revert TREE_SCALE and VOXEL_SCALE_SIZE for now

This commit is contained in:
ZappoMan 2013-08-27 11:41:22 -07:00
parent 0df11124b3
commit a3bf373ffa

View file

@ -24,8 +24,8 @@ const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f,-1.0f);
const bool LOW_RES_MONO = false; // while in "low res mode" do voxels switch to monochrome
const uint64_t CHANGE_FUDGE = 1000 * 200; // useconds of fudge in determining if we want to resend changed voxels
const int TREE_SCALE = 128; //1048576; // This is the number of meters of the 0.0 to 1.0 voxel universe
const float VOXEL_SIZE_SCALE = TREE_SCALE * 400.0f; // Controls the LOD. Larger number makes smaller voxels visible in distance
const int TREE_SCALE = 128; // This is the number of meters of the 0.0 to 1.0 voxel universe
const float VOXEL_SIZE_SCALE = 50000.0f; // This controls the LOD bigger will make smaller voxels visible at greater distance
const int NUMBER_OF_CHILDREN = 8;
const int MAX_VOXEL_PACKET_SIZE = 1492;