From a3bf373ffa93fe78515775b5859d540f23992d54 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Tue, 27 Aug 2013 11:41:22 -0700 Subject: [PATCH] revert TREE_SCALE and VOXEL_SCALE_SIZE for now --- libraries/voxels/src/VoxelConstants.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/voxels/src/VoxelConstants.h b/libraries/voxels/src/VoxelConstants.h index 3e94ad6c90..5a5815b6b3 100644 --- a/libraries/voxels/src/VoxelConstants.h +++ b/libraries/voxels/src/VoxelConstants.h @@ -24,8 +24,8 @@ const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f,-1.0f); const bool LOW_RES_MONO = false; // while in "low res mode" do voxels switch to monochrome const uint64_t CHANGE_FUDGE = 1000 * 200; // useconds of fudge in determining if we want to resend changed voxels -const int TREE_SCALE = 128; //1048576; // This is the number of meters of the 0.0 to 1.0 voxel universe -const float VOXEL_SIZE_SCALE = TREE_SCALE * 400.0f; // Controls the LOD. Larger number makes smaller voxels visible in distance +const int TREE_SCALE = 128; // This is the number of meters of the 0.0 to 1.0 voxel universe +const float VOXEL_SIZE_SCALE = 50000.0f; // This controls the LOD bigger will make smaller voxels visible at greater distance const int NUMBER_OF_CHILDREN = 8; const int MAX_VOXEL_PACKET_SIZE = 1492;