPort.active && USING_INVENSENSE_MPU9150) { + if (serialPort.active) { serialPort.readData(); } @@ -1809,10 +1820,6 @@ void idle(void) { lastTimeIdle = check; } - // Read serial data - if (serialPort.active && !USING_INVENSENSE_MPU9150) { - serialPort.readData(); - } } void reshape(int width, int height) { diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index 3b8e06e81e..8279851458 100644 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -42,6 +42,8 @@ AvatarData::AvatarData() : _headYaw(0), _headPitch(0), _headRoll(0), + _headLeanSideways(0), + _headLeanForward(0), _handState(0), _cameraPosition(0,0,0), _cameraDirection(0,0,0), @@ -84,7 +86,13 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) { destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headPitch); destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headRoll); - // Hand Position + // Head lean X,Z (head lateral and fwd/back motion relative to torso) + memcpy(destinationBuffer, &_headLeanSideways, sizeof(float)); + destinationBuffer += sizeof(float); + memcpy(destinationBuffer, &_headLeanForward, sizeof(float)); + destinationBuffer += sizeof(float); + + // Hand Position memcpy(destinationBuffer, &_handPosition, sizeof(float) * 3); destinationBuffer += sizeof(float) * 3; @@ -150,6 +158,12 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) { sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headPitch); sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_headRoll); + // Head position relative to pelvis + memcpy(&_headLeanSideways, sourceBuffer, sizeof(float)); + sourceBuffer += sizeof(float); + memcpy(&_headLeanForward, sourceBuffer, sizeof(float)); + sourceBuffer += sizeof(float); + // Hand Position memcpy(&_handPosition, sourceBuffer, sizeof(float) * 3); sourceBuffer += sizeof(float) * 3; diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 88d5c1ac1f..9ce2bb2c77 100644 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -55,6 +55,12 @@ public: void addHeadYaw(float y){_headYaw -= y; } void addHeadRoll(float r){_headRoll += r; } + // Head vector deflection from pelvix in X,Z + void setHeadLeanSideways(float s) {_headLeanSideways = s; }; + float getHeadLeanSideways() const { return _headLeanSideways; }; + void setHeadLeanForward(float f) {_headLeanForward = f; }; + float getHeadLeanForward() const { return _headLeanForward; }; + // Hand State void setHandState(char s) { _handState = s; }; char getHandState() const {return _handState; }; @@ -104,6 +110,9 @@ protected: float _headYaw; float _headPitch; float _headRoll; + + float _headLeanSideways; + float _headLeanForward; // Audio loudness (used to drive facial animation) float _audioLoudness; diff --git a/libraries/voxels/src/VoxelNode.cpp b/libraries/voxels/src/VoxelNode.cpp index 9ee95f1e2a..5af7f09ea2 100644 --- a/libraries/voxels/src/VoxelNode.cpp +++ b/libraries/voxels/src/VoxelNode.cpp @@ -94,6 +94,7 @@ VoxelNode* VoxelNode::removeChildAtIndex(int childIndex) { VoxelNode* returnedChild = _children[childIndex]; if (_children[childIndex]) { _children[childIndex] = NULL; + _isDirty = true; } return returnedChild; } @@ -150,9 +151,7 @@ void VoxelNode::setFalseColor(colorPart red, colorPart green, colorPart blue) { _currentColor[1] = green; _currentColor[2] = blue; _currentColor[3] = 1; // XXXBHG - False colors are always considered set - //if (_shouldRender) { - _isDirty = true; - //} + _isDirty = true; } } @@ -163,9 +162,7 @@ void VoxelNode::setFalseColored(bool isFalseColored) { memcpy(&_currentColor,&_trueColor,sizeof(nodeColor)); } _falseColored = isFalseColored; - //if (_shouldRender) { - _isDirty = true; - //} + _isDirty = true; } }; diff --git a/libraries/voxels/src/VoxelTree.h b/libraries/voxels/src/VoxelTree.h index 5574ca7602..8cecff035d 100644 --- a/libraries/voxels/src/VoxelTree.h +++ b/libraries/voxels/src/VoxelTree.h @@ -61,6 +61,7 @@ public: bool isDirty() const { return _isDirty; }; void clearDirtyBit() { _isDirty = false; }; + void setDirtyBit() { _isDirty = true; }; unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; }; bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,