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zero out OVERSEND hack
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@ -37,7 +37,7 @@ const int NUMBER_OF_CHILDREN = 8;
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const int MAX_TREE_SLICE_BYTES = 26;
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const float VIEW_FRUSTUM_FOV_OVERSEND = 60.0f;
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const float VIEW_FRUSTUM_FOV_OVERSEND = 0.0f;
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// These are guards to prevent our voxel tree recursive routines from spinning out of control
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const int UNREASONABLY_DEEP_RECURSION = 29; // use this for something that you want to be shallow, but not spin out
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