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Allow rendering eye vectors even if there's no head model.
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1 changed files with 2 additions and 2 deletions
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@ -184,8 +184,8 @@ void Head::relaxLean(float deltaTime) {
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}
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}
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void Head::render(float alpha, Model::RenderMode mode) {
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void Head::render(float alpha, Model::RenderMode mode) {
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if (_faceModel.render(alpha, mode, Menu::getInstance()->isOptionChecked(MenuOption::AvatarsReceiveShadows)) &&
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_faceModel.render(alpha, mode, Menu::getInstance()->isOptionChecked(MenuOption::AvatarsReceiveShadows));
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_renderLookatVectors && mode != Model::SHADOW_RENDER_MODE) {
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if (_renderLookatVectors && mode != Model::SHADOW_RENDER_MODE) {
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renderLookatVectors(_leftEyePosition, _rightEyePosition, _lookAtPosition);
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renderLookatVectors(_leftEyePosition, _rightEyePosition, _lookAtPosition);
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}
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}
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}
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}
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