Allow rendering eye vectors even if there's no head model.

This commit is contained in:
Andrzej Kapolka 2014-09-17 14:35:34 -07:00
parent 22342e45bc
commit a3c107545e

View file

@ -184,8 +184,8 @@ void Head::relaxLean(float deltaTime) {
} }
void Head::render(float alpha, Model::RenderMode mode) { void Head::render(float alpha, Model::RenderMode mode) {
if (_faceModel.render(alpha, mode, Menu::getInstance()->isOptionChecked(MenuOption::AvatarsReceiveShadows)) && _faceModel.render(alpha, mode, Menu::getInstance()->isOptionChecked(MenuOption::AvatarsReceiveShadows));
_renderLookatVectors && mode != Model::SHADOW_RENDER_MODE) { if (_renderLookatVectors && mode != Model::SHADOW_RENDER_MODE) {
renderLookatVectors(_leftEyePosition, _rightEyePosition, _lookAtPosition); renderLookatVectors(_leftEyePosition, _rightEyePosition, _lookAtPosition);
} }
} }