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revert TREE_SCALE and VOXEL_SCALE_SIZE for now
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1 changed files with 2 additions and 2 deletions
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@ -24,8 +24,8 @@ const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f,-1.0f);
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const bool LOW_RES_MONO = false; // while in "low res mode" do voxels switch to monochrome
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const uint64_t CHANGE_FUDGE = 1000 * 200; // useconds of fudge in determining if we want to resend changed voxels
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const int TREE_SCALE = 128; //1048576; // This is the number of meters of the 0.0 to 1.0 voxel universe
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const float VOXEL_SIZE_SCALE = TREE_SCALE * 400.0f; // Controls the LOD. Larger number makes smaller voxels visible in distance
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const int TREE_SCALE = 128; // This is the number of meters of the 0.0 to 1.0 voxel universe
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const float VOXEL_SIZE_SCALE = 50000.0f; // This controls the LOD bigger will make smaller voxels visible at greater distance
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const int NUMBER_OF_CHILDREN = 8;
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const int MAX_VOXEL_PACKET_SIZE = 1492;
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